[Storm Rust] LoD 1.09b Release

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Fawahar
Posts: 46
Joined: Wed Mar 01, 2017 9:09 pm

[Storm Rust] LoD 1.09b Release

Post by Fawahar » Tue Mar 13, 2018 11:26 am

Hello Keep'rs!

Storm Rust is the name of the Diablo II LoD Mod I've scrambled for myself and other LoD Fans (as you) with the help of the Phrozen Keep Community.

The main goal of the Mod Storm Rust is to retain the original LoD Gameplay, yet to push you towards mastering the class you choose to play, focusing on tactics, momentum, concentration, immersion and leaving you but a little space to breathe, so you don't fall into click-click-got-bored situations. To reach that goal I had to completely change several main aspect of the game such as:

-Increased Difficulty
-Item Lore/Affix Lore (completely)
-Runes/Runewords/Crafting (completely)

There are other numerous minor changes, such as:
-Shops (partially)
-Gamble (partially)
-Hirelings (partially)

...and more

I hope I would be able to drive you out of your skin with this mod and let you experience genuine Diablo inspiration, while playing.


INSTALL:
-get yourself running Diablo II LoD
-run patch from here
-replace the native Patch_d2.mpq in the Game Directory with this one
-get few zombies down and see if you like it


Things you might like to know:

Crafting is simple! Put a gem and ring(or)amulet in your cube and watch it sparkling.

Runewords:
Nef Eld Tir - Sword, Missile
Eld Tir Ko - Shield
Amn Eth Mal - Shield
Jah Ith Nef - Shield
Ort Io Thul - Shield, Helm
Pul Ber Sol - Torso
Ist Sur Tir - Torso
Sol Amn Zod - Torso
Tir Ith Tal - Shield
Eld Nef Thul - Helm
Amn Dol Ral - Axe, Pole, Mace
Dol Ort - Shield, Torso, Helm
Nef Sol Dol Ral Thul Tal - Polearm
Omh Hel El Amn - Torso, Shield
Vex Io Ral - Helm
Ber Amn Ber - Helm, Torso, Shield
Jah Cham Ber Vex Um - Weapon
Cham Tal Ist Lo Ort Mal - Polearm
Amn Jah Cham Sol Amn Ith - Weapon
Cham Ohm Shael Ko - Torso

Cow Level Portal Recipe: key + wirt's leg

And don't bother with searching the dusty library shelves for town-portal books, it's not worth it ;)
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Fawahar
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Re: [Storm Rust] LoD 1.09b Release

Post by Fawahar » Fri Apr 20, 2018 2:56 pm

Hello keep! New update on the horizon. You might want to download the current release, 1.1e from here.

Cheers!
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the_bogan
Junior Member
Champion of the Light
Posts: 492
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Location: Otaki, New Zealand
New Zealand

Re: [Storm Rust] LoD 1.09b Release

Post by the_bogan » Tue May 22, 2018 8:10 am

Just trying it out now. Not sure if the lack of descriptions on the items makes it more interesting or frustrating :cool:

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Fawahar
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Re: [Storm Rust] LoD 1.09b Release

Post by Fawahar » Sun May 27, 2018 12:35 pm

For the folks around who are using D2SE, here is the mod files suited for the program. Extract/paste to MODS folder as usual and have fun!
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Doub
Dark Alliance Beta Test
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Re: [Storm Rust] LoD 1.09b Release

Post by Doub » Sun Jun 24, 2018 2:50 pm

did u keep skill pre-reqs?

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Fawahar
Posts: 46
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Re: [Storm Rust] LoD 1.09b Release

Post by Fawahar » Fri Jul 06, 2018 7:30 pm

Doub wrote:
Sun Jun 24, 2018 2:50 pm
did u keep skill pre-reqs?
There is no synergy in the skill trees, but the requirements for learning a skill are vanilla-like, if that's what you ask.
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Fawahar
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Re: [Storm Rust] LoD 1.09b Release

Post by Fawahar » Tue Aug 28, 2018 8:48 pm

STORM RUST v2.3c

Change-log:
- For beter Immersion, MINI MAP/AUTOMAP has been disabled
- Major game-play change (removed item slots)
- UI Enhance
- Rebalanced drop rates (lowered)
- Reworked Uniques and Set items to fit new game-play
- New cube recipes - check readme.txt
- Minor Affix Change
- Minor Item Image Change
- Minor Gamble Change (added items)

-download patch

OR

-download for 2DSE
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kiddemik1416
Posts: 5
Joined: Thu Jul 05, 2018 12:58 pm
Romania

Re: [Storm Rust] LoD 1.09b Release

Post by kiddemik1416 » Tue Aug 28, 2018 11:16 pm

hi guys ... i need somebody to teach me how to use make maps from diablo 2
who can help me?

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Kaladann
Posts: 54
Joined: Fri Oct 23, 2015 1:15 am
Location: France
France

Re: [Storm Rust] LoD 1.09b Release

Post by Kaladann » Tue Aug 28, 2018 11:31 pm

Hello kiddemik1416 !
You are in the wrong topic for that, but i'll try to answer you.

Take a look at this topics :
Tutorial/Resource Listing
viewtopic.php?f=81&t=22260

Map editing : how to start
viewtopic.php?f=81&t=29549

With that I assume you'll be able to install the map you got.
Please ask in the righ section of the forum later.
You can even ask there for further help :)

Good luck !
Want to play but not enought time to drop good stuff and raise decent level ? Try Casual Nostalgia !
ImageMore infos here : viewtopic.php?f=5&t=63800
CHEERS !

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Fawahar
Posts: 46
Joined: Wed Mar 01, 2017 9:09 pm

Re: [Storm Rust] LoD 1.09b Release

Post by Fawahar » Tue Sep 18, 2018 10:42 am

STORM RUST v3.1e

Change-log:
-Charms totally removed from the mod.
-Immersion(ethereal) crafting finally incorporated as Paladin craft.
-General changes in the Talisman and Flayer bone ju-ju item types.
-Sorceress enchanting now works on all types of circlets.
-Druid now enchants instead of talismans, Flayer bone ju-ju.
-Cow King now does not always drop uniques.
-Introduced new skill dynamics and balances.

-download patch

OR

-download for 2DSE
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nguyentai44
Posts: 14
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Location: Vietnam
Vietnam

Re: [Storm Rust] LoD 1.09b Release

Post by nguyentai44 » Wed Sep 19, 2018 7:56 am

make monsters/bosses stronger does not make the game harder, my opinion is remove TP from game, add some red tp instead

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Fawahar
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Re: [Storm Rust] LoD 1.09b Release

Post by Fawahar » Wed Sep 19, 2018 1:24 pm

Thanks for joining, nguyentai44

I can agree that the new environment is still easily beatable by a skilled player, even on higher players difficulty, however, I must point as well, that the idea of Storm Rust is to "bring back" the average player to the game. This fact, by itself, drives me to keep some reasonable and modifiable challenge levels ingame.

Currently I have no plans of changing the town-portal structure, this is especially due to the fact, that it will break the multi-player heavily. Having automap turned off makes it already enough demanding.
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