https://rewakeningmod.com/
The Mod is also now on moddb
https://www.moddb.com/mods/re-wakening-mod
IMPORTANT YOU UNDERSTAND THIS PART
USERS OF OLD D2 AND LOD SOFTWARE USE THIS SETUP: (if you are operating on the old installers)
Pre Release 0.4 Alpha With D2SE & PlugY Setup
http://www.mediafire.com/file/dxws4lm41 ... t.rar/file
This is the most recent download link, It is a rar directory that needs to be extracted into the D2SE "MODS" Directory.
USERS OF THE NEWEST D2 AND LOD SOFTWARE USE THIS SETUP: (operating on the new 1.14b installers)
New D2 and LoD 1.14b installers 0.3 Alpha Setup
http://www.mediafire.com/file/603zly1yn ... 3.zip/file
If you have the Newest D2 and LoD software that installs at version 1.14b you will need to update it to 1.14d then copy this package to your d2 Directory
5:25pm-EST . 2020-01-28
Name: Re-Wakening MOD
Build: 0.3 ALPHA
D2Version: 1.14D
Plugins: Basemod (included in download and created by devurandom)
Took me quite a while to debug some map issues, All Problems should be fixed and i will be testing to make sure over the next week. I have been working on a new Website for my Mod so this has taken up a little time, the website be live sometime this week. I have figured out how to pack everything properly
back into the patch so the download size it much smaller now. Thanks for your patience during this learning process.
If any Experienced modders have any tips feel free to leave them.
- Akara has gotten some new things, Her inventory now sells many new usable objects and useful cubing
reagents.
- New Loading screen going into games.
- New Crypts added to the Graveyard, More Levels added but you can see them for yourself
- A New XP potion that provides increased XP over time (just like a shrine). It has a redone flippy and inv
graphic with brand new color.
- Added a new Item type for Sorc/Barb/Pally/Druid. All have been given class mods as well. (more later)
- Gheed gambles new class weapon/armor types.
- New type of Jewelery added (These may need some work if you find crafted ones randomly dropping
let me know please).
- New arrow quivers drop so keep your eye out for "Forged Quivers".
- A variety of "Consumable Herbs" have been added you can find them at akara, They provide
buffs/effects that last a short time
- Paladin, Sorceress, and Barbarian have all reaceived a new 6 piece Set. Other Class Sets to come later
- New type of item added called Socketing Orbs. There are 6 of these and they allow 1-6 sockets
respectively when cubed with any normal/superior item
- 6 new Runes have been added, and 8 new runewords For now... Lots to come
- Drop rates of items got a major change i guess you could say, considering how many ways there are to
edit them. Most Runes rarities have been decreased to allow them to roll more often and they only
require 2 of each to upgrade to the next level, all the way to zod. Low Rune, level requirements
lowered.
- Added around 100 lines to string tables , Sorceress's "Fire Bolt's" skill now reflect's its new changes. Still
needs to be balanced.
EDIT: 4:25am-EST . 2020-01-14
Heres a quick video of the 6 new runes added and 8 of the new runewords, the properties will be changed if you notice the issues.
This video ended up choppy thanks to youtubes upload server... will reupload it later
EDIT: 4:49pm-EST . 2020-01-10
Im currently working on 0.3 ALPHA just thought i would name some things coming in the next version.
- All classes have a new item type, just recalculating drop rates of everything is tedious may take time
- Vendors Stocks will be updated frequently over the course of adding items
- Jewelry now drops more often
- New type of jewelry being added (having issues with this but it should be fixed by time of release)
- Any cube recipe that required 3 items when dealing with gems or runes, now only require 2.
- Some Lower runes added to Akara so people will be able to access runeword's more quickly
- Act 2 map overhaul is underway
- When it comes to the "Addition" of new levels i could use some expert advice if anyone has any please PM me.
Name: Re-Wakening MOD
Build: 0.2 ALPHA (The Act1 Map Overhaul)
D2Version: 1.14D
Plugins: Basemod (included in download and created by devurandom)
Release Date: 12:46pm January 2nd
i just wanted to say ive been trying to make things feel unique in diablo 2 again and really what i think it needs is more space, more enemies.
Which led me to notice the amount of space that goes unused in many of the preset levels throughout the game. I decided i would give these area's a completely new feel and its really just the beginning, All it really needs is more tiles,
in more places and more of them really. Anyways im creating this mainly to show whats possible when you really want to learn. A Huge shoutout goes to Paul Siramy, most of the upgrades were done in WinDS1editor. Also as always, Thanks to everyone on the keep for their contributions. Even random people sometimes have had GREAT ideas which led to breakthroughs but credit cannot always be given to everyone.
Credits for things i have used: (list will be updated as often as names are remembered)
Jetaman - Guild tileset
If you think i left you off the list PM me, and credit will be given as its due
ENJOY!
http://www.mediafire.com/file/wl4qrds16 ... 2.zip/file
~Tmuhlhausen
(Basemod.dll was overlooked and not placed into the last download.. my mistake. so some features werent being loaded... Fine Now)
UPDATES:
ITEMS
-Tweaked a bunch of item names to give the game a fresh feel to old items, mainly Sorc items for now.
