Mass healing skill and throwing mastery pierce question

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kulasdq
Posts: 29
Joined: Tue May 04, 2021 6:04 pm
United States of America

Mass healing skill and throwing mastery pierce question

Post by kulasdq » Sun Sep 25, 2022 12:23 am

I tried to create a mass healing skill that heals both the caster and the allies. I used battle command as the base skill and changed aurastat1 to hitpoints. The problem is that once the healing effect ends, the hp immediately reverts back to the original amount. To give an example, my character's current hp is 50, the skill can heal 100 hp in 1 second. I use the skill and my character gets healed. His hp increases to 150 then immediately reduces to 50. I can't figure out the problem, I thought battle command works the same as aura. I was also thinking about making a holybolt nova. The issue is the caster can't heal himself since I can't get hit by my own holybolt...

Another question is adding pierce property to throwing mastery. Tried both skill_pierce and item_pierce, tested many times, it seems neither works. I tested with 100% pierce. Skill_pierce never passed through a target. With item_pierce, visually the weapon passed through the target, but the enemy behind the first target never got damage. At least from the testing I have done so far, I never killed 2 targets with one throw. Not sure if it's a bug.

Any help would be appreciated.

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