Diablo 2 Patch 3.0 - Patch 3.6 Live :)

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Ascended1962
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Diablo 2 Patch 3.0 - Patch 3.6 Live :)

Post by Ascended1962 » Thu Nov 08, 2018 1:17 pm

Hi all,

Just an update to my mod Patch 3.0

It is in a really good spot now, i have added so many things to impove game play, i would love some feedback from you guys if you get the chance.

I have actually had so many downloads and feedback from players on ModDB, here is the link to the latest version :)

The amount of content added is insane, now i can finally play myself!

https://www.moddb.com/mods/diablo-2-pat ... st-version

Just thanks again to Phrozen Keep for all their Tutorials and more.. could never have done this without all the peoples tutorials and tools!

Have fun and goodluck!
Attachments
Diablo II - Patch 3.0 - V3.6.pdf
(1.81 MiB) Downloaded 38 times
name.jpg
Last edited by Ascended1962 on Thu Feb 07, 2019 10:25 pm, edited 21 times in total.

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Nizari
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Re: [MOD RELEASE] Diablo 2 - Patch 3.0 (Mod) Have FUN!

Post by Nizari » Thu Nov 08, 2018 1:21 pm

I like when someone tries to fix vanilla skills, as thats the same path I have choosen. Did you fix the descriptions and their stats display order to make it all look neat?

Ascended1962
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Re: [MOD RELEASE] Diablo 2 - Patch 3.0 (Mod) Have FUN!

Post by Ascended1962 » Thu Nov 08, 2018 1:28 pm

Hi Nizari

I have checked every skill I changed the damage or synergy so that it displays in game to make it easier to decide what kind of build you would like to go for, basically I have tested each and every change I have made to make sure that they work and that the text displays the change :)

You should check it out... I think this mod would be great fun with 2-4 players... I think barbarian is gonna be very liked :)

Personally I will still play what I always played.. Amazon and Druid :)

Ascended1962
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Re: Diablo 2 Patch 3.0 - Currently under construction

Post by Ascended1962 » Fri Nov 09, 2018 11:22 am

Diablo 2 Patch 3.0 - Currently under construction
Last edited by Ascended1962 on Wed Nov 28, 2018 12:05 pm, edited 1 time in total.

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bleedingapathy
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Re: [MOD RELEASE] Diablo 2 - Patch 3.0 (Mod) Have FUN!

Post by bleedingapathy » Sat Nov 10, 2018 9:40 am

do you need 1.14d to even play this or can you use a diffrent patch? and use ds2e?

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Nizari
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Re: [MOD RELEASE] Diablo 2 - Patch 3.0 (Mod) Have FUN!

Post by Nizari » Sat Nov 10, 2018 12:01 pm

Ascended1962 wrote:
Thu Nov 08, 2018 1:17 pm
THIS WAS MADE USING V1.14D

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moscitor
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Re: [MOD RELEASE] Diablo 2 - Patch 3.0 (Mod) Have FUN!

Post by moscitor » Fri Nov 16, 2018 5:52 pm

ok, so i have to install 1.14 for the first time - never thought i would do this...

€: so sad, no plugy for this mod, and then sooo much new stuff ... :cry:
Last edited by moscitor on Fri Nov 16, 2018 6:03 pm, edited 1 time in total.
There is as much risk in doing nothing as in doing something

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Nizari
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Re: [MOD RELEASE] Diablo 2 - Patch 3.0 (Mod) Have FUN!

Post by Nizari » Fri Nov 16, 2018 5:56 pm

I believe it will work with any version actually, as it does't contain any code edits at all.

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moscitor
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Re: [MOD RELEASE] Diablo 2 - Patch 3.0 (Mod) Have FUN!

Post by moscitor » Fri Nov 16, 2018 6:39 pm

ok, I re-installed 1.13 - and it seems to work (Lvl 4 atm, still going :) )

if anyone could build a plugin for D2SE, that would be great :)
There is as much risk in doing nothing as in doing something

Ascended1962
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Re: Diablo 2 Patch 3.0 - Currently under construction

Post by Ascended1962 » Sun Nov 18, 2018 5:35 pm

Diablo 2 Patch 3.0 - Currently under construction

Apologies for the repeat
Last edited by Ascended1962 on Wed Nov 28, 2018 12:05 pm, edited 2 times in total.

Ascended1962
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Re: Diablo 2 Patch 3.0 - Currently under construction

Post by Ascended1962 » Wed Nov 28, 2018 1:46 pm

Hi all

I have the most amazing NEWS!!!

I have managed to port the mod to work using D2SE and PlugY!!!

The downloads for D2SE and PlugY will be in the main article and I have added the D2SE mod folder which will be as easy as copy and paste :)

Now you can collect all the hundreds of new uniques/runewords/sets that have been added... forget the D2 Holy Grail... It has just gotten that much BIGGER hehe

I have tested it and it works like a charm and now you will have all the other things that come with it, endless cow runs, Ubers etc... Ubers might be SUPER POWERFUL so be warned.. this patch is not for the skeletons of society..!!!

