Guide to Monumods, Shrine Missiles, Monstats HCIDX and Monstats Baseids

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Nagahaku
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Re: Guide to Monumods, Shrine Missiles, Monstats HCIDX and Monstats Baseids

Post by Nagahaku » Sat Jul 06, 2024 5:23 pm

Cypress wrote:
Sat Apr 22, 2023 8:19 pm
[none] ID=0
{what units gain this monumod?}
I've just found something about this:
it seems to be applied to a random monster that should be an elite, and then its constant column would be a chance to make it a champion (blue), vanilla value is 20. set constant=0 there would be no champion monsters in the game, and if constant=100, more champion monsters would appear.
i'll run more test to see if this is correct.
Edit: Ahh... i think i've found what it does...
if you set none's constant=100, there would be no unique (gold) monsters except superuniques, all elite would be champions (blue).
so i suppose that 'none' might be the first step when the game try to determine what a elite monster should be, its constant column would tell if it should be unique or champion.

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Cypress
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Re: Guide to Monumods, Shrine Missiles, Monstats HCIDX and Monstats Baseids

Post by Cypress » Sun Jul 07, 2024 3:02 pm

Nagahaku, the constants column is like its own separate txt file, it doesn't really have anything to do with configuring the respective monumod. The constant settings are like global changes that apply to all or some monumods.

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Nagahaku
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Re: Guide to Monumods, Shrine Missiles, Monstats HCIDX and Monstats Baseids

Post by Nagahaku » Sun Jul 07, 2024 3:23 pm

Cypress, oh, yeah, more like a global setting, and for 'none' it might be just the chance for any monster to become a champion if chosen to be an elite.

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Cypress
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Re: Guide to Monumods, Shrine Missiles, Monstats HCIDX and Monstats Baseids

Post by Cypress » Sun Jul 07, 2024 3:48 pm

There is a *constant desc column which describes what each of the constants do.

Code: Select all

constants	*constant desc
20	champion chance
100	minion +hp%
75	minion +hp% (N)
50	minion +hp% (H)
200	champion +hp%
150	champion +hp% (N)
100	champion +hp% (H)
300	unique +hp%
200	unique +hp% (N)
100	unique +hp% (H)
75	champion +tohit%
100	champion +dmg%
50	minion +tohit%
100	unique +tohit%
75	minion +dmg% (strong)
150	unique +dmg% (strong)
0	minion +elem min dmg%
33	minion +elem min dmg% (N)
33	minion +elem min dmg% (H)
0	minion +elem max dmg%
50	minion +elem max dmg% (N)
50	minion +elem max dmg% (H)
33	champion +elem min dmg%
33	champion +elem min dmg% (N)
33	champion +elem min dmg% (H)
50	champion +elem max dmg%
50	champion +elem max dmg% (N)
50	champion +elem max dmg% (H)
66	unique +elem min dmg%
66	unique +elem min dmg% (N)
66	unique +elem min dmg% (H)
100	unique +elem max dmg%
100	unique +elem max dmg% (N)
100	unique +elem max dmg% (H)

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Nagahaku
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Re: Guide to Monumods, Shrine Missiles, Monstats HCIDX and Monstats Baseids

Post by Nagahaku » Sun Jul 07, 2024 4:10 pm

Cypress wrote:
Sun Jul 07, 2024 3:48 pm
There is a *constant desc column which describes what each of the constants do.
great information, very helpful :D
didn't quite understand how this column to be an independent txt, just made clear.

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