Project Kalavic (release v0.01.00) Alpha

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k0r3l1k
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Project Kalavic (release v0.01.00) Alpha

Post by k0r3l1k » Tue Apr 24, 2018 7:02 pm

Greetings!

Version 0.01.00 is now available.

Change Log:

-Populated the remainder of Act 1.
-Many additional monsters and monster skills added.
-Increased value of some stats on equipment and gems such as Attack Rating, Defense, and Health.
-Added resistance magic prefixes.
-Improved magic prefix selections for extra attributes.
-Added hit recovery suffixes.
-Improved magic suffix selections for extra health, mana and stamina.
-Shadow Strike now states it requires dual claws.
-Assassinate can now be used successively with at most 1 second between attacks.
-Adjusted mana cost of Assassinate.
-Cloak of Shadows cannot be cast for 10 seconds if damage is taken.
-Usability of Ravage improved again. Description now states it requires dual claws.
-Repaired Cobra Strike, which was giving the wrong amount of HP, and included a misleading description.
-Increased the mana cost of Smoke Bomb
-Expose Weakness ability now affects fire/ltng/cold/pois resist also.
-Mana costs for most skills adjusted slightly.
-Reduced the level requirement for transmuting misc items.
-Fixed a few String errors/typos.
-Fixed a bug which prevented colorshifts for freeze / poison state while certain abilities are active.
-Fixed a bug which disabled colorshifts from certain abilities.
-All monster abilities should use their Attack Rating for chance to hit.

Known Bugs:

The Speed Charges in Catacombs Level 4 are desynced from Client to Server, Lightning Sparks on the ground are not in the same location as the actual speed boost charges.
Andariel's Poison Geyser Spell is desynced from client to server- Poison clouds are not in the same location from Client to Server.
Freeze state disables some monster states, causing failure of certain monster mechanics.
Enememies will attack Avatar of Flame, even though she is supposed to be untargettable.
Avatar of Flame attacks enemies through walls.
Shrine activation strings are weird.
Tristram portal is behind northern carin stone.


As before please leave feedback. This was a major update and there are quite a few features that I wasn't able to test in-depth.

DOWNLOAD LINK

Code: Select all

https://drive.google.com/open?id=1vKPnMWfIadiiLKBQ_khueSbmd_5-dWaX
NON D2SE DOWNLOAD

Code: Select all

https://drive.google.com/open?id=1XfLvONrgNPVTu88fDdZ36T25WtecbW3H
Please let me know if there are any major issues that need to be patched imminently.
The next update will be focused on improving and customizing the UI with a few gameplay design changes - hi resolution support will be featured. I plan to maintain a 800x600 version of the mod.

Thank you :)
Last edited by k0r3l1k on Sun Apr 29, 2018 10:22 pm, edited 2 times in total.
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AlphA - The Real One
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Re: Project Kalavic (release v0.01.00) Alpha

Post by AlphA - The Real One » Wed Apr 25, 2018 3:38 am

Downloading. Will let you know my feedback after I played a while.

Cheers
AlphA

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bleedingapathy
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Re: Project Kalavic (release v0.01.00) Alpha

Post by bleedingapathy » Mon May 14, 2018 2:18 pm

game crashes when you summon skeleton archers

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k0r3l1k
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Re: Project Kalavic (release v0.01.00) Alpha

Post by k0r3l1k » Mon May 14, 2018 3:45 pm

Noted. This is a bug caused by the dreamlands addon. I will upload an update tonight.
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