Hi guys!
In thread kb/viewarticle?a=440
Etype description for Skills.txt is completly wrong... May be a ctrl-c ctrl-v from Runes.txt..
Etype on SKills.txt is to determinate the element damage type for the skill... not the item it can be used, as the text says..
Masterlist Correction
Moderator: Nizari
Masterlist Correction

She sells Sea Shells by the sea shore...
Re: Masterlist Correction
"Etypea1", "Etypea2", "Etypeb1", "Etypeb2" are item restrictors, whereas "Etype" is elemental type determination. It's confusing since Blizzard decided to use Etype with two different meanings.
Re: Masterlist Correction
Yeah, but in Skills.txt there's no Etype#..
I was looking for some reference of what are the variables there... We have fire, cold, ltng, mag, pois and stun... I 'd like to know if there are other variables...

She sells Sea Shells by the sea shore...
Re: Masterlist Correction
You can see the other elemental types in elemtypes.txt.
The element "life" steals life based on the physical damage concurrently applied (the elements mana and stam probably work the same way). I think it works based on a percentage at hitshift 0. So at hitshift 0, if a missile has 65536-65536 mindam-maxdam (deals 256 damage) and 10 life damage (10% of damage as life), then it gives 25-26 life for each hit. It also seems to only give whole hitpoints, and the life gained always has a range of at least 1.
The element "rand" works with attacks (I've seen posts saying it works with missiles too, but I've never seen a mod do this before and I have never been able to get it to work). It randomly deals either fire, cold, lightning, poison or magic damage. I don't understand how the duration works though.
The element "frze" freezes.
The element "burn" applies the burning state and deals fire damage per second. If burn kills something, it won't apply gold find/magic find and won't give experience.
You also technically can create new elements, although they won't do any damage. This can be useful for non-elemental skills, since you can use the elemskill stat to boost it (e.g. you could give Bash a new element "phys" and have it so +physical skills increases its level).
The element "life" steals life based on the physical damage concurrently applied (the elements mana and stam probably work the same way). I think it works based on a percentage at hitshift 0. So at hitshift 0, if a missile has 65536-65536 mindam-maxdam (deals 256 damage) and 10 life damage (10% of damage as life), then it gives 25-26 life for each hit. It also seems to only give whole hitpoints, and the life gained always has a range of at least 1.
The element "rand" works with attacks (I've seen posts saying it works with missiles too, but I've never seen a mod do this before and I have never been able to get it to work). It randomly deals either fire, cold, lightning, poison or magic damage. I don't understand how the duration works though.
The element "frze" freezes.
The element "burn" applies the burning state and deals fire damage per second. If burn kills something, it won't apply gold find/magic find and won't give experience.
You also technically can create new elements, although they won't do any damage. This can be useful for non-elemental skills, since you can use the elemskill stat to boost it (e.g. you could give Bash a new element "phys" and have it so +physical skills increases its level).
- HarvestWombs
- Arch-Angel
- Posts: 1018
- Joined: Wed May 25, 2011 11:50 pm

Re: Masterlist Correction
There is nothing wrong with the fileguide in regards to this accusation.
Screenshot:

Screenshot:
