Looking for Hung Skeleton

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Vortaka
Posts: 18
Joined: Thu Jan 31, 2008 2:25 am
Location: Montreal, Qc

Looking for Hung Skeleton

Post by Vortaka » Sun Jun 28, 2020 11:15 am

Hi all!

So I use levels.txt to get the objects groups (objgroup.txt) to get the ID of the objects (Objects.txt) to get the token (so I can tweak the graphics itself). Everything worked find (got about 20 or 30 different objects tweaked) until I tried to find HungSkeleton (jw ID 363) same token as jungle act 3 stash (jw ID 186). I'm confused now!

Is it hardcoded or something? I can find it's group (47) but I can't find the image itself since jw is linked to something else!

Anyway, if anyone could help me find hung skeleton token (so I can use the dcc editor to extract it), it would be appreciated! Thank you!

Vortaka

P.S. Hung skeleton is the skeleton in a block! HERE is an example...

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Cypress
Posts: 97
Joined: Fri Dec 01, 2017 2:08 am

Re: Looking for Hung Skeleton

Post by Cypress » Wed Jul 01, 2020 9:55 pm

Hung Skeleton is in the folder for token xq. No idea why they did this.

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Vortaka
Posts: 18
Joined: Thu Jan 31, 2008 2:25 am
Location: Montreal, Qc

Re: Looking for Hung Skeleton

Post by Vortaka » Wed Jul 01, 2020 11:21 pm

Cypress wrote:
Wed Jul 01, 2020 9:55 pm
Hung Skeleton is in the folder for token xq. No idea why they did this.
Thank you SO very much! I REALLY didn't want to check them one by one! This saves me a lot of time!
Greatly appreciated! Thank you! :)

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