Fixed 1.13c TXT Files

This forum is for members of the public to post any announcements relating to Diablo 2 Mod Making including mod and patch releases amongst other similar subjects.
Post Reply
User avatar
Count.Dracula
Junior Member
Champion of the Light
Posts: 401
Joined: Sun Jan 13, 2008 10:14 pm
Location: Vernon,BC,Canada

Fixed 1.13c TXT Files

Post by Count.Dracula » Thu Jun 10, 2010 9:37 pm

Version 1.00
By Count.Dracula


What is this?
Fix several bugs and extend some files based on the original v1.13c TXT.
This set of TXTs will not be perfectly compatible with D2 1.10x - 1.12x.


DISCLAIMER:
I do not take any credits for making this set of fixed TXT files, since I made it with the help of Nefarius's Fixed v1.11b TXT files.
Some of the bugs present in v1.11b are already fixed in v1.13c.





--- List of Fixed TXT Bugs ---



Armor.txt

- Fixed invalid Circlet upgrade data
- Fixed incorrect column headers (extra [space])


AutoMagic.txt

- Added *comment column
- Added missing columns


Belts.txt

- Added missing *EOL column


BodyLocs.txt

- Added missing *EOL column


CharStats.txt

- Capitalized all skill names under StartSkill column to avoid confusion


CubeMain.txt

- Fixed missing *eols


CubeMod.txt

- Added missing *EOL column


CubeType.txt

- Added missing *EOL column


ElemTypes.txt

- Added missing *EOL column


HireDesc.txt

- Added missing *EOL column


HitClass.txt

- Added missing *EOL column


ItemStatCost.txt

- Filled missing divide-columns


Levels.txt

- Removed needless data
- Extended the file for more monster species to be spawned
- Fixed incorrectly spawned monster species in the Pandemonium Levels


MagicPrefix.txt

- Added *comment column
- Fixed missing *eols
- Fixed wrong IType data (e.g. staff --> staf)


MagicSuffix.txt

- Added *comment column
- Added missing columns
- Fixed missing *eols
- Fixed wrong IType data (e.g. staff --> staf)


Misc.txt

- Added auto prefix column: now we are able to link AutoMagic.txt to here


Missiles.txt

- Added the missing frozenorbexplode (client-side) to FO
- Fixed a bug caused by ReturnFire for Frozen Horror and Nihlathak's Arctic Blast
- Fixed a bug that prevented the poison trail of Plague Javelin from dealing damage
- Fixed a bug that caused several poison clouds to play incorrect sounds upon collision (does not include clawviper9's missile)
- Eliminated extra [space]


MonLvl.txt

- Removed needless data


Monstats.txt

- Fixed BatDemon & SandRaider AI
- Fixed several broken strings
- Fixed NextInClass broken chains
- Fixed duplicate cr_lancer8 IDs and associated problems


Objects.txt

- Fixed duplicate ID numbers


Properties.txt

- Fixed missing *eols


Runes.txt

- Fixed duplicate entires
- Enabled Pattern & Plague RW and fixed their wrong modifiers
- Completed *runes column


SetItems.txt

- Fixed a problem with Naj's Circlet's modifier (Light --> light)


Skills.txt

- Fixed formerly upper-case summon names and skills
- Fixed a bug that Barbs Aura only had 1/2 of the displayed additional thorns damage per level


States.txt

- Capitalized the names under Skill column


TreasureClassEx.txt

- Fixed missing *eols


UniqueItems.txt

- Removed the last blank row


WeaponClass.txt

- Added missing *Eol column


Weapons.txt

- Fixed invalid Act3 quest items upgrade data
- Fixed incorrect column headers (extra [space])



Others:

- Fixed a bug that Siege Beast's Stomp deals no damage
Attachments
fixed113ctxt.part01.rar
(195.31 KiB) Downloaded 2604 times
fixed113ctxt.part02.rar
(148.56 KiB) Downloaded 2329 times
Dracula walks the earth!

User avatar
weapon-x
Forum Legend
Arch-Angel
Posts: 1027
Joined: Wed Mar 18, 2009 4:52 am
Location: Mindanao, Philippines
Contact:
Philippines

Re: Fixed 1.13c TXT Files

Post by weapon-x » Fri Jun 11, 2010 2:08 am

1.13 txt files that i downloaded from the file center has a simple minor firebolt missile prob.

the trans column is not set to 1, the missile is not transparent...

i found it out when i was trying to play with missiles....

