[1.10] D2GFEx - New Graphics Driver => Alpha Testing

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by jessedazebra » Fri Apr 19, 2019 11:03 am

It's been quiet for 3 months now, how the development goes? Can't wait to test it, would love to try to make a new UI with 32bit colors available. If there's a chance to get into the beta test stage, I'd love to participate.

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by Nizari » Fri Apr 19, 2019 11:59 am

It's still in close alpha stage, I'v been streaming vanilla gameplay with it (newest build) a few days ago.

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by jetaman » Sat Apr 20, 2019 1:21 pm

Necrolis, how about he tools? I am particularly interested in encoding tool for expanded DC6 format. Is it under development or you haven't started it yet? Will it come after the gfx engine or with it? Thanks.

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by Necrolis » Sun Apr 21, 2019 1:20 pm

jetaman wrote:
Sat Apr 20, 2019 1:21 pm
Necrolis, how about he tools? I am particularly interested in encoding tool for expanded DC6 format. Is it under development or you haven't started it yet? Will it come after the gfx engine or with it? Thanks.
as can be seen from the main post its very much under dev, but the tool handles more than dc6, it also does dcc, cof, tbl, dt1, ds1 and a few other formats. The tool will follow a few weeks after the public alpha as it needs to do its own private alpha.
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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by jetaman » Sun Apr 21, 2019 4:01 pm

Can you also tell me which image formats are preferred for conversion of animation? We are writing a script for 3ds max now and my programmer needs to know.

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by Necrolis » Sun Apr 21, 2019 11:33 pm

jetaman wrote:
Sun Apr 21, 2019 4:01 pm
Can you also tell me which image formats are preferred for conversion of animation? We are writing a script for 3ds max now and my programmer needs to know.
as I have mentioned quite a few times (and again should be in the main post): png, bmp, gif, dds, etc. Basically anything supported by stb_image.
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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by jetaman » Wed Apr 24, 2019 2:33 pm

Thanks for replies. I have one more question
Will the new encoding tool use the same process for offsets settings as Cv5? If not what will it look like?

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by huohuowu2 » Wed Oct 16, 2019 9:35 pm

It's been a long time. Is there any news?

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by Necrolis » Thu Oct 17, 2019 5:27 pm

huohuowu2 wrote:
Wed Oct 16, 2019 9:35 pm
It's been a long time. Is there any news?
Nothing that warranted any form of update: basically been busy replacing the in game options menus so that they accommodate the new features and save them separately (per mod) and then replacing the last bit of the tile code that does the substitution of rarity tiles (it not uses 20% less memory, loads 4 times faster, finds tiles 6 times faster and unloads three times faster - ironically this means that D2GFEx might even be useful in increasing hosting performance).

And thinking about it, Oculus has gotten a lot of major work done on it, its close to being ready for alpha testing, and can replace DrTester, Cv52, tbl editors, and soon palette, cof and animdata editors.
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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by leekun » Fri Oct 18, 2019 6:45 am

Necrolis wrote:
Thu Oct 17, 2019 5:27 pm
And thinking about it, Oculus has gotten a lot of major work done on it, its close to being ready for alpha testing, and can replace DrTester, Cv52, tbl editors, and soon palette, cof and animdata editors.
Aw yes! I'm crying tears of joy right now. Best news this year for me! (with dreamland comes close as 2nd ofc)
I assume alpha testing is private only for chosen users, not public, right?

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by Necrolis » Fri Oct 18, 2019 6:07 pm

leekun wrote:
Fri Oct 18, 2019 6:45 am
Necrolis wrote:
Thu Oct 17, 2019 5:27 pm
And thinking about it, Oculus has gotten a lot of major work done on it, its close to being ready for alpha testing, and can replace DrTester, Cv52, tbl editors, and soon palette, cof and animdata editors.
Aw yes! I'm crying tears of joy right now. Best news this year for me! (with dreamland comes close as 2nd ofc)
I assume alpha testing is private only for chosen users, not public, right?
The alpha testing will be public, because I don't have to worry about a lot of the concerns that I have with D2GFEx.
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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by zykoz » Wed Dec 04, 2019 5:21 pm

As soon as alpha is released this is going to revolutionize D2. God's work friend.

