Viable fix to Shapeshift attack speeds?

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zjat
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Viable fix to Shapeshift attack speeds?

Post by zjat » Sun Feb 20, 2022 6:58 pm

This is sort of a change in topic continued from https://d2mods.info/forum/viewtopic.php?f=4&t=67397

D2R had the recent test patch and tried to fix druid shifted attack speeds not calculating correctly (using only weapon speed).

I'm looking to standardize wolf/bear attack speeds.
I'm wondering if there are any known fixes or ideas for the wolf/bear attack speeds being calculated more like normal characters.

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Nagahaku
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Re: Viable fix to Shapeshift attack speeds?

Post by Nagahaku » Mon Jun 26, 2023 9:45 am

remove 'meleeonly=1' from states.txt ?
i don't know if this is what you need, with this modification as i posted before, it would make all attack speed stats available.

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zjat
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Re: Viable fix to Shapeshift attack speeds?

Post by zjat » Sat Aug 12, 2023 5:02 pm

Interesting. This definitely unlocks the shifted form attack speed. It seems the base speed of the werewolf is 11 frames (very fast). I can reduce this via the skill. -28% seems to do the trick, bringing it back to druid's normal 17 frames. But even simple attack speed items (or the skill itself) will jump it that 6 frames with under 30% ias. Any idea on how to reduce the base speed, so that ias doesn't skyrocket attackspeed?

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Re: Viable fix to Shapeshift attack speeds?

Post by Nagahaku » Sun Aug 13, 2023 7:47 am

you need to modify animdata.d2
modify 'AnimationSpeed' to a lower number, would do the job

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zjat
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Re: Viable fix to Shapeshift attack speeds?

Post by zjat » Sun Aug 13, 2023 3:40 pm

That's what I figured, but couldn't get that to work at all. I tried both larger and smaller numbers for animspeed. Currently I have speed of 170 in both the cof and the animdata. meleeonly=0 in states. Speed is still super fast at 11 frames.

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