Patchs - whats the Current Version

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Patchs - whats the Current Version

Post by Nefarius » Sat Feb 15, 2003 7:36 am

XyRAX 15.0.TPR.B.1

-> Reduced Acid Spitter Damage
-> Fixed Essence Charm Bug
-> Added 50 new Cube Recipes
-> Fixed some small bugs that no one found so far.

To re-roll your Essence Charm (or any other unique item for this matter)

You will need to do this: 1 old unique item + 1 blood stone + 1 rare amulet = re-rolled unique item. Since uniques dont have random values in XyRAX this will not have any impact on the gameplay, except for the fact you can do what blizzard never lets ppl do on normal lod, fix your items if the current patch changed them.
Last edited by Nefarius on Mon Mar 31, 2003 1:19 pm, edited 2 times in total.
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Re: New Patch has been Released!

Post by Nefarius » Sat Feb 15, 2003 8:32 am

Very Important Update - There was a bug that shifted gem values and may have made some chars unplayable after patching.

this has been fixed, I have uploaded a fixed version of the patch, it contains ALL the bin files from the development just to make sure I didnt miss anything this time :roll:

Its the same link as for the old patch, its just larger (~350kb ratter then 100kb)
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Re: Patchs - whats the Current Version

Post by Nefarius » Mon Feb 17, 2003 7:43 am

New Patch Coming Soon:

XyRAX 15.0.TPR.B.3
  • Reduced Necro Skill Requirements (now its 50% vit/enr)
  • Reduced Venom Arrow damage to a reasonable level (it does more damage then before, but with hitshift 4, which means it will display as less damage, and take longer for the poison to kill enemies)
  • Fixed yet another bug with elemental crystals
  • Added the first set of 4 runes land mines into the mod
  • 50 new cube recipes
http://www.fileplanet.com/dl.aspx?/plan ... to/gen.zip
Last edited by Nefarius on Mon Feb 17, 2003 7:55 am, edited 1 time in total.
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Re: Patchs - whats the Current Version

Post by Nefarius » Tue Feb 18, 2003 6:23 pm

Next one released:

XyRAX 15.0.TPR.B.4

-> Fixed TUX rune bug
-> Boosted Act Boss stats
-> Fixed Necro skill requirements to use VIT instead of DEX.
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Re: Patchs - whats the Current Version

Post by Nefarius » Fri Feb 21, 2003 7:38 pm

The Patch Is OUT! With all of the stuff below, 4MB worth of new stuff and fixes!

Changes:
  • Act Boss Skills have been greatly boosted to make your life harder
  • Izual has been greatly boosted as well, he is really dangerous on hell so beware.
  • Some Typos have been fixed.
  • Fixed a Bug with Diablos bone prison
  • Fixed a Bug with Diablo that made him run backwards wile he was chilled, this has been fixed by making him unfreezeable (insert sarcastic coment here)
  • Added Some New Monsters:
    // Shadow Mages
    // Abominations
    // Viper Arch Mages
  • Enabled Demon Portals
  • Lord Seth is harder and can cast soul burn
  • Zakarumites no longer run away after you complete quest 5 in act3
  • Chars now gain 6 stat points per level
  • Increased the range of poison nova boss explosions, but made the damage be delivered over time, ratter then in a single stack.
  • Fixed a bug that made all minions immune to physical on hell.
  • Many new rune words have been added.
  • You can now gamble for nearly all types of equipment.
  • Fixed negative price bug for coronets.
  • You always gain full experience, irregardless of the level difference from monsters, I added this to compensate the exp penality of 25, 50, 100% at death.
  • Council member bosses now use a colorshift
  • Boosted Council Member spells
  • Changed Nova to Shockwave (not the druid skill!)
  • Enabled Tavern Sign side-quest drop
  • Enabled Lesser and Greater spell books, but you would need alot of luck to find them. They always have +1-3 to a skilltab or all skill tabs of a specific character. Randomly they may spawn with +% mana regen and mana per level, or both.
  • Added Diablo 1 Acid effects, but not to the Acid Spitters, the effects were added to demon spiders of act2-3 it works EXACTLY like the d1 acid so dont step into it or else ;) testing phase screens can be seen here -> http://www.planetdiablo.com/tswto/intern/d1acid1.jpg and http://www.planetdiablo.com/tswto/intern/d1acid2.jpg
  • Cow Launcher, Red Lightning Casters and Blue Lightning Casters now have infinite quantity (the RLCs and BLCs are harder to find now thought)
  • Balrogs now have 50,60,70% physical resistance and have elemental damage.
  • Balrogs have a new color shift.
  • Nerfed Evade, Dodge and Avoid skills to a maximum of 50% (ratter the the silly 100%)
Download it from the filez page, the mirror still needs to be updated!
Last edited by Nefarius on Tue Feb 25, 2003 4:46 pm, edited 7 times in total.
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Re: Patchs - whats the Current Version

Post by Nefarius » Mon Mar 03, 2003 6:19 pm

XyRAX 15.0.TPR.B.6

-> Reduced missile quantity, attack range and group size of acid beasts.
-> Added a missing missile file.
-> Nerfed the lord of chaos' infernal star skill.
-> Fixed the hitshift on diablo's red lightning.
-> Removed two testing cube recipes that were not meant to be public.
-> Added a cube recipe that allows you to add sockets to normal items.
-> Act 1 rogue hirelings have been balanced.
-> Small nerf to the nova the shamans use.
-> Move the sign quest item from bishibosh to shadow crow.
-> Changed rogue hireling description.
-> Fixed a bug with a unique necro sword.
-> Reduced abomination regen rate and physical resistance.
-> Fixed a bug that made the maximum sockets on all necro heads be capped to two.
-> Acid beast corpses can no longer be selected.
-> Added 11 new elite uniques.
-> 8 new runewords have been added.
-> Changed mana regenration rates to be different per class.
-> Barbarian hirelings in act5 have been balanced.
-> Nerfed the shadow king.
-> Increased toxic waste mana cost.
-> Barbarian skills have been modified and swapped.
-> Hirelings have higher life regen.
-> Fixed a bug with a runeword.
-> Crash fix with reaper summons corpse anim.
-> Enabled the quest cube recipe for the tavern sign.
-> Added a recipe that allows you to transmute ears into elixirs if combined with the right items.
-> Added a downgrade recipe that allows you to turn items into normal items.
-> Added a new type of dangerous enemy to the inner act 3 - outer act 4 areas.
-> Altered all npc buy/sell costs to prevent negative prices.
-> Fixed a bug with the level requirement of Ceremonical Javelins.
-> Added 100 new prefixes.

Because im busy with work I cannot add any new features in the next two weeks, so im uploading the patch right now.

Should be online in 10 mins
Last edited by Nefarius on Wed Mar 05, 2003 5:28 pm, edited 2 times in total.
''(...) The game can basically be considered unhackable. '' - Blizzard Entertainment (30th May 2000)
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