*i never messed with firebolt in the first place so i didn't know where the trans value went... :lol:
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "

~Mark Twain

User avatar
Count.Dracula
Junior Member
Champion of the Light
Posts: 401
Joined: Sun Jan 13, 2008 10:14 pm
Location: Vernon,BC,Canada

Re: Fixed 1.13c TXT Files

Post by Count.Dracula » Fri Jun 11, 2010 3:12 am

weapon-x" wrote:1.13 txt files that i downloaded from the file center has a simple minor firebolt missile prob.

the trans column is not set to 1, the missile is not transparent...

i found it out when i was trying to play with missiles....

*i never messed with firebolt in the first place so i didn't know where the trans value went... :lol:
This one has firebolt's Trans set to 1 :)
Dracula walks the earth!

User avatar
Sduibek
Junior Member
Paladin
Posts: 169
Joined: Mon Mar 15, 2004 10:21 pm
Location: USA
Contact:

Re: Fixed 1.13c TXT Files

Post by Sduibek » Mon Jul 26, 2010 3:39 pm

Awesome, thanks for your efforts!

*downloads*
Fixed 1.13c txt files(Count.Dracula)

User avatar
Sheer_Cold
Posts: 19
Joined: Tue Mar 01, 2005 12:57 am
Location: Racine

Re: Fixed 1.13c TXT Files

Post by Sheer_Cold » Sat Dec 11, 2010 6:48 am

Um, I noticed a few problems or unnecessary adds. For example:

The *EOL (End of File) isn't necessary, just a reference for Blizzard's Diablo II staff. Anything with an asterisk (*) is for reference, the same goes for *runes in Runes.txt and *comments. Not really a fix. I'm guessing it's there to prevent memory leaks or data overflow for compiling. The game itsself shouldn't be able to read the data or recognize it's there though.

Not a bad idea for the Circlet. It is a bit questionable why they added 4 special headgears, but I'm sure there's a reason. Probably because of sets :)

For the Weapons.txt. The code "fla" isn't the itemcode, it's the base code for the itemtype. The base itemcode for "fla" is the Flail, which the quest items are recognized as. Doing this doesn't matter much unless you're working with mods. What would be worse would be to change the Khalim flails' code to "fla".


HOWEVER:

Good find on the "staff" in MagicPrefix.txt. There's no "staff" in ItemTypes.txt. That's a fail for Blizzard, haha.
Image
Some of my Diablo 2 Mods
Perfect Drop Mod 1.03b (v1.12)
SCMod 1.02b (v1.11b)
Perfect Drop Mod 1.04 Delta 3 (v1.13c) :: Change Log | Download Link

User avatar
cla$$ics
Dark Alliance Beta Test
Arch-Angel
Posts: 1309
Joined: Wed Aug 15, 2007 3:48 pm
United States of America

Hand-picked

Re: Fixed 1.13c TXT Files

Post by cla$$ics » Sun Dec 12, 2010 9:36 pm

The EOL is necessary for a few files (like Gems.txt, without that column there, shields can't gain 3 mods from gems...), because if you put anything other than 0 in them, game will crash.
Although done for our needs, mod-makers should like these changes, too.
11/1/08 - COTL; 5/10/09 - Angel; 11/11/09 - Archangel

User avatar
Sheer_Cold
Posts: 19
Joined: Tue Mar 01, 2005 12:57 am
Location: Racine

Re: Fixed 1.13c TXT Files

Post by Sheer_Cold » Mon Dec 13, 2010 6:07 pm

Ah. Well for the files that do have the EOL, it's necessary. I haven't noticed a different with it on every file throughout a few day period.
Image
Some of my Diablo 2 Mods
Perfect Drop Mod 1.03b (v1.12)
SCMod 1.02b (v1.11b)
Perfect Drop Mod 1.04 Delta 3 (v1.13c) :: Change Log | Download Link

ultrakey
Posts: 12
Joined: Wed Jan 25, 2012 7:51 pm

Re: Fixed 1.13c TXT Files

Post by ultrakey » Wed Feb 01, 2012 8:01 pm

Thanks a lot,that is really helpful :D

Daemonjax
Posts: 10
Joined: Sat Sep 01, 2012 11:44 am

Re: Fixed 1.13c TXT Files

Post by Daemonjax » Sun Sep 02, 2012 10:22 am

Just wanted to say thanks.

