Is it possible to make all the monsters in a specific map elite?

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tlerbao
Posts: 1
Joined: Mon Sep 13, 2021 1:23 am
China

Is it possible to make all the monsters in a specific map elite?

Post by tlerbao » Tue Sep 10, 2024 2:36 pm

How should MonDen(H), MonUMin(H), and MonUMax(H) be set in Levels.txt to generate the maximum number of monsters, with as many elite monsters as possible.

OrderOfTheScribble
Posts: 38
Joined: Wed Apr 05, 2023 7:35 pm
United States of America

Re: Is it possible to make all the monsters in a specific map elite?

Post by OrderOfTheScribble » Tue Sep 10, 2024 6:56 pm

Several years ago, a gimmick mod was posted that essentially did this for all areas. I believe this was accomplished by setting the MonDen fields to 10000 and the MonUMin and MonUMax fields to 99. I tried it out for a bit, and while there are a lot of monsters, they weren't all unique/champion packs, so I don't think those fields alone will make all monsters unique/champion. I guess you could try clearing all the mon# fields in a row if you want to do it in Normal, but for other difficulties, you would need a code edit that makes Nightmare and Hell use umon instead of nmon to determine uniques/champions, and if you have that, you can clear the nmon fields to do it in Nightmare and Hell. I haven't tested this, though.

EDIT: I have now tested this for Normal by setting the MonDen in the fields for Catacombs 1-3 to 3400 (5x their vanilla values) and the MonUMin and MonUMax fields to 99 each. I also removed all the mon fields, and this does remove the normal monsters, but I wasn't getting any more unique/champion packs than before, so either there's a hardcoded limit somewhere, or some other edit is needed to actually add a lot of unique/champion packs to a level.

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