MAPS
-I have added new entrances throughout Act 1 which will someday lead into dungeons. Made a few maps in act 1 larger, the experienced eye will notice!
-Also altered preset maps throughout Act1 increasing some of their size a little keeping within the original bounds.
-Added new stones to the random stone groupings to help with randomization of scenery, as i find randomization of things is KEY to a healthy game
TOWN- All 4 directions for town maps have been enlarged and also have more tilesets (one is the guild tileset), and locations of vendors changed. Symmetry was taken into account
and im quite pleased with how "Proper" all 4 variations of town look. after hours of calculation
(ive noticed an odd animation error when its raining while loading into a game but its rare and will fix this soon (i have a workaround, just need to edit the ds1))
MONASTERY- Remapped and added mobs for your grinding pleasure.
CATHEDRAL- Remapped, also added mobs here.
ANDARIEL- Everyone should be pleased with the new larger layout, Lots of Mob Spawns.
i will be adding runewords over the next few days, That's
next on the agenda, I need them to have somewhat elaborate names and i think ive found some.
BASEMOD FEATURES AND CREDITS:
(Note only the setting's that are being used are here, enabling/disabling settings is up to you):
- Bypass 25 FPS limit for single player
- AutoGoldPickup
- CPU Fix
- Extended Objects
- Extended Levels
- Extended Sounds & Music support (Not yet used)
- All Missing SuperUniques are enabled
- Nilathek Portal Fix so it doesnt disappear
- Fix for Shadow Master - disappears much less for most maps
- Fix for NecroMancer revives so they don't wander off
- HyperJoin - fast loading for multiplayer
- MultiCopy Enabled
- Enable Ladder Only RuneWords in SP games
- Ethereal Armor Socket Bug Fix
- Patch for the Treasure Goblin plugin (MIGHT add this who knows )
- Ctrl Left Click Item extended to Inventory, Stash, Cube & Ground Drop (Awesome instant move feature by holding CTRL and left clicking an item.)
- Shift Left Click Beltable Item extended to Stash & Cube
- Custom Red Portals from Cube Output (will be adding these later when i design new levels)
- Linear Magic Find Drop Rates (Better drops, im not really sure how it works but seems superior items and things drop way more often)
- Gamble Refresh (You dont have to Close anymore to refresh gheeds wares, Just use the arrow tab)
- Merc Equip Items - boots, gloves, belt, amulet and one ring
- CharmZone ( may be implemented later, for now use as many charms as you want)
=======
Basemod Credits
=======
Devurandom (Creator of Basemod)
KingPin
Necrolis
Nefarius
Lolet
Whist
Mnw1995
Misiek1294
Ogodei
Dav92
Thanks to Kaladann [Casual Nostalgia] for initial testing and suggestions.
Thanks to DarkQuake [Grail] for followup testing and suggestions.
Thanks to Zekken [Content Update] for testing pre-release versions.
=======
=======
Name: Re-Wakening MOD
Build: 0.1 ALPHA
D2Version: 1.14D
Plugins: Basemod (included in download and created by devurandom)
Release Date: Mon Dec 30, 2019 11:26 pm
EDIT:
Here is a short video of the beginning work for next patch.
https://youtu.be/b39D8V7vpjY
Another Update: I just wanted to say i have done a TON of map edits throughout Act 1,
and i must say it's pretty epic, This should put the mod on the map.. time will tell. im just finishng up and i will update the download link... stay tuned!
Things are going smoothly with edits, Town maps have almost been completed will have another update ready a week from today (Jan 7th) to try and add as much as possible in the meantime.
Hey, today i am releasing a project i have been working on. This would not be possible if not for all the Guru's here on the keep and i am very grateful for everything i have/will learn in the past/coming years. i wont go into much detail just will post some Changes/Updates even Tweaks to the already beautiful game, we have all come to know and love.
SKILLS
Sorceress -
Fire Bolt- Is now "Fire Bolts", starts with 3 bolts, Gains additional bolts Per So Many Lvls.(Like Charged Bolt)
MAPS
GENERAL AREAS- There are various areas that Contain Sparkly Loot Chests Earlier on in the game, i wont list these.. Something to Hunt For.
Graveyard- Added extra Unaccessable Crypts(for now), Possible Level Additions In The Future.(As Long As It Keeps Stability in Check, This Will Be Top Priority).
ITEMS
Reskinned a MAJOR Amount of Already Existing Item Graphics, To Provide For a Fresh Overall Vibe To Original Items.
NEW ITEMTYPES-
-Added Sorceress Tablets (Off-Hand).
UI
-Reskinned The Cube/Stash/Inventory/Trade Windows.
-Reskinned Vendor Windows.
-Partial Reskin To Skill Icons/Some skills being Reworked (This Will Probably Take a While, And Each Character Class Also Has Around 55-60 I Believe).