Disable or nerf/change rejuvenation potions
Moderator: Nizari
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- Posts: 5
- Joined: Sat Sep 19, 2015 6:13 pm
Disable or nerf/change rejuvenation potions
Hi guys!
Is it possible to somehow nerf/change or disable both standard rejuvenation pots in the game? Version 1.13d
I just want to make my mod a little harder and prevent or make worthless spamming of these two and only make hp and mana potions viable.
Tried multiple things in misc.txt
Tried reducing 35 and 100 in "stat1" and "stat2", but it has no effect on the amount healed.
Tried to convert rejuvenations to use the same code in every field (except "type") as hp potions, but this results in weird bug where all potions - both rejuvenations and all hp and mana pots become unusable and can't be right-click consumed anymore.
Are they hardcoded in the executable?
Any suggestions would be appreciated!
Is it possible to somehow nerf/change or disable both standard rejuvenation pots in the game? Version 1.13d
I just want to make my mod a little harder and prevent or make worthless spamming of these two and only make hp and mana potions viable.
Tried multiple things in misc.txt
Tried reducing 35 and 100 in "stat1" and "stat2", but it has no effect on the amount healed.
Tried to convert rejuvenations to use the same code in every field (except "type") as hp potions, but this results in weird bug where all potions - both rejuvenations and all hp and mana pots become unusable and can't be right-click consumed anymore.
Are they hardcoded in the executable?
Any suggestions would be appreciated!
Re: Disable or nerf/change rejuvenation potions
You can prevent them from dropping in treasureclassex.txt. Just remove "rvl" and "rvs" codes from there.
kb/viewarticle?a=368 - here's all needed info.
kb/viewarticle?a=368 - here's all needed info.
Re: Disable or nerf/change rejuvenation potions
Changing the calc columns is enough is to nerf them.
If this has no affect, then that leads me to suspect you are not properly rebuilding your bin files.
If this has no affect, then that leads me to suspect you are not properly rebuilding your bin files.
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- Posts: 5
- Joined: Sat Sep 19, 2015 6:13 pm
Re: Disable or nerf/change rejuvenation potions
Rebuilding via -direct -txt as usual and then repacking into Patch_D2.mpq as usual both bin and txt files.HarvestWombs wrote: ↑Tue Sep 22, 2020 1:18 pmChanging the calc columns is enough is to nerf them.
If this has no affect, then that leads me to suspect you are not properly rebuilding your bin files.
I just tried it again and every other change I've done in Misc.txt has manifested successfully, except for stat1 stat2 changes for both rejuv pots, so I don't think its about packing. Something fishy with the coding of these two.
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- Posts: 5
- Joined: Sat Sep 19, 2015 6:13 pm
Re: Disable or nerf/change rejuvenation potions
That's an interesting solution, will this also prevent rejuvs from being found by skills like Find Potion for Barb?jessedazebra wrote: ↑Tue Sep 22, 2020 1:08 pmYou can prevent them from dropping in treasureclassex.txt. Just remove "rvl" and "rvs" codes from there.
kb/viewarticle?a=368 - here's all needed info.
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- Posts: 5
- Joined: Sat Sep 19, 2015 6:13 pm
Re: Disable or nerf/change rejuvenation potions
Finally found a solution!
Instead of messing with pSpell, which is probably hardcoded for those two and is causing a bug, I have set "usable" to 0 and removed both "spelldesc" and "spelldescstr", also set "autobelt" to 0. Both pots became unusable and with no details.
Now I'm just going to call them something fancy and market as sellable loot to vendors
Instead of messing with pSpell, which is probably hardcoded for those two and is causing a bug, I have set "usable" to 0 and removed both "spelldesc" and "spelldescstr", also set "autobelt" to 0. Both pots became unusable and with no details.
Now I'm just going to call them something fancy and market as sellable loot to vendors
Re: Disable or nerf/change rejuvenation potions
Hello, changing 100 to 50 (or 25) totally works here, no issue, amount healed is that percent.
That's one of the recent things I changed in my Mod, made Rejuv heal 25% HP and 40 % Mana, Full Rejuv 50 % HP and 80 % Mana.