[Plugin Release] Recolored Act 2

This forum is for members of the public to post any announcements relating to Diablo 2 Mod Making including mod and patch releases amongst other similar subjects.
Post Reply
User avatar
SheX - Lost Mage
Junior Member
Paladin
Posts: 113
Joined: Fri May 26, 2006 10:46 am
Location: New Tristram
Liechtenstein

[Plugin Release] Recolored Act 2

Post by SheX - Lost Mage » Sun Dec 30, 2018 11:09 am

Hello.... and on this word my thoughts are over :lol:

So... how it works:
This plugin replaces original Diablo II DT1 files in ACT2 with new recolored ones.
That allows you to see act 2 in a new way.

How to install:
Unzip "data" folder it in your mod directory or unzip it in your Diablo II directory and run game in direct mod.

How to uninstall:
If you do not use other map plugins - go to data\global\tiles and delete ACT2 folder.
If you will use it in your mod with other map plugins - go to data\global\tiles\ACT2 and delete all DT1 files in all folders.
If you have your own DT1 files in ACT2 folder, be careful and don't delete them!!!

For Diablo II modmakers:
DT1 files saved in the universal palette, you can use it in ALL acts without graphical artefacts.
If you will use it in your mods, please write me in credits.

Download from Google Drive. Size ~16mb.

Happy New Year 2019!


Some screenshots:
Screenshot03.jpg
Screenshot02.jpg
Screenshot06.jpg

User avatar
flamingfury69
Posts: 40
Joined: Wed Nov 28, 2018 10:16 am
Vietnam

Re: [Plugin Release] Recolored Act 2

Post by flamingfury69 » Sun Dec 30, 2018 6:26 pm

Look really good bro ! Imma try it now.
AND HAPPY NEW YEAR EVERY-{filtered}-ONEEEEEE

User avatar
mmpx222
Junior Member
Paladin
Posts: 154
Joined: Sat Apr 26, 2014 9:19 am
Korea South

Re: [Plugin Release] Recolored Act 2

Post by mmpx222 » Sun Dec 30, 2018 11:17 pm

Looks interesting! Could you please provide a summary of changes for those who cannot check it out right now?
D2TXT / D2INI - Python scripts for editing TXT files, or converting between TXT ↔ INI files

User avatar
SheX - Lost Mage
Junior Member
Paladin
Posts: 113
Joined: Fri May 26, 2006 10:46 am
Location: New Tristram
Liechtenstein

Re: [Plugin Release] Recolored Act 2

Post by SheX - Lost Mage » Mon Dec 31, 2018 8:48 am

flamingfury69 wrote:
Sun Dec 30, 2018 6:26 pm
Look really good bro ! Imma try it now.
Thanks for the feedback :)
mmpx222 wrote:
Sun Dec 30, 2018 11:17 pm
Looks interesting! Could you please provide a summary of changes for those who cannot check it out right now?
Thank you :) Ofcourse. There is no mapediting, only recolor ALL dt1 files in ACT2 except a few.
I do not touch this files:
data\global\tiles\ACT2\Arcane\sanctuary.dt1
data\global\tiles\ACT2\BigCliff\kings.dt1(not used by the game)
data\global\tiles\ACT2\Palace\cellar.dt1
data\global\tiles\ACT2\Palace\harem.dt1
data\global\tiles\ACT2\Palace\inviswal.dt1
data\global\tiles\ACT2\Palace\sub-har.dt1
data\global\tiles\ACT2\Town\lut.dn1(I don't know what is the file)

User avatar
mmpx222
Junior Member
Paladin
Posts: 154
Joined: Sat Apr 26, 2014 9:19 am
Korea South

Re: [Plugin Release] Recolored Act 2

Post by mmpx222 » Mon Dec 31, 2018 10:49 am

Um, I was requesting a description as in "more vivid colors in general" or "object [insert name here] in the dungeons is now bright red."
D2TXT / D2INI - Python scripts for editing TXT files, or converting between TXT ↔ INI files

User avatar
devurandom
Forum Regular
Angel
Posts: 897
Joined: Sat Mar 07, 2015 9:07 pm
United States of America

Re: [Plugin Release] Recolored Act 2

Post by devurandom » Mon Dec 31, 2018 9:06 pm

Looks pretty cool.
Thanks! :)
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin

Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..

User avatar
SheX - Lost Mage
Junior Member
Paladin
Posts: 113
Joined: Fri May 26, 2006 10:46 am
Location: New Tristram
Liechtenstein

Re: [Plugin Release] Recolored Act 2

Post by SheX - Lost Mage » Tue Jan 01, 2019 6:05 pm

mmpx222 wrote:
Mon Dec 31, 2018 10:49 am
Um, I was requesting a description as in "more vivid colors in general" or "object [insert name here] in the dungeons is now bright red."
Hmm... ok, I'll try.
It's...hard in English for me.. Added more pink-red filter in global, but it's good looks in photoshop, the game transforms it in... look at the first screenshot.
Added more green in Sewers and Maggot dungeons.
Added more color in same tiles and some objects are painted.

I worked on inspiration. I opened the tile and looked at what I can do here, how beautiful it will be. I did not write down every action, it is meaningless.

Post Reply

Return to “Member Аnnouncements”