Re-added all vanilla recipes. This was an undocumented change in v1.1.1
Fixed some cube recipes that didn’t work on Normal items, but would work on damaged and superior items.
Fixed Perfect Fossils only granting Sorceress Skills.
Fixed Fractured Fossils giving Double Throw when struck, replaced with Glacial Spike.
Fixed a typo that caused Hollow Fossils to not add Lightning Damage to items.
FOSSILS USED stat now displays all the way at the top.
FOSSILS USED renamed to X / 6 FOSSILS USED.
Removed deprecated item types in itemtypes.txt. Modders using this as a plugin should remove line 106 and 116 if you haven’t already.
Fixed some Arcane Essences giving no or incorrect affixes to Amulets and Charms.
Fixed Arcane Essences giving a weaker than intended Cold Damage prefix to Magic Weapons.
Mirrors now only work on equipable items.
Fixed Mirrors not corrupting both items.
Added a check to stop Jeweler’s Orbs from adding a socket to an item that has sockets already.
Anullment Orb ,Regal Orbs and Orbs of Scouring now state that they cannot be used with corrupted items.
Added a new item. Engineer Orb. Generates a random item. 3 variants. Common Uncommon and Rare.
Strongbox: Contains 1-3 currency.
Armorer’s Strongbox: Contains 1-3 Armorer’s Scrap
Blacksmith’s Strongbox: Contains 1-3 Blacksmith Whetstones
Gemcutter’s Strongbox: Contains 1-3 Gems.
Jeweler’s Strongbox: Contains a Ring, Amulet, or Jewel.
Cards now work, and have reworked rewards. You can combine 3 or 5 to get a lesser reward instead of 7. They also drop slightly more often, but are still very rare.
The potential results are, based on the card quantity (3,5,7 respectively):
The Peasant: 3 Rare Normal, Exceptional, or Elite Weapons.
The Knight: 3 Rare Normal, Exceptional, or Elite Armors.
The Dragon: 3 Rare Rings, Amulets, or Jewels.
The Blacksmith: 3 Magic Normal, Exceptional, or Elite Weapons.
The Wizard: 3 Magical Normal, Exceptional, or Elite Armors.
The Maiden: 3 Large, Grand, or Small Charms.
The King: 1 Normal, Exceptional, or Elite unique weapon
The Nymph: 1 Normal, Exceptional, or Elite unique armor
The Lord: 1 Normal, Exceptional, or Elite set weapon
The Mother: 1 Normal, Exceptional, or Elite set armor.
The Father: 1 Currency, 1 Prophecy Orb, or 1 Fossil.
Added new item: Veiled Essence. Identical to an Arcane Essence but for rares instead.
Arcane Essence is slightly more common.
Added a new item: Orb of Binding. Target normal item is now Morphed and Corrupted rare item with up to 4 sockets. ilvl99. Very-rare.
Added a new item: Orb of Horizons. Upgrade a rune to the next tier. Semi-rare.
Blacksmith Whetstones and Armorer’s Scraps now behave similarly to their PoE counterparts and are much more common. Each use on any item increases the item’s defense/damage by 1%, 5% for normal items, stacking up to 20%. A display stat, called X / WHETSTONES/SCRAPS USED will appear on the item. They are no longer used in converting into higher currencies.
Added a new item. Hoadric Treasure. Found from the gold treasure classes, sells for a high amount of gold to vendors. Has no other purpose. Perandus Coin sprite. Rare.
Added a new item: Harbinger’s Orb. Upgrades a currency to a rarer one. Only certain currencies can be upgraded (see conversion ratio for possible results).
Added new items: Alchemy, Alteration, Transmutation, Ancient, Annulment, Binding, Chaos, Exalted, Harbringer, Horizon, Mirror, Engineer and Regal Shards. They drop uncommonly from enemies. Combine 7 together to make their respective currency.