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Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Sun Mar 04, 2012 1:56 pm
by Phlebiac
Ok, so after having a look at all my characters and strolling around with them for a bit here is where I am currently standing:
(Let's see if I can get some fancy editing in like you guys do in your posts ;))
Jennifer (Amazon):
Nothing spectacular here. She has just arrived at Harrogath and is currently at level 178. Next goal for her will be getting some life and maybe a little damage upgrade and then level her up a bit before tackling Baal.
Bessy (Assassin):
She is at level 185 and has taken her first walk around Act 5 apparently since she already activated the Frigid Highlands waypoint. Main concern for her as I see it is her lack of mana at the moment to keep up with casting her traps. A little bit more life won't hurt either.
Grobby_III (Barbarian):
At level 204 he has already ventured to the Crystalline Passage waypoint. He is ok lifewise I guess for the moment but is lacking damage. Then again, I though of my last barb that he had enough life too and then was killed in Act 5, so maybe a little bit more life for him as well.
Forrest (Druid):
Level 295 and has activated the World Stone Keep level 2 waypoint. I am a little bit concerned about his life as well since I am afraid of using werebear to push his life. Other than that, he should be fine to take on Baal.
Conrad (Necromancer):
He has beat Baal already and is level 273. I don't remember his stats right now, but I do remember that his damage output could be better. I think I will invest a few levels to up his mages a bit to get a little bit more firpower.
Anton (Paladin):
He is still stupid :x and only level 115 right now. His damage is not worth mentioning and he needs a lot more life to survive in Act 5. I guess I'll finish him a jewel with life and min damage and send him to Act 3 for a little practice at Tristram.
Cassandra (Sorceress):
My farming char right now. I tackled the Matrix, Cow level and Suicide Sanctum with her yesterday and it went quiet well. I even managed to kill one Immortal, but the others were as resilient as ever. Honestly, what is it with these guys? If anyone has a hint for me, please let me know how to dispose off them.

Well, that's it about my chars so far. Looks like I will have to be making a lot of jewels before I can go on With some of my chars. I will update my table in the wiki today as well to get it up to date. I have been searching for it for almost 10 minutes and already decided that it must have been deleted when I stumbled over a hint in this thread where I was looking for my table as well and someone told me that it was right next to Hans' and there it still was waiting for me :mrgreen:.

Anyway, I also have a few questions that came to my mind while looking at my characters:
1. Is there any convenient way to making crafted charms? Collecting all those magic charms and cubing them up is really tedious.
2. Is it worth colecting all those scrolls? I have the impression that they are not worth the effort of upgrading and everything.
3. Did I mention that Paladins are stupid?

Todo list:
I will try to keep this short, concentrating on one or two goals at a time.
:idea: Get the paladin ready to kill Baal!
:arrow: Prepare a jewel with life and %life.
:arrow: Prepare a jewel with min damage.
:arrow: Level up to at least 255.
:arrow: Look for a nice weapon.

PS: On a sidenote, I happened to stumble across this thing when transmuting three poster fragments. Does anyone know, what that is?
D2SE 2012-03-03 21-09-26-48.jpg

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Sun Mar 04, 2012 5:38 pm
by gogodanny
thats an album fragment. albums are like posters, just a little more powerful

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Sun Mar 04, 2012 6:10 pm
by JrEye
each album is 9 pieces of various sizes (2x1, 1x2, 1x1)

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Sun Mar 04, 2012 7:58 pm
by Phlebiac
Well i'll be.
I never thought about Albums, but now that you mention it...

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Sun Mar 04, 2012 10:41 pm
by Clersius
Phlebiac, there are some scrolls that really rock, but that is about 2% of them. If you are content with taking the time to do Zy rune/gold runs in order to craft all of your needs, then you will have very little use for any of the scrolls. Faster Cast Rate is about the only modification that I can think of at the moment that you can get from scrolls that cannot be crafted onto a jewel.

However, if crafting is still highly time-consuming (relatively speaking, of course - it is always going to be time consuming to some extent), then scrolls like Accuracy, Atlas, MegaX to weapon, Hamster, Leviathan, Cat's Eye, Rock of Ages, and +All Skills are quite worthy of cubing up scrolls to obtain.

