25 May 2005
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- added D2mod.dll for improved functionality
- added CharStart plugin
- added MercMod plugin
- added ExtLvl plugin
- added Utility plugin
- added Waypoints plugin
- added PlugY 5.05 for improved functionality
- activated increased stash size
- activated shared stash
- activated multi-page stash
- activated stat point unassignment (for beta testing only, will be removed for final release)
- activated skill point unassignment (for beta testing only, will be removed for final release)
- activated simulated 'World Event'
- activated fixed D2gfx.dll for running multiple instances of D2 LoD
- activated show ilvl
- activated life/mana display option
- changed character starting stats/items/skills
- all classes now receive starting skill from item
- sorceress now starts with orb
- all classes start with weapon/shield combination
- all classes start with slightly increased hp/stamina bonus
- all classes start with 60 allocated stat points (20 STR, 20 DEX, 10 VIT, 10 ENG)
- all classes start with 25 unallocated stat points
- all classes start with 1000 gold
- hireling item changes
- act 1 mercs can now use xbows
- act 3 mercs can now use staff
- act 5 mercs can now use any melee weapon (except orb)
- act 5 mercs can now use shield
- all mercs can now use gloves/boots/belts/rings/ammy
- changed maximum \playersX to 32
- substantially increased max gold limits for stash and inventory
- removed xp limit from ancients quest
- general item changes
- slighty inceased chance of set/unique items dropping
- elite amazon bows can now get up to 6 sockets
- orbs now eqivilent to staff allowing staff runewords to work
- changed rune colour from white to orange
- lowered lvl requirements on low end runes
- El = lvl 5
- Eld = lvl 7
- Tir = lvl 9
- Nef = lvl 11
- Eth = lvl 13
- charms can now spawn as rares
- increased stack sizes for keys up to 18
- increased ID/TP tome capacity up to 30
- altered rune drop rates:
- El/Eld - 5 in 5 (100%)
- Tir/Nef - 5 in 10 (50%)
- Eth/Ith - 5 in 13 (38.4%)
- Tal/Ral - 5 in 20 (25%)
- Ort/Thul - 5 in 32 (15.6%)
- Amn/Sol - 5 in 53 (9.4%)
- Shael/Dol - 5 in 91 (5.5%)
- Hel/Io - 5 in 158 (3.1%)
- Lum/Ko - 5 in 278 (1.8%)
- Fal/Lem - 5 in 491 (1%)
- Pul/Um - 5 in 871 (0.6%)
- Mal/Ist - 5 in 1547 (0.3%)
- Gul/Vex - 5 in 2751 (0.2%)
- Ohm/Lo - 5 in 4895 (0.1%)
- Sur/Ber - 5 in 8713 (0.06%)
- Jah/Cham - 5 in 15512 (0.03%)
- ZOD - 1 in 27616 (0.004%)
- increased stack size for exceptional and elite throwing weapons
- increased stack size of arrows and bolts
- increased durability & reduced weight penalty on exceptional & elite armors
- increased durability and speed of exceptional & elite weapons
- changed diamonds to add magic damage in weapons
- chipped = 1-2
- flawed = 2-4
- normal = 3-6
- flawless = 6-9
- perfect = 8-12
- adjusted merchant buying prices, now scales from 10k in act 1 normal to 150k in act 5 hell
- reduced CE damage from FE monsters
- character skill changes
- DRUID
- adjusted physical resists for spirits to 30% in NM & 60% in Hell
- vines/ravens/wolves/grizzly have the same resists as spirits
- all wolves & grizzly can be summoned at once
- removed Hurricane as a pre-req for Armageddon
- some skill timers reduced
- AMAZON
- changed Impale to use Attack sequence
- now has normal attack speed & uses IAS
- lowered Impale's initial damage% bonus & dmg%/lvl bonus to balance with increased attack speed
- removed Evade as a pre-req for Valkyrie
- Jab receives 10% damage synergies from Impale & Fend
- Impale receives 5% damage synergies from Jab & Fend
- Fend receives 8% damage synergies from Jab & Impale
- Guided Arrow now pierces
- Guided Arrow gets 3/4 weapon damage penalty (to balance pierce)
- Strafe receives synergy bonus from Magic Arrow
- some skill timers reduced
- SORCERESS
- Nova receives synergy bonuses from Static Field and Telekinesis
- Thunderstorm receives synergy bonus from Lightning
- Blaze receives synergy bonus from Inferno
- Fire Wall receives synergy bonus from Blaze
- Enchant receives addition synergy bonus from Inferno
- Hydra receives increased synergy bonuses
- Thunderstorm starts with 60 second duration
- some skill timers reduced
- NECROMANCER
- Teeth damage increased slightly
- all Curses increase radius/lvl**
- PALADIN
- all aura's increase radius/lvl**
- Concentration chance to be uninteruptable raised to 60%
- Conversion has increased duration of 1 sec/lvl
- BARBARIAN
- increased lvl 1 duration for Shout, Battle Orders and Battle Command to 60 seconds
- reduced +duration/lvl for Shout, Battle Orders and Battle Command
- added low IAS/lvl to Concentrate
- ASSASSIN
- increased Claw Mastery damage bonus
- Blade Sentinel, Blade Fury and Blade Shield synergise each other
- increased Fire Trap synergies
- increased Blade Shield's starting duration to 60 seconds
- removed Wake of Fire as a pre-req for blade fury
- some skill timers reduced
- ** Skills that had a fixed radius only increase that radius very slowly to avoid them becoming too powerful.
- DRUID
- hireling skill changes
- fixed act 2 merc aura's to start (almost) immediately