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by Pixie » Mon Feb 10, 2020 5:45 am

This is the most wanted mod for Diablo2.
Maybe you should consider use the AI upscaled HD textures from here.
https://www.reddit.com/r/Diablo/comment ... l_version/
It's going to be a perfect Diablo2 HD remastered.

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by Necrolis » Tue Feb 11, 2020 5:47 pm

Pixie wrote:
Mon Feb 10, 2020 5:45 am
This is the most wanted mod for Diablo2.
Maybe you should consider use the AI upscaled HD textures from here.
https://www.reddit.com/r/Diablo/comment ... l_version/
It's going to be a perfect Diablo2 HD remastered.
I already know about this; something I have interacted with zomprd about already. But until everything is working as it should (and the accompanying tooling is encoding 32bit images), I am not bugging anyone about up scaling textures (especially since there are still a few kinks to be worked out).

That being said, I need to fix a few issues in the rendering with wall tile fades and a potential error in the lighting and public alpha should be ready.
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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by UnclWish » Tue Feb 11, 2020 6:10 pm

Necrolis wrote:
Tue Feb 11, 2020 5:47 pm
That being said, I need to fix a few issues in the rendering with wall tile fades and a potential error in the lighting and public alpha should be ready.
Great news! We're wating alpha to test.
Thanks for your work!

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by Xibalba » Wed Apr 15, 2020 12:59 pm

Necrolis wrote:
Tue Feb 11, 2020 5:47 pm
Pixie wrote:
Mon Feb 10, 2020 5:45 am
This is the most wanted mod for Diablo2.
Maybe you should consider use the AI upscaled HD textures from here.
https://www.reddit.com/r/Diablo/comment ... l_version/
It's going to be a perfect Diablo2 HD remastered.
I already know about this; something I have interacted with zomprd about already. But until everything is working as it should (and the accompanying tooling is encoding 32bit images), I am not bugging anyone about up scaling textures (especially since there are still a few kinks to be worked out).

That being said, I need to fix a few issues in the rendering with wall tile fades and a potential error in the lighting and public alpha should be ready.
Do you plan to support 1.13c on Alpha? I would love to use this with existing mods.
Life is too short to drive boring cars.

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by Necrolis » Wed Apr 15, 2020 3:39 pm

Xibalba wrote:
Wed Apr 15, 2020 12:59 pm
Do you plan to support 1.13c on Alpha? I would love to use this with existing mods.
No, alpha will be 1.10 only; when once all the features and requirements are confirmed to work 100% I will look at porting to other versions.
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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by Kaladann » Thu Apr 16, 2020 4:53 pm

That sounds fantastic !
Epic work ;)
Want to play but not enought time to drop good stuff and raise decent level ? Try Casual Nostalgia !
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CHEERS !

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by Pixie » Sun Jul 12, 2020 1:41 am

Someone did an AI remastered video in 4k 60fps

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by Necrolis » Sun Jul 12, 2020 10:46 am

Pixie wrote:
Sun Jul 12, 2020 1:41 am
Someone did an AI remastered video in 4k 60fps
I am not sure what this has to do with my project? More importantly what everyone seems to be missing is this is a video that was upscaled, its not a mod.
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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by Pixie » Tue Jul 14, 2020 1:13 am

It's just a FYI :P
BTW, how's project? Really looking forward to alpha.

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by Necrolis » Tue Jul 14, 2020 1:45 am

Pixie wrote:
Tue Jul 14, 2020 1:13 am
It's just a FYI :P
BTW, how's project? Really looking forward to alpha.
Its going good, got almost everything out the way need for public alpha bar the control panel + borders.
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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by Labarr » Wed Jul 29, 2020 6:08 pm

First time actually looking this up(heard it talked about before)

This looks amazing :)

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by ==DJ==[ZLO] » Sat Oct 24, 2020 10:16 am

Give some screenshots please. Is this a modmaking tool (harvester)? Includes multiple tools? Or is it more than a tool? Just to start offering something to understand what it is.
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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by MalyssBrutal » Wed Jan 06, 2021 2:09 pm

Necrolis wrote:
Tue Jul 14, 2020 1:45 am
Pixie wrote:
Tue Jul 14, 2020 1:13 am
It's just a FYI :P
BTW, how's project? Really looking forward to alpha.
Its going good, got almost everything out the way need for public alpha bar the control panel + borders.
heya from another south african here, so glad you busy with a project like this, when will it be released and happy new year

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