As far as your Paladin is concerned, I am not fully understanding why you hate him so much, but don't hate the Barbarian. The two are fairly comparable, damage-wise. In fact, I would say that the Paladin edges out the Barbarian in the damage department. Give him a Phase Blade with something as simple as a Phoenix runeword in it, then use Zeal and Fanaticism (or Might until your Fanaticism has a few more levels in it). That takes care of speed - if your damage is low, see above regarding Accuracy and Atlas jewels. He kills pretty durn fast with such a setup! Barbarians get more life naturally, but Paladins make up for that (somewhat) with a shield and 75% blocking. Yes, you are going to have to spend time and resources to get his life up anyway, but that is no different from the Sorceress or the Assassin, is it? Don't hate on the poor guy, equip him!

Finally, there is no convenient way to make crafted charms. That is the biggest pain in the crafting business, in my opinion. Personally, I get a large chunk of Magic Find on all of my characters ASAP, and pick up every single magic or better charm any of them happen to find. If this is not an option, or you just hate picking them up, you can buy white charms from Drognan in Act II, then use this recipe:
[normal Charm] + [rar Ring] + [rar Amulet] + [rar Jewel] -> new [mag Charm]

The advantage of using that recipe is that all of those can be fashioned from purchased items. I will warn you, though... making them that way takes a lot longer than it may seem at first glance. :-|

My characters are each using an average of about 25 crafted charms - 20 for life jewels and another few for either mana or various necessary defensive boosts. If that holds, if they don't use more than that, I will just barely have collected enough charms over their first few hundred levels to make all of the crafted charms that they have needed. Just barely.

Actually, come to think of it, they are using more than that. Not many more, but however many it took to get them all Master Mega ChoMs, and a Zy-El's Marker for most of them. Anyway, the point still stands - it has been possible for them to collect all that they have needed.

I hope that helps! Good luck getting them geared up. :)

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Sun Mar 04, 2012 10:46 pm
by Phlebiac
Clersius" wrote: As far as your Paladin is concerned, I am not fully understanding why you hate him so much, but don't hate the Barbarian. The two are fairly comparable, damage-wise. In fact, I would say that the Paladin edges out the Barbarian in the damage department. Give him a Phase Blade with something as simple as a Phoenix runeword in it, then use Zeal and Fanaticism (or Might until your Fanaticism has a few more levels in it). That takes care of speed - if your damage is low, see above regarding Accuracy and Atlas jewels. He kills pretty durn fast with such a setup! Barbarians get more life naturally, but Paladins make up for that (somewhat) with a shield and 75% blocking. Yes, you are going to have to spend time and resources to get his life up anyway, but that is no different from the Sorceress or the Assassin, is it? Don't hate on the poor guy, equip him!
Actually, it is nothing on the gameplay side that makes me dislike him. It is just the fact that he is a Paladin that makes him suck ;).
It may be because the barbarian was my first char ever in D2 and I have some nice memories about him that I do like him better but because of that fact and since I have played more than two dozen barbs in my D2 "career" in different mods and with different builds just gives me a better understanding of that char whereas I haven't played a Paladin for more then a few levels ever before this tourney.

Thanks for your other tips though. I will see how long I will be able to keep myself from collecting all the scrolls until the packrat gene gets control of me again :D.

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Mon Mar 05, 2012 10:48 am
by Al-T
Your Album poster fragment is probably "Wings - Band On The Run". Don't bother to try and piece Album posters together from their fragments as it is much quicker when you have enough spare minor posters just to re-roll them until you get an album poster: Minor poster + 1K collector + food item (any) => re-rolled new minor or album poster with bad stats. Keep re-rolling until you get an album, thumbnail it; poster + key and enlarge it; poster + stamina potion and it will then have good stats.

As for cube srolls, I personally like upgrading all the way to Arcane scrolls as there is a small chance of getting a "Mega x to <item>" which can provide a seriously good boost.

Scrolls I use are:

Dagger to Blade/Death Star (sell the Blade/Death Star for 50-75K gold...early on I keep 2 for use on an Assassin and then cube and sell the rest)
Any Helm to Circlet (Often rolls a Diadem)
<gem> to 5 & 6 Socket Hex Charm (useful early on but re-rolled after level 85 or I have enough in storage in case of a Hardcore char death)
+Skills (Character and All)
Sockets
Faster Hit Recovery
Faster Run Walk
Faster Cast Rate
Increased Attack Speed
Damage Reduction (all types...usually used on end-game torso)
Damage Absorbs (as DR)
Mega X to Amulet, Ring, Armour, Weapon
Mana to Charm
HP to Charm
HP to Belt

All others are either upgraded or re-rolled.

