[MOD RELEASE] Diablo 2 - Patch 3.0 (Mod) Have FUN!

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Did you find it fun and more challenging?

Poll runs till Mon Jan 07, 2019 1:12 pm

I found it more challenging
1
20%
I thought it was alot of fun
0
No votes
The skill changes were great
1
20%
The skill changes were not great
0
No votes
It feels quite balanced
1
20%
It does not feel very balanced
2
40%
The new sets/uniques/runewords are great
0
No votes
I have not found any new sets/uniques/runewords :)
0
No votes
 
Total votes: 5

Ascended1962
Posts: 8
Joined: Wed Jul 25, 2018 1:50 pm

[MOD RELEASE] Diablo 2 - Patch 3.0 (Mod) Have FUN!

Post by Ascended1962 » Thu Nov 08, 2018 1:17 pm

Hi all

So I have been playing Diablo 2 since it was released, I played Diablo 1 and Diablo 3 also...

I love Diablo 2, it is the best RPG/Hack n Slash ever made...

So for the longest time I have been hoping Blizzard would make some changes to the game and I waited and waited and nothing ever came from waiting, so I decided to check into D2 Modding and decided to make my own Patch (mod) changes to the game that would make it feel more like how it should have been...

BLizzard for the last 10 years have slowly been tuning down the game, nerfing and destroying the core gameplay... They also never released any new items except for one or two trinkets... lol what a story...

So here it is, Diablo 2 Patch 3.0 (My personal take on it)

I really hope you play it and enjoy it...

Dont use character editors once you have created a character, it will destroy your character, you also cannot use existing characters to play unless you remove all their gear due to the way I have modified some items in order to balance the game for higher item tiers... the best experience would be to make a new character..

THIS WAS MADE USING V1.14D

Patch Notes – Please note that changes made are not to change the core game and game play, it I only meant to improve game play experience for more fun and longevity



Character Changes
All characters now gain additional life per level relevant to their class
All Characters now gain additional mana per level
WARNING: Do not use character Editors it will break your character, DUE TO CHANGES MADE TO ITEMS CURRENT CHARACTER WILL NOT WORK WITH THE MOD UNLESS YOU REMOVE ALL ITEMS

Skill Changes (Note: All changes might not be noted here)
All character synergies have slightly been improved for end game purposes

Necromancer – Skeleton Summons life and damage has been increased
Necromancer – Iron Golem thorns damage has been increased
Necromancer – Teeth have 1 additional missile at first rank
Necromancer – Bone Armor Absorb significantly increased
Necromancer – Life Tap initial health return greatly decreased, now gives an increase per level
Necromancer – Amplify Damage increase reduced from 100% to 50%
Necromancer – Weaken damage reduction slightly reduced
Necromancer – Lower Resist reduction slightly reduced
Necromancer – Poison Nova damage slightly increased

Druid – All Wolves, Armor, life and damage has been increased for end game viability
Druid – Raven damage has been increased for end game viability
Druid – Poison Creeper gains increased poison damage from Rabies and Spirit of Barbs
Druid – Shapeshifting base hitpoint % slightly increased

Barbarian – Natural Resistance is now a Shout like Battle Shout and Battle Orders
Barbarian – Weapon Masteries adjusted to have improved weapon lore stats
Barbarian – Whirlwind Damage improved for end game viability
Barbarian – War Cry damage improved through base increase and gains synergy from Howl, Taunt, Battlecry
Barbarian – Leap Attack base damage increased through base damage increase and leap synergy
Barbarian – Double wing now gets synergy bonuses from Double Throw
Barbarian – Double Throw now gets synergy from Double Swing, Leap Attack and Increased Speed
Barbarian – Bash now gets synergy from Stun and Concentrate
Barbarian – Iron Skin not only increases Armor but now also increases Hitpoints

Amazon – Strafe Damage slightly increased per level
Amazon – Multishot Damage slightly increase through base damage & Strafe Synergy on base damage
Amazon – Jab damage now receives synergy bonuses from Fend
Amazon – Fend damage now receives synergy bonuses from Jab
Amazon – Critical Strike % slightly reduced
Amazon – Slow Missile initial radius reduced, now increases radius per level
Amazon – Impale damage increase from 300 to 450%
Amazon – Inner Sight initial radius reduced, now increases radius per level
Amazon – Guided Arrow damage slightly increased per level
Amazon – Pierce, max pierce reduced from 100% to 75%

Assassin – Blade Fury Damage slightly increase through base damage & Claw Mastery Synergy
Assassin – Sentinel Damage slightly increase through base damage & Claw Mastery Synergy
Assassin – Blade Shield Damage slightly increase through base damage & Claw Mastery Synergy
Assassin – Psychic Hammer Damage slightly increase through base damage & Mind Blast Synergy
Assassin – Mind Blast Damage slightly increase through base damage & Psychic Hammer Synergy

Sorceress – Static field damage reduced from 25% to 15%
Sorceress – Thunder Storm, repeat time reduced and radius increased
Sorceress – Hydra duration now increases per level
Sorceress – Hydra Base damage increased and now has a synergy with Enchant
Sorceress – Enchant Base damage increased and now has a synergy with Warmth and Hydra
Sorceress – Hydra the cast time between Hydra`s slightly reduced
Sorceress – Thunder storm now has a synergy with Nova
Sorceress –Nova now has a synergy with Thunder storm

