BaseMod Plugin

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UnclWish
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Re: BaseMod Plugin

Post by UnclWish » Thu Feb 13, 2020 9:13 pm

devurandom wrote:
Thu Feb 13, 2020 8:47 pm
I'm thinking to change this section for quicker customization, so modders can have a bulk switch to disable Max Sockets, or Item Level string displays.

Code: Select all

[IlvlDisplay]
Enabled=0
MaxSock=1
ItemLevel=1

; Enable to display Item Level, (and/or) Max Sockets for unsocketed Items.
; MaxSock is a bulk switch to enable/disable all display of Max Sockets.
; ItemLevel is a bulk switch to enable/disable all display of Item Level.
; It's Suggested to enable [StringTable] for more customization on UNICODE 
; strings and string colors for each Item Quality.
It's good idea.

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devurandom
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Re: BaseMod Plugin

Post by devurandom » Fri Feb 14, 2020 4:01 am

changes since pre-release 3

[IlvlDisplay]
Enabled=0
MaxSockEna=1
ItemLevelEna=1

; IlvlDisplay - Display Item Level, (and/or) Max Sockets for unsocketed Items
; MaxSockEna - is a bulk switch to enable/disable all display of Max Sockets.
; ItemLevelEna - is a bulk switch to enable/disable all display of Item Level.
; It's suggested to enable [StringTable] for customization with UTF8 UNICODE
; strings and colors for different Item Quality.
This is ready for release if no-one finds any bugs issues.

BaseMod 1.13.3 pre-release 4
https://www.dropbox.com/s/yn55yxu8ksd9k ... 3-pre4.zip
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin

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UnclWish
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Re: BaseMod Plugin

Post by UnclWish » Fri Feb 14, 2020 10:18 pm

devurandom wrote:
Fri Feb 14, 2020 4:01 am
changes since pre-release 3

[IlvlDisplay]
Enabled=0
MaxSockEna=1
ItemLevelEna=1

; IlvlDisplay - Display Item Level, (and/or) Max Sockets for unsocketed Items
; MaxSockEna - is a bulk switch to enable/disable all display of Max Sockets.
; ItemLevelEna - is a bulk switch to enable/disable all display of Item Level.
; It's suggested to enable [StringTable] for customization with UTF8 UNICODE
; strings and colors for different Item Quality.
This is ready for release if no-one finds any bugs issues.

BaseMod 1.13.3 pre-release 4
https://www.dropbox.com/s/yn55yxu8ksd9k ... 3-pre4.zip
Looks like all works fine.

One question: why on Annihilus and Torches no ilvl?

P.S. On russian symbol "ü" didn't exist... Too bad ))) I like names "über..."

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devurandom
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Re: BaseMod Plugin

Post by devurandom » Sat Feb 15, 2020 6:24 am

UnclWish wrote:
Fri Feb 14, 2020 10:18 pm
One question: why on Annihilus and Torches no ilvl?

P.S. On russian symbol "ü" didn't exist... Too bad ))) I like names "über..."
Item level on those charms is wrong, so its filtered out.
Image

Symbol "Ü" is extended ASCII, but UTF8 uses extended ASCII for other language code pages, if I understand it correctly.
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin

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UnclWish
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Re: BaseMod Plugin

Post by UnclWish » Sat Feb 15, 2020 9:29 am

devurandom wrote:
Sat Feb 15, 2020 6:24 am
UnclWish wrote:
Fri Feb 14, 2020 10:18 pm
One question: why on Annihilus and Torches no ilvl?

P.S. On russian symbol "ü" didn't exist... Too bad ))) I like names "über..."
Item level on those charms is wrong, so its filtered out.
Image

Symbol "Ü" is extended ASCII, but UTF8 uses extended ASCII for other language code pages, if I understand it correctly.
Why l99 is wrong?

I tried to leave symbol "Ü" in basemod.tbl... But in game I'm recieve Incorrect symbol like crossed zero...
Interesing that my Utf Tbl editor now didn't save strings with added "Ü" symbol... It just removes it.

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devurandom
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Re: BaseMod Plugin

Post by devurandom » Sat Feb 15, 2020 1:08 pm

Item Level should be 110 for those charms, but probably some where like tcex item drop, there's a check in the item drop, that filters item levels above 99 to be 99.

why not try AFJ Table edit for symbol "Ü"
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin

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UnclWish
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Re: BaseMod Plugin

Post by UnclWish » Sat Feb 15, 2020 1:23 pm

devurandom wrote:
Sat Feb 15, 2020 1:08 pm
why not try AFJ Table edit for symbol "Ü"
I think, it's not editor issue. I tried your tbl file without edititing. And in game symbol shows crossed zero.
I think this symbol is just absent in russian font in localization.

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UnclWish
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Re: BaseMod Plugin

Post by UnclWish » Sat Feb 15, 2020 3:47 pm

devurandom wrote:
Sat Feb 15, 2020 1:08 pm
Item Level should be 110 for those charms, but probably some where like tcex item drop, there's a check in the item drop, that filters item levels above 99 to be 99.
Myabe instead of removing ilvl for these charms, you can fix they showed ilvl?

And it would be cool if position of strings for sockets and ilvl can be selected. F.e. after name, or one after name, 2nd on the bottom.

And I think it's not neccesary to add red background for charms that in stash when charmzone enabled. Looks like char can't use them )))

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Re: BaseMod Plugin

Post by devurandom » Sun Feb 16, 2020 9:44 am

Easy to add option to display Ilvl for anni an torch. done. To me its looks like displaying Ilvl on cube and quivers.
Don't have time to change position of strings. charmzone works as it should , red back ground is because they're not usable, unless they're in the charmzone and meet item level requirements.
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin

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