[Announcement] Diablo2: Dreamlands

This forum is for members of the public to post any announcements relating to Diablo 2 Mod Making including mod and patch releases amongst other similar subjects.
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Xibalba
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Re: [Announcement] Diablo2: Dreamlands

Post by Xibalba » Thu Feb 19, 2015 10:11 am

Sir i have been away for some time and this looks great! Specially for a guy who WANTS to code edit but dont knows how :) this is great news, i will try. Also do you still need any testers?
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Re: [Announcement] Diablo2: Dreamlands

Post by kingpin » Thu Feb 19, 2015 5:46 pm

Xibalba" wrote:Sir i have been away for some time and this looks great! Specially for a guy who WANTS to code edit but dont knows how :) this is great news, i will try. Also do you still need any testers?
I have still room for more testers, pm me if you are interested.

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Re: [Announcement] Diablo2: Dreamlands

Post by Kuss » Sun Jul 12, 2015 4:35 pm

I don't know if this is the topic for suggestions but what about dropping blue items already identified? And removing maybe the long name with suffixes and affixes, showing only the type (Short Bow in blue, for example).

Btw this looks like it's going to be the greatest thing ever happened to Diablo

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Re: [Announcement] Diablo2: Dreamlands

Post by weapon-x » Sun Jul 12, 2015 4:42 pm

Kuss" wrote: removing maybe the long name with suffixes and affixes, showing only the type (Short Bow in blue, for example).
simple tbl editing

look for

"MagicFormat" = %0 %1 %2

remove %0 and %2 :D
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Re: [Announcement] Diablo2: Dreamlands

Post by prawn » Thu Jul 16, 2015 11:06 am

Well done kingpin, your dedication to d2 is an inspiration.

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Re: [Announcement] Diablo2: Dreamlands

Post by Cai_Miao-BTH » Wed Oct 07, 2015 4:42 pm

Hey kingpin,
If a modder here would have a nice try of the fancy plugin, how?

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Re: [Announcement] Diablo2: Dreamlands

Post by kingpin » Wed Oct 07, 2015 6:09 pm

Cai_Miao-BTH" wrote:Hey kingpin,
If a modder here would have a nice try of the fancy plugin, how?

Of course I'm an agent...
just send me a pm :)

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Re: [Announcement] Diablo2: Dreamlands

Post by tasowyTR » Thu Oct 15, 2015 9:03 pm

Hey kingpin, i am an avid player and can't wait to see what your project will bring to the table. Mind if i join in now and try to help ?

Also, do you intend to incorporate some/all plugy additions since its source code is public now ?

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Re: [Announcement] Diablo2: Dreamlands

Post by kingpin » Sat Jan 23, 2016 4:49 pm

tasowyTR" wrote:Hey kingpin, i am an avid player and can't wait to see what your project will bring to the table. Mind if i join in now and try to help ?

Also, do you intend to incorporate some/all plugy additions since its source code is public now ?
I'm not intending to implement plugy with it, as it's already compatible for those who like to use it.

If you want to test send me a PM, and what kind of project you working on (public or private mod don't matter).

EDIT:

I have updated topic with two new features that will be coming.

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Re: [Announcement] Diablo2: Dreamlands

Post by WJLH » Wed Sep 21, 2016 5:09 pm

turly dream!
Last edited by WJLH on Wed Sep 21, 2016 5:18 pm, edited 2 times in total.

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Re: [Announcement] Diablo2: Dreamlands

Post by WJLH » Wed Sep 21, 2016 5:15 pm

kingpin" wrote:
tasowyTR" wrote:Hey kingpin, i am an avid player and can't wait to see what your project will bring to the table. Mind if i join in now and try to help ?

Also, do you intend to incorporate some/all plugy additions since its source code is public now ?
I'm not intending to implement plugy with it, as it's already compatible for those who like to use it.

If you want to test send me a PM, and what kind of project you working on (public or private mod don't matter).

