This is sort of a change in topic continued from https://d2mods.info/forum/viewtopic.php?f=4&t=67397
D2R had the recent test patch and tried to fix druid shifted attack speeds not calculating correctly (using only weapon speed).
I'm looking to standardize wolf/bear attack speeds.
I'm wondering if there are any known fixes or ideas for the wolf/bear attack speeds being calculated more like normal characters.
Viable fix to Shapeshift attack speeds?
Moderator: Nizari
Re: Viable fix to Shapeshift attack speeds?
remove 'meleeonly=1' from states.txt ?
i don't know if this is what you need, with this modification as i posted before, it would make all attack speed stats available.
i don't know if this is what you need, with this modification as i posted before, it would make all attack speed stats available.
Re: Viable fix to Shapeshift attack speeds?
Interesting. This definitely unlocks the shifted form attack speed. It seems the base speed of the werewolf is 11 frames (very fast). I can reduce this via the skill. -28% seems to do the trick, bringing it back to druid's normal 17 frames. But even simple attack speed items (or the skill itself) will jump it that 6 frames with under 30% ias. Any idea on how to reduce the base speed, so that ias doesn't skyrocket attackspeed?
Re: Viable fix to Shapeshift attack speeds?
you need to modify animdata.d2
modify 'AnimationSpeed' to a lower number, would do the job
modify 'AnimationSpeed' to a lower number, would do the job
Re: Viable fix to Shapeshift attack speeds?
That's what I figured, but couldn't get that to work at all. I tried both larger and smaller numbers for animspeed. Currently I have speed of 170 in both the cof and the animdata. meleeonly=0 in states. Speed is still super fast at 11 frames.