wp act3 durance lvl2 wtf??

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rskriver
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wp act3 durance lvl2 wtf??

Post by rskriver » Thu Apr 24, 2003 11:26 pm

is it supposed to be "locked up" so that only sorcs can get it or what?? :x

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Re: wp act3 durance lvl2 wtf??

Post by Nefarius » Thu Apr 24, 2003 11:30 pm

this is a "in-development" release, but it won't be updated until 1.10.

In the end version teleport would only have been available as charges, and no class would have it.
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Aerendur
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Re: wp act3 durance lvl2 wtf??

Post by Aerendur » Wed May 07, 2003 12:38 pm

In other words, you cant cheat past this quest! :P Or at least a lot harder and you have to do the council or run past them on Mephisto runs. SOmething Blizzard should have a look at for 1.10 if you ask me. :)

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Re: wp act3 durance lvl2 wtf??

Post by Nefarius » Wed May 07, 2003 1:33 pm

Also that will change in Xy16, as the door to the Durance of Hate will be moved somewhere else, sure for destroying the orb you will gain access to a "extra" level that will be pretty hard. (you know what happens when I start calling something hard do you ;)) but one bonus for that area will be that the monsters in there will drop items that cannot be found anywhere else. (similar to oblivion, but not the same items!)
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Re: wp act3 durance lvl2 wtf??

Post by CiViC » Wed May 07, 2003 9:21 pm

[quote=Nefarius";p="96785"]Also that will change in Xy16, as the door to the Durance of Hate will be moved somewhere else, sure for destroying the orb you will gain access to a "extra" level that will be pretty hard. (you know what happens when I start calling something hard do you ;)) but one bonus for that area will be that the monsters in there will drop items that cannot be found anywhere else. (similar to oblivion, but not the same items!)[/quote]
Okay lets see here, besides the fact that im back and playing your mod again, i guess getting items that cannot be found somewhere else than in that level is pretty cool. And hard... :mischievous: hmm ill go there when ill be lvl 60. :D
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Re: wp act3 durance lvl2 wtf??

Post by Nefarius » Thu May 08, 2003 12:38 pm

Just some more spoilers, due to the infinite lines in monstats.txt we plan to make all superuniques (+ new superuniques of course if those will be required ;)) will be truely special. (similar to Lord Seth which unlike all other snake demons can cast spells (except his minions of course!) ether most of them will have new graphics and special skills OR they will have special skills while looking normal.

As mentioned in the other Xy16 tread there will also be civilizations, usually a monster civilization will have 6 different types per sub species:

for example:

Warrios, Berserkers, Rangers, Mages, Clerics and Elite Fighters

In most cases, but some specific groups will lack one or two types. (brute like beings will not have Mages, Clerics or Rangers, but will usually have shamans)

Another note that will fit in here is: mosters usually drop what they wear, for example a enemy with a flail will always drop a flail + a random item they may or may not drop. I feel alot of things simply make more sense this way. (aka, no more fetishes dropping a 3m tall lance)
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