EDIT:

I have updated topic with two new features that will be coming.

@kingpin

My king, when the Dreamlands will be released, a year has passed,I can't wait !
Or Would you like to give me a test version? That maybe can achieve my mod come ture ! :-D ;)

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Re: [Announcement] Diablo2: Dreamlands

Post by kingpin » Mon Oct 24, 2016 9:08 pm

Right now I don't bring in any new testers, but will do once again in future.

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Re: [Announcement] Diablo2: Dreamlands

Post by WJLH » Tue Nov 08, 2016 4:31 am

kingpin" wrote:Right now I don't bring in any new testers, but will do once again in future.
o...May I ask when the public version will be release ? 2017 ?

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Re: [Announcement] Diablo2: Dreamlands

Post by kingpin » Thu Nov 10, 2016 9:57 pm

WJLH" wrote:
kingpin" wrote:Right now I don't bring in any new testers, but will do once again in future.
o...May I ask when the public version will be release ? 2017 ?
I would think that is the case, it wont be this year for sure.

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Re: [Announcement] Diablo2: Dreamlands

Post by Jase » Mon Nov 14, 2016 10:53 am

This mod looks fantastic! I would love to use it with my mod.

Random question: Since you're basing it on 1.10, will there be a reskill/restat feature? (You know, like the token of absolution)
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Re: [Announcement] Diablo2: Dreamlands

Post by kingpin » Sun Nov 20, 2016 9:34 pm

Jase" wrote:This mod looks fantastic! I would love to use it with my mod.

Random question: Since you're basing it on 1.10, will there be a reskill/restat feature? (You know, like the token of absolution)
its intended to be added once I get to that.

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Re: [Announcement] Diablo2: Dreamlands

Post by P.J. » Sat Jun 03, 2017 2:44 pm

* Softcode unique monsters affixes
This is a really killer feature. Hope someday Dreamlands will be released for use.

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Re: [Announcement] Diablo2: Dreamlands

Post by Black_Eternity » Sat Jun 03, 2017 11:44 pm

P.J." wrote:
* Softcode unique monsters affixes
This is a really killer feature. Hope someday Dreamlands will be released for use.
It is for use, check Kingpin's signature, specifically the link to the Diabolic Studio's Forum->Dreamland Betatesting.
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Re: [Announcement] Diablo2: Dreamlands

Post by kingpin » Sat Jun 03, 2017 11:46 pm

Black_Eternity" wrote:
P.J." wrote:
* Softcode unique monsters affixes
This is a really killer feature. Hope someday Dreamlands will be released for use.
It is for use, check Kingpin's signature, specifically the link to the Diabolic Studio's Forum->Dreamland Betatesting.
You need access to see dreamland betatesting.

Once I have released next public DA patch I will focus on dreamlands public release.

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Re: [Announcement] Diablo2: Dreamlands

Post by Black_Eternity » Sun Jun 04, 2017 3:38 am

You need access to see dreamland betatesting.
Ahh sorry i forgot about that. Been a long time and much progress.
Last edited by Black_Eternity on Sun Jun 04, 2017 8:52 pm, edited 3 times in total.
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Re: [Announcement] Diablo2: Dreamlands

Post by P.J. » Sun Jun 04, 2017 8:56 am

Black_Eternity" wrote:
P.J." wrote:
* Softcode unique monsters affixes
This is a really killer feature. Hope someday Dreamlands will be released for use.
It is for use, check Kingpin's signature, specifically the link to the Diabolic Studio's Forum->Dreamland Betatesting.
Unfortunately, i have no access to betatesting, and as i understand there is no more room for testers.

kingpin" wrote:
Black_Eternity" wrote:

This is a really killer feature. Hope someday Dreamlands will be released for use.
It is for use, check Kingpin's signature, specifically the link to the Diabolic Studio's Forum->Dreamland Betatesting.
You need access to see dreamland betatesting.

Once I have released next public DA patch I will focus on dreamlands public release.
Looking further for both of them.

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