Ultimate Fixer Q

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Ultimate Fixer Q

Post by Brother Laz » Tue Feb 18, 2003 11:03 am

Did you fix the (chain) lightning cast bug? Cause no one else seems to bother, and it makes the one main lightning skill useless.
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Re: Ultimate Fixer Q

Post by Nefarius » Tue Feb 18, 2003 11:10 am

I may start working on this, I usually add features per request to this mod, stuff ppl want to see fixed in general. I didnt get a request to fix the chain lightning bug yet. Thought ill see this as one ;) (The next version will get rid of many standard d2 bugs as well, like the cirtical hit thing) but mainly UF is fixing the nerfs blizzard introduced in 1.07(8). (and 9, in case of the MF penality) Thought isnt the CLB the fact that normal attack speed effects CL cast speed?
Last edited by Nefarius on Tue Feb 18, 2003 11:11 am, edited 1 time in total.
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Re: Ultimate Fixer Q

Post by Brother Laz » Tue Feb 18, 2003 11:11 am

And when (more or less) may it be out? :)
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Re: Ultimate Fixer Q

Post by Nefarius » Tue Feb 18, 2003 11:13 am

probably in a week :)
I already found out how to fix the CL bug, it uses a SEQUENCE instead of normal casting :), just swapping seq with cast now and checking it out :)

it also has "use attack rating" set to 1, man what was blizzard smoking wile doing this ???

BUG Fixed :mrgreen:
(yeah... blizzard says its impossible to fix, I used a stop watch 4 minutes ;))

I may release it today :) this was much faster then I thought :)

E D I T: I just uploaded a test version with the new changes :mrgreen:
Last edited by Nefarius on Tue Feb 18, 2003 12:49 pm, edited 4 times in total.
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Re: Ultimate Fixer Q

Post by Vendanna » Tue Feb 18, 2003 3:33 pm

you changed the Chain Lighting from IAS to FCR? it was fun and people though ut was a feature of the skill =/ well I don't bother much since I didn't use that skill.

I finished the Act 2, next time I'm online I will tell you my toughs about it

I though that the Bug was that it didn't do damage (at least with the chances to cast % bug)
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Re: Ultimate Fixer Q

Post by Nefarius » Tue Feb 18, 2003 3:46 pm

thats a bug in 1.09D, not B :) its not only with chain lighting but with all the chance to cast spells, because the game only uses the d2client.dll part.
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Re: Ultimate Fixer Q

Post by Brother Laz » Wed Feb 19, 2003 9:57 am

[quote="Vendanna";p="69042"]you changed the Chain Lighting from IAS to FCR? it was fun and people though ut was a feature of the skill =/[/quote]

Feature or not, it's useless because it casts way too slowly, you're dead by the time it finishes. Ever used Impale?
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Re: Ultimate Fixer Q

Post by Nefarius » Wed Feb 19, 2003 10:02 am

in reality, chain lightning and lightning didnt get effected by FCR or IAS, because it used a preset sequence that ALWAYS had a duration of about 15 frames, I removed this and now it uses normal casting speed (as seen in the new UF mod) as for Impale, I fixed that in XyRAX ;)
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Re: Ultimate Fixer Q

Post by Fosses » Wed Feb 19, 2003 10:09 am

Blizzard should hire you.

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Re: Ultimate Fixer Q

Post by Brother Laz » Wed Feb 19, 2003 10:25 am

[quote="Nefarius";p="69339"]in reality, chain lightning and lightning didnt get effected by FCR or IAS, because it used a preset sequence that ALWAYS had a duration of about 15 frames(...)[/quote]

Then why are those CL sorcs using 6-shaeled chu-ko-nus if it isn't affected by IAS anyway?
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Re: Ultimate Fixer Q

Post by Nefarius » Wed Feb 19, 2003 10:53 am

because its a rumor and people didnt seam to compare anything :P

I created two shortswords, one with 100% ias, one with 100% fcr, before fix: frame count ~15 on both swords, after the fix it was only 100% fcr that effected it and made me cast so many lightnings it looked like a solid beam :twisted:
Some testing will still be needed, but it will be phun telling all those ppl they wasted their time for the past year :twisted:
(*Originally people claimed it got only effected by scepters lol)

The strangeness was actually that CL had a chance to hit :P (not the missile itself, but the skill was using AR... blizzard is really lame for making it use AR in skills.txt wile in missiles.txt ToHit is set to 0, whats the point :P)
Last edited by Nefarius on Wed Feb 19, 2003 10:53 am, edited 1 time in total.
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Re: Ultimate Fixer Q

Post by Brother Laz » Wed Feb 19, 2003 10:58 am

That's because base casting rate of the seq is SO slow, you can't make it go any fast unless you get hundreds of IAS.

