Act 2 Mercenary becomes immobile

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TheFrozenLich
Posts: 2
Joined: Thu Sep 30, 2021 9:42 am

Act 2 Mercenary becomes immobile

Post by TheFrozenLich » Tue Dec 21, 2021 7:12 am

Hi All,

I am new to D2 modding and I have been experimenting with the Hirelings.txt to add and change skills of the mercenaries. I added skills like Exploding arrow and Pierce to Act 1 mercenary and works fine. But when I changed the Auras for Nightmare Combat and all Hell Act 2 mercenaries, they don't use auras and suddenly become stuck without even moving or attacking. This happens even for the mercenaries that I didn't change anything for. I haven't changed anything in the table for Act 2 mercenaries other than the aura names. Can someone please help? Thanks in advance

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