Currently Date Set for 3 December 2018

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moscitor
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Re: Diablo 2 Patch 3.0 - Currently under construction

Post by moscitor » Sat Dec 15, 2018 4:43 pm

where to download?

€: no hazzle :)
Last edited by moscitor on Mon Dec 17, 2018 2:11 pm, edited 1 time in total.
There is as much risk in doing nothing as in doing something

Ascended1962
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Re: Diablo 2 Patch 3.0 - Currently under construction

Post by Ascended1962 » Sun Dec 16, 2018 6:23 pm

moscitor wrote:
Sat Dec 15, 2018 4:43 pm
where to download?
Hi there

Doing final touches, will be ready in about 2-3 days :)

Will post the Download link here..

Peace

Ascended1962
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Re: Diablo 2 Patch 3.0 - Completed and Ready!

Post by Ascended1962 » Thu Dec 20, 2018 12:24 pm

moscitor wrote:
Sat Dec 15, 2018 4:43 pm
where to download?

€: no hazzle :)
You can download from here: https://www.moddb.com/mods/diablo-2-pat ... al-release

Ascended1962
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Re: Diablo 2 Patch 3.0 - UPDATED to Patch 3.2

Post by Ascended1962 » Sun Dec 30, 2018 3:36 pm

Please view the PDF for all the changes, from items, runewords, sets to mercs and cube recipes!

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Re: Diablo 2 Patch 3.0 - UPDATED to Patch 3.2

Post by mmpx222 » Mon Dec 31, 2018 9:51 am

I like the work you put into the PDF. Sadly I can't check out the mod right now, and probably don't have the time for a full playthrough anytime soon. Is the mod based on LoD 1.10?
D2TXT / D2INI - Python scripts for editing TXT files, or converting between TXT ↔ INI files

Ascended1962
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Re: Diablo 2 Patch 3.0 - UPDATED to Patch 3.2

Post by Ascended1962 » Mon Dec 31, 2018 11:45 am

mmpx222 wrote:
Mon Dec 31, 2018 9:51 am
I like the work you put into the PDF. Sadly I can't check out the mod right now, and probably don't have the time for a full playthrough anytime soon. Is the mod based on LoD 1.10?
The mod should work with any Diablo 2 LOD version as i made no code changes, only soft changes so that it can work across multiple versions and does not require any heavy adjustments to play.

By placing the data folder into a D2 directory it can even be played suing -direct -txt shortcut adds

Peace, enjoy!

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mmpx222
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Re: Diablo 2 Patch 3.0 - UPDATED to Patch 3.2

Post by mmpx222 » Mon Dec 31, 2018 12:55 pm

Ascended1962 wrote:
Mon Dec 31, 2018 11:45 am
mmpx222 wrote:
Mon Dec 31, 2018 9:51 am
I like the work you put into the PDF. Sadly I can't check out the mod right now, and probably don't have the time for a full playthrough anytime soon. Is the mod based on LoD 1.10?
The mod should work with any Diablo 2 LOD version as i made no code changes, only soft changes so that it can work across multiple versions and does not require any heavy adjustments to play.

By placing the data folder into a D2 directory it can even be played suing -direct -txt shortcut adds

Peace, enjoy!
Thank you! You should specify that it's a text-based mod in the first post, so that the more savvy players might choose to play with PlugY, D2MultiRes, etc.

One more question: Did you prepare the PDF by hand, or did you use some tool to generate item/runeword tables and such? If there is such a tool, I'd like to know.
D2TXT / D2INI - Python scripts for editing TXT files, or converting between TXT ↔ INI files

Ascended1962
Posts: 19
Joined: Wed Jul 25, 2018 1:50 pm

Re: Diablo 2 Patch 3.0 - UPDATED to Patch 3.2

Post by Ascended1962 » Mon Dec 31, 2018 4:00 pm

mmpx222 wrote:
Mon Dec 31, 2018 12:55 pm
Ascended1962 wrote:
Mon Dec 31, 2018 11:45 am
mmpx222 wrote:
Mon Dec 31, 2018 9:51 am
I like the work you put into the PDF. Sadly I can't check out the mod right now, and probably don't have the time for a full playthrough anytime soon. Is the mod based on LoD 1.10?
The mod should work with any Diablo 2 LOD version as i made no code changes, only soft changes so that it can work across multiple versions and does not require any heavy adjustments to play.

By placing the data folder into a D2 directory it can even be played suing -direct -txt shortcut adds

Peace, enjoy!
Thank you! You should specify that it's a text-based mod in the first post, so that the more savvy players might choose to play with PlugY, D2MultiRes, etc.

One more question: Did you prepare the PDF by hand, or did you use some tool to generate item/runeword tables and such? If there is such a tool, I'd like to know.
Cool will make a note about the mod being txt based :)

Sadly no tool to make the PDF haha, had to do it by hand :)

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