Dear modmakers
Is there a way to decrease Hurricane Radius or is it fixed ?
Thanks !
GH
Hurricane Radius
Moderator: Nizari
Re: Hurricane Radius
Hi! If it can be changed, it would be either in skills.txt or missiles.txt (some skills use multiple "missiles" and cannot be change in skills.txt)
However, lucky for you (if you are in the original Diablo 2 (I dunno about the resurrected)), it's very easy to find/modify...
I suppose you already know how to mod so I'll get right to it!
In Skills.txt, at the line Hurricane (#252 for me) if you go near the end, you'll find Param3 (and param3 description says "radius") at 20
(I already found, somewhere on the web, what the number (the radius distance number) is exactly, however, it was years ago... You can find radius or distances in other skills (like slow missile at 20 also)
You just need to change it, recompile and test it...
Hope this helps!
Vortaka
However, lucky for you (if you are in the original Diablo 2 (I dunno about the resurrected)), it's very easy to find/modify...
I suppose you already know how to mod so I'll get right to it!
In Skills.txt, at the line Hurricane (#252 for me) if you go near the end, you'll find Param3 (and param3 description says "radius") at 20
(I already found, somewhere on the web, what the number (the radius distance number) is exactly, however, it was years ago... You can find radius or distances in other skills (like slow missile at 20 also)
You just need to change it, recompile and test it...
Hope this helps!
Vortaka
- GreenHeaven
- Posts: 49
- Joined: Mon Jun 15, 2020 12:44 pm
Re: Hurricane Radius
Hey thank you for answering! I changed the radius in skills.txt but it doesnt change anything. I have to check the missiles files deeper, maybe it is co-related.
I want to make a shorter radius, you know, something like a flame shield in warcraft II. At the moment I added the nihlatak missile (white corpse) and it makes a nice carnival of souls
I want to make a shorter radius, you know, something like a flame shield in warcraft II. At the moment I added the nihlatak missile (white corpse) and it makes a nice carnival of souls
Re: Hurricane Radius
Hi,
Note that the area and the gfx can be 2 totally different things! (Again, I'm sorry I can't test it myself)
So, one thing that I would do, to test that, would be to make the Hurricane as big as you can (radius skill.txt)... (Maybe 30 or 40). Or reduce to 5 or less... Is the gfx different or the same? (with the knowledge I have, I think it would be the same)
If it's the same, then the gfx of the skill AND the skill itself are two TOTALLY different things (2 different files too).
In that case, you'll want to change the stats in missiles.txt... (Between line 581 and 586) In the range section I think... (Range in here are between 22 and 20 (so the size of the radius!)
So, if you change one or the other, it would just be weird! You'll need to change both if you wanna see it in action and for it to work properly!
So, to re-clarify:
The radius of the skill should be in skills.txt (near the end): That's the radius the skill operates on... like Area of Effect)
The graphics "size" should be in missiles.txt (row 581 to 586 (Hurricane*something*, in the range column (BF in my editor!))
So, one or the other will "half" work... If you want to change your skill radius and your gfx size/radius, you need to change them both.
Please keep me updated... If it really doesn't work, I'll free some time in my schedule to test it myself (if I'm able to find some!)
Again, don't forget the recompile the thing "-direct -txt". (I may be annoying a little but it happened to me, more then once... To make sure, just see the data\global\excel (newest order to make sure the bin are all the most recent)
P.S. If you don't want to recreate the files each and every launch (waste of time and resources), "-direct -txt" to recompile and only "-direct" when you don't need to recompile anything. (I keep two different icons)
Note that the area and the gfx can be 2 totally different things! (Again, I'm sorry I can't test it myself)
So, one thing that I would do, to test that, would be to make the Hurricane as big as you can (radius skill.txt)... (Maybe 30 or 40). Or reduce to 5 or less... Is the gfx different or the same? (with the knowledge I have, I think it would be the same)
If it's the same, then the gfx of the skill AND the skill itself are two TOTALLY different things (2 different files too).
In that case, you'll want to change the stats in missiles.txt... (Between line 581 and 586) In the range section I think... (Range in here are between 22 and 20 (so the size of the radius!)
So, if you change one or the other, it would just be weird! You'll need to change both if you wanna see it in action and for it to work properly!
So, to re-clarify:
The radius of the skill should be in skills.txt (near the end): That's the radius the skill operates on... like Area of Effect)
The graphics "size" should be in missiles.txt (row 581 to 586 (Hurricane*something*, in the range column (BF in my editor!))
So, one or the other will "half" work... If you want to change your skill radius and your gfx size/radius, you need to change them both.
Please keep me updated... If it really doesn't work, I'll free some time in my schedule to test it myself (if I'm able to find some!)
Again, don't forget the recompile the thing "-direct -txt". (I may be annoying a little but it happened to me, more then once... To make sure, just see the data\global\excel (newest order to make sure the bin are all the most recent)
P.S. If you don't want to recreate the files each and every launch (waste of time and resources), "-direct -txt" to recompile and only "-direct" when you don't need to recompile anything. (I keep two different icons)