The Guide to Almost All Non-Missile Skill Functions

Post here about all aspects of D2 mod making whether it's information, problems or whatever. Please specify whether your post is relating to Classic D2 or the Expansion.

Moderator: Nizari

User avatar
mac13lx
Posts: 4
Joined: Sun Nov 12, 2023 2:28 pm
Poland

Re: The Guide to Almost All Non-Missile Skill Functions

Post by mac13lx » Sun Nov 12, 2023 2:32 pm

Hey guys, im green with modding the Diablo 2, i tried to add Diablo skills onto the ring but when i try to use them all it does is just bugging my character is there a way to fix it? if you guys could help me with this issue i would really really appreciate that :).

User avatar
Cypress
Moderator
Champion of the Light
Posts: 406
Joined: Fri Dec 01, 2017 2:08 am

Re: The Guide to Almost All Non-Missile Skill Functions

Post by Cypress » Sun Nov 12, 2023 5:17 pm

Hi mac13lx, that's probably because of an improper animation, which is defined by the anim column of the skill. A lot of monster skills have SQ as their default animation, which doesn't work for players unless it has a seqnum associated with it to determine what sequence it should play. You can change the skill's anim from SQ to SC to make it use the casting animation.

User avatar
mac13lx
Posts: 4
Joined: Sun Nov 12, 2023 2:28 pm
Poland

Re: The Guide to Almost All Non-Missile Skill Functions

Post by mac13lx » Sun Nov 12, 2023 5:38 pm

Thanks @Cypress for the quick reply :), can you tell me please in what file i can make those changes?

User avatar
Cypress
Moderator
Champion of the Light
Posts: 406
Joined: Fri Dec 01, 2017 2:08 am

Re: The Guide to Almost All Non-Missile Skill Functions

Post by Cypress » Sun Nov 12, 2023 9:02 pm

The changes would be made in skills.txt

User avatar
mac13lx
Posts: 4
Joined: Sun Nov 12, 2023 2:28 pm
Poland

Re: The Guide to Almost All Non-Missile Skill Functions

Post by mac13lx » Sun Nov 12, 2023 11:03 pm

Cypress wrote:
Sun Nov 12, 2023 9:02 pm
The changes would be made in skills.txt
I manage to do that thank you!!, but when i try diabwall skill i get error every single time i just dunno why

User avatar
Cypress
Moderator
Champion of the Light
Posts: 406
Joined: Fri Dec 01, 2017 2:08 am

Re: The Guide to Almost All Non-Missile Skill Functions

Post by Cypress » Mon Nov 13, 2023 2:39 am

Starting from fresh 1.13c txt files, this is what I had to change to make it be usable with the fewest changes, in skills.txt:
skilldesc=delerium change
anim=SC

Code: Select all

DiabWall	197		delerium change		102												diabwallmaker																																																												diablo_fire_cast															58					diabwallmaker												1	0		none												SC	SQ	S1																										1																								1	1									lvl	#missiles							0	?	0	?	0	?	0	?									1								8																																					0

Post Reply

Return to “General Mod Making”