Beta v1.10 Feedback & Bugs.
Beta v1.10 Feedback & Bugs.
The title says it all.
-Drac0-
My Guides & Extra's
File Guides
Shrines.txt File Guide [v1.1x]
Sounds.txt File Guide [v1.1x]
LvlWarp.txt File Guide [v1.1x]
LvlTypes.txt File Guide [v1.1x]
Mapping
[DOWNLOAD] Act 2/4/5 town map plugins with automaps.
A Simple Mans Guide to Adding a New Preset Level
General
A Simple Mans Guide to Calculating Item Drop Quality
My Guides & Extra's
File Guides
Shrines.txt File Guide [v1.1x]
Sounds.txt File Guide [v1.1x]
LvlWarp.txt File Guide [v1.1x]
LvlTypes.txt File Guide [v1.1x]
Mapping
[DOWNLOAD] Act 2/4/5 town map plugins with automaps.
A Simple Mans Guide to Adding a New Preset Level
General
A Simple Mans Guide to Calculating Item Drop Quality
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- Posts: 8
- Joined: Wed Sep 25, 2002 12:00 pm
- Location: georgia
- Contact:
My exp so far
One thing that leaped out & hit me from the start was the increased AR (near I.T.D), Att speed, & A.C. of the monsters, as well as a rather severe AR for the char (in this case, a Paly). These combined, led me to a pretty slow beginning with a new char. I am aware that there is practically no mod focused on *normal*, yet an early boost would go along way towards helping get to a point that makes the mod stand on it's own merits. As just a suggestion, consider the way that Technokyo starts his mod out, with a designated target creature kicking heavy exp to assist in attaining lvl 12+. Employing the "assistance" of an editor just to keep from getting my ass handed to me the first 3 WP's belies the intent of using a mod at all. I'm not criticizing your efforts, just relaying my own exp thus far.
GOOD LUCK,
666
PS: I like all the added char specific items that you've introduced, nice touch...
GOOD LUCK,
666
PS: I like all the added char specific items that you've introduced, nice touch...
stare not into the abyss, lest the abyss stare back