There is a CL guide at diabloii.net and it even has speed breakpoints. :twisted:
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Re: Ultimate Fixer Q

Post by Nefarius » Wed Feb 19, 2003 11:06 am

LMAO :twisted:
Thats a pretty obsolente guide IMO, you would need like 10000% ias to make it as fast as I made it.
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Re: Ultimate Fixer Q

Post by ! - Mongar - ! » Sat Mar 08, 2003 9:20 pm

I hate to be a poo-poo :) face, but the ultimate fixer is missing something. I do believe you missed out on putting back in the sets and uniques gambling, :cry: :cry: or you at least forgot to document that you did. Somebody please put this back in, Please.

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Re: Ultimate Fixer Q

Post by Nefarius » Sun Mar 09, 2003 9:21 am

hmm, I suggest you take 10 minutes and RE-READ the readme lol


*cough*fixed the gambling percentages*cough*
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Re: Ultimate Fixer Q

Post by ! - Mongar - ! » Wed Mar 12, 2003 7:53 am

Well I suppose that makes me quite the poo-poo face :) oops... :oops: I guess I probably missed that due to the fact that it says "changed gambling percentages to classic diablo 2" Wasnt there a time in classic diablo 2 that the percentages didnt allow you to gamble any uniques at all? :?: :?: Thanks for the correction

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Re: Ultimate Fixer Q

Post by Nefarius » Wed Mar 12, 2003 12:46 pm

nope, blizzard pushed that in 1.08, I only consider 1.06 and older versions to be CLASSIC D2, because 1.08 d2 is the same as the expansion (all the code, all the items, just not enabled and w/o gfx) so when I speak of "like in classic d2" I mean good ol' 1.06.
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Re: Ultimate Fixer Q

Post by ! - Mongar - ! » Sun May 04, 2003 10:23 am

OK... New Question... :?: Why could I not transmute 3 rejuv potions, but could transmute 4, which turned into a identify scroll that says +2 defence? :?: which :arrow: leads :arrow: to my second question :?: Why did that happen? :?:
Another New question. :?: Did you change/edit the runewords and cube recipes? :?:
And even more question: Sometimes (im pretty sure its only with the Ultimate fixer mod) I simply stop and cant move anymore. It will look like im running, but I cant mova at all. :?: Is that supposed to happen? Can you say bug? :?:
This is essentially my 3rd post/review. Still no reply. :cry: :cry: :cry:
Time #4: :?: Why cant i trasmute a sear and some arrows into a stack of javs? Is anybody here seeing a patern? :?:
Last edited by ! - Mongar - ! on Tue May 06, 2003 8:03 am, edited 3 times in total.
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Re: Ultimate Fixer Q

Post by Nefarius » Tue May 06, 2003 11:55 am

Because you didnt install the file correctly, the cubemain.bin file that comes with the mod is not pre-implemented, if you use it on version 1.09D it will not work, the mod is for 1.09B.

Please take to note that people on this (and any other) forum on the inetrnet do not sit infront of their PCs all day long and check for new forum posts, if you didn't get a answer to a specific question it may take a while.

There are many other forums were it takes weeks until a post is answered.
Last edited by Nefarius on Tue May 06, 2003 11:56 am, edited 1 time in total.
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Re: Ultimate Fixer Q

Post by ! - Mongar - ! » Thu May 08, 2003 12:47 am

OK. Thanks for the reply. Ive been using the mod and it seems to work fine. Fliamespike is back, and i think ive been noticing the difference in magic find. 8) :?: What is working for me? and what shouldnt work for me? Is there any way i can get this to work properly? :?:
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Re: Ultimate Fixer Q

Post by Nefarius » Thu May 08, 2003 12:21 pm

the cubemain.bin file is not installed, it comes as a add-on the user must import to patch_D2.mpq by himself.

Besides that all the changes are enabled by default.
Last edited by Nefarius on Thu May 08, 2003 12:22 pm, edited 1 time in total.
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Re: Ultimate Fixer Q

Post by ex-vault13 » Sat May 10, 2003 5:24 pm

I'd like to apologize beforehand for noob question, but I'm assuming the Fixer works only for 1.09b vanilla LoD and has nothing to do with the actual Xyrax mod?

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Re: Ultimate Fixer Q

Post by Nefarius » Sat May 10, 2003 7:20 pm

yes it is just a small side project based on user requests.
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