I'm working on my own mod (mainly for personal use and for friends), and you saved me a lot of time.

sonic
Junior Member
Paladin
Posts: 121
Joined: Tue Jul 24, 2012 12:15 pm

Re: Fixed 1.13c TXT Files

Post by sonic » Sat Dec 22, 2012 5:44 am

hi is this still up to date?
thanks for effort ^^

hoorevvich
Posts: 16
Joined: Sun Oct 06, 2013 4:00 pm
Contact:

Re: Fixed 1.13c TXT Files

Post by hoorevvich » Sun Oct 06, 2013 6:04 pm

Can I use these files for 1.13d?

User avatar
eps2
Posts: 51
Joined: Thu Jul 27, 2006 6:19 pm
Location: Poland

Re: Fixed 1.13c TXT Files

Post by eps2 » Wed Oct 09, 2013 11:10 am

hoorevvich" wrote:Can I use these files for 1.13d?
yes

User avatar
devurandom
Forum Regular
Angel
Posts: 532
Joined: Sat Mar 07, 2015 9:07 pm
United States of America

Re: Fixed 1.13c TXT Files

Post by devurandom » Fri May 15, 2015 5:39 pm

Only one error I could find in fixed 1.13c TXT files is:

Armor.txt

For circlets The columns should read

Code: Select all

normcode	ubercode	ultracode
ci0	ci2	ci3
not

Code: Select all

normcode	ubercode	ultracode
ci0	
if you try to upgrade a circlet using this armor.txt you get a hand axe.

User avatar
Sduibek
Junior Member
Paladin
Posts: 169
Joined: Mon Mar 15, 2004 10:21 pm
Location: USA
Contact:

Re: Fixed 1.13c TXT Files

Post by Sduibek » Fri May 15, 2015 9:02 pm

lol, hand axe helm. Why does it skip ci1 though?
Fixed 1.13c txt files(Count.Dracula)

jerk-o
Posts: 30
Joined: Tue Mar 02, 2004 6:40 am

Re: Fixed 1.13c TXT Files

Post by jerk-o » Sat May 16, 2015 9:34 am

Because ci0 is the circulet, ci1 is the coronet (both of those are normal armor), ci2 is the tiara (which is the exceptional version), and ci3 is the daidem (which is the elite verion).
(\ /) This is Bunny.
(o.o) Copy Bunny into your signature to help
(><) him on his way to world domination

User avatar
devurandom
Forum Regular
Angel
Posts: 532
Joined: Sat Mar 07, 2015 9:07 pm
United States of America

Re: Fixed 1.13c TXT Files

Post by devurandom » Sat Jun 03, 2017 11:30 am

Another small fix in TCEX

Code: Select all

Griswold (N)		-3					0	Act 1 (H) Uitem C
....
Smith (N)			-3					0	Act 1 (H) Uitem C
should be

Code: Select all

Griswold (N)		-3					0	Act 1 (N) Uitem C
....
Smith (N)			-3					0	Act 1 (N) Uitem C
credits to FearedBliss for that.

I noticed the same errors are in TreasureClass.txt as well.

User avatar
a000000
Posts: 18
Joined: Mon Apr 10, 2017 6:36 am

Re: Fixed 1.13c TXT Files

Post by a000000 » Sat Dec 16, 2017 2:21 pm

devurandom" wrote:Another small fix in TCEX

Code: Select all

Griswold (N)		-3					0	Act 1 (H) Uitem C
....
Smith (N)			-3					0	Act 1 (H) Uitem C
should be

Code: Select all

Griswold (N)		-3					0	Act 1 (N) Uitem C
....
Smith (N)			-3					0	Act 1 (N) Uitem C
credits to FearedBliss for that.

I noticed the same errors are in TreasureClass.txt as well.


You’re Outstanding,thank you

Post Reply

Return to “Member Аnnouncements”