Paladin – Sacrifice damage per level increased and damage to self reduced by half
Paladin – Prayer Healing slightly increased and delay between heals reduced
Paladin – Holy Fire base damage increased
Paladin – Thorns base damage and damage per level increased
Paladin – Zeal base damage increased and damage per level, reduced targets from max 5 to 4
Paladin – Blessed Hammer, concentration influence slightly reduced
Paladin – Conviction Armor and Resist reduction slightly reduced
Paladin – Salvation resistance bonus slightly reduced
Paladin – Vengeance base damage and damage per level significantly increased
Paladin – Might base damage and damage per level significantly increased
Paladin – Holy Freeze damage slightly increased




Monster Changes
All the changes have been applied across all the difficulties increased with each difficulty

All monsters life has been greatly increase
All monster Armor class have slightly been increased
All monster damage has been slightly increased
All monster resistances have slightly been increased
All monster abilities have been improved
All monster pack sized have been adjusted with greater min and max numbers




Item Changes

NEW Base Weapon and Armor classes for each class
Over 700 NEW unique items
NEW end game set for each class
New low and mid tier sets
NEW Unique Jewels with 4 different tiers of each with increasing stats per tier
Over 60 New Runewords
NEW Modifiers have been added to Armor and Weapons
Weapons (Can have up to 15% Edited damage and 5% Armor)
Armor (Can have up to 15% Edited Armor and 5% damage)



Drop Table Changes

NEW drop tables have been added to increase world drop rates of items


Misc Changes *ADDED Notes*
Health and Mana Pots have been re balanced in the amount of health they provide and how fast they give you the health
Rune tiers have slightly been lowered to increase drop rate by 1-5%
Blood Raven can now drop the lower spectrum of the runes, Countess still has a better drop rate
All the Runewords are noted in the PDF with their names and runes
New Day/Night modifiers have been added on alot of gear (Stat increases to higher or lower, during the day/night Cycle)
Every class has some % magic/gold find on their end game Sets
3 New Unique charms have been added (1x Large 1x Medium 1x Small) These can be dropped by bosses only from Act1-5
Will think if I can remember anything else !!!



You can download the data folder and REAME here: https://goo.gl/cCTETe

*NEW NOTE * You can view some of the changes and items here: https://goo.gl/spgCLv

I really hope you have as much fun as I have...

Please PM me if you have any issues/suggestions, I have tested it as much as I could..
Attachments
Toppic.JPG
Last edited by Ascended1962 on Fri Nov 09, 2018 8:35 am, edited 3 times in total.

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Nizari
Senior Moderator
Knight
Posts: 43
Joined: Fri Feb 16, 2018 11:39 pm
Poland

Re: [MOD RELEASE] Diablo 2 - Patch 3.0 (Mod) Have FUN!

Post by Nizari » Thu Nov 08, 2018 1:21 pm

I like when someone tries to fix vanilla skills, as thats the same path I have choosen. Did you fix the descriptions and their stats display order to make it all look neat?

Ascended1962
Posts: 8
Joined: Wed Jul 25, 2018 1:50 pm

Re: [MOD RELEASE] Diablo 2 - Patch 3.0 (Mod) Have FUN!

Post by Ascended1962 » Thu Nov 08, 2018 1:28 pm

Hi Nizari

I have checked every skill I changed the damage or synergy so that it displays in game to make it easier to decide what kind of build you would like to go for, basically I have tested each and every change I have made to make sure that they work and that the text displays the change :)

You should check it out... I think this mod would be great fun with 2-4 players... I think barbarian is gonna be very liked :)

Personally I will still play what I always played.. Amazon and Druid :)

Ascended1962
Posts: 8
Joined: Wed Jul 25, 2018 1:50 pm

Re: [MOD RELEASE] Diablo 2 - Patch 3.0 (Mod) Have FUN!

Post by Ascended1962 » Fri Nov 09, 2018 11:22 am

I would like to add a challenge to this MOD!!

The first person who can show me their newly created character and then show me a video of that character Kill Hell Baal will get a 20$ prize :)

Not much i know.. but i am poor!

You dont even have to solo it... You can even do it in a party!

Show players settings though!

2 players = /players 2
4 players = /players 4
6 players = /players 6
etc

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bleedingapathy
Dark Alliance Beta Test
Paladin
Posts: 172
Joined: Fri Jan 03, 2014 1:20 am
Location: the black abyss

Re: [MOD RELEASE] Diablo 2 - Patch 3.0 (Mod) Have FUN!

Post by bleedingapathy » Sat Nov 10, 2018 9:40 am

do you need 1.14d to even play this or can you use a diffrent patch? and use ds2e?

User avatar
Nizari
Senior Moderator
Knight
Posts: 43
Joined: Fri Feb 16, 2018 11:39 pm
Poland

Re: [MOD RELEASE] Diablo 2 - Patch 3.0 (Mod) Have FUN!

Post by Nizari » Sat Nov 10, 2018 12:01 pm

Ascended1962 wrote:
Thu Nov 08, 2018 1:17 pm
THIS WAS MADE USING V1.14D

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