Nameless Mod for 1.13

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jerk-o
Posts: 39
Joined: Tue Mar 02, 2004 6:40 am
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Nameless Mod for 1.13

Post by jerk-o » Mon Jun 08, 2020 5:27 am

https://www.dropbox.com/s/mgv37j54wcqgc ... d.zip?dl=0


I made this mod to add a few "needed" improvements to the game:
A bigger stash
No xp penalty when dieing
No skill timers
Synergies affected by skill bonuses
Hell mode act 2 mercs now use Fanaticism, Conviction, and Salvation
Mercs from other acts have more skills to use.
Changed the frequency of the magical prefixes and suffixes.
Added some magical/rare properties that only show up on high level gambled items.
Changed or moved a few map areas.
Every shrine now reactivates.
Added the 1.10 and 1.11 ladder runewords.
Added several cube recipies.
Added super chests to several various areas in act 1 - 4, but mainly in act 3.

*Edit: Accidentally uploaded an older version. Fixed it now.
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andsimo
Dark Alliance Beta Test
Knight
Posts: 48
Joined: Fri Oct 06, 2006 3:38 pm
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Re: Nameless Mod for 1.13

Post by andsimo » Mon Jun 08, 2020 10:18 am

Is this the new version? What are the differences from the previous one?
Accidentally uploaded an older version. Fixed it now.
got it
mods observer

jerk-o
Posts: 39
Joined: Tue Mar 02, 2004 6:40 am
United States of America

Re: Nameless Mod for 1.13

Post by jerk-o » Tue Jun 09, 2020 9:47 pm

The main difference is that I added object -580 (aka LK super chests) to a bunch of map tiles in act 1 - 4, and mainly to the act 3 jungle and kurast map tiles.
(\ /) This is Bunny.
(o.o) Copy Bunny into your signature to help
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