Crafted charms can also be made through the collector recipes, the cheapest being:

Tall or Hex charm (any quality) + 6K (5K + 1K full) collector + food item (any) => Crafted Tall or Hex charm.

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Wed Mar 07, 2012 6:20 am
by Hellwolf_36
Personally, the paladin has his moments, but I much prefer the versatility of the Barbarian over the Paladin in this mod. If it was something like Nezeramontias, I would have destroyed this tournament with the Paladin faster than I do Barbarian thanks to the brokenness of Zeal.

My main peeve is the Paladin's lack of Life boosting and doesn't gain a crowd control attack for 60 levels. Holy Fire at 40 takes a couple of levels before it exceeds. The only other way I would play the Paladin is do the Summoner's Paladin but I want to make this challenging and avoid that.
Commander-Fan the Necromancer
I did a quick Players32 attack against the Cave at Black Marsh and Countess herself and trashed those 2 dungeons like nothing. I upgraded my head to Dead On using one of my +1 Nec Skills head (which makes it +6). I need another Sol rune to make a Defunct Wand for +5 to Nec Skills up from +3. I also found 2 more Arctic Furs to transfer to my other characters for good, low level armor.

The Mages are the real game changer in my summon battles. I am able to crush Burning Dead with Shields, Black Rogues with and without shields, Monoliths (at the cost of a large number of my melee skeletons) and was able to crush Treehead Woodfist with minimal casualties to my mages. It will be awhile before I gain Summon Resist, but I should be able to complete this act with Commander Fan in no time and start the Sorc/Ama.

I ended my run at Bone Ash and crushed him royally at level 75. Life Tap is keeping the skeleton army alive against the tougher foes, but I still need Summon Resist to push to Andariel and crush her with minimal to zero casualties. I can also try to get to Teleportation boots, which will mean I have to collect lots of boots to do this. This shouldn't be a problem if I go back to the early areas on high Players and hoard Boots.

As for items, I scored a few uniques here and there. But I finished a Sid Poster, which I am gonna leave in my stash for one of my melee characters for the level 50. I also upgraded my Wand to Defunct for the +5 Nec skills. But as I said: I need Summon Resist more than ever!

I'll update my score when I slay Andariel and move onto a second character.

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Wed Mar 07, 2012 8:22 pm
by Phlebiac
What is this summoner paladin you are all talking about?
Is it simply the fact that he can give his auras to the minion you can summon with charges?

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Wed Mar 07, 2012 9:44 pm
by Hellwolf_36
I'll forward you a PM about it. I am not allowed to explain it on the boards as its a "secret" amongst us pros.

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Sat Mar 10, 2012 8:51 am
by Hellwolf_36
Commander-Fan the Necromancer


1 Character down. 6 more to go.
Image

With the extra tomes and equipment I have collected, I am going to start my Amazon next. I found a Lord's Long Bow from a Cube Scroll that does 26-44 with a level req of 22, which will help when I am spamming Magic Arrows. I added a Freeze to Weapon to spice it up. I am going to make my CtC rings with Commander-Fan before I start going all out. Need Static Field and Hydra rings to fry my competition.

I also managed to score some spare Tome books to save 10k on the Amazon and a few others. I also finished another poster (Piglett). But I am going to save that for my Barbarian so he doesn't get ripped to shreds leveling early on at 50.

Sid is going to be for the Amazon, but I am not going to use it at 50. It will go well with the Freezing Arrows to do massive damage (since any elemental damage bonuses also influence the splash).

As for my army, they finally have Summon Resist now (397 Resist all!). I opted out my Clay for a Blood Golem, which deals up to 600 damage per whack. Life Tap was my curse of choice as it allowed me to crush ALL opposition that got in my way. Even Sunders and Magogs had a hard time crushing my melee skeletons as my front lone was outlasting their forces. I had some casualties here and there, but most of them were from wandering too far from my minions. The only unit that gave me pause was the Horror Skeletons with shields. Mages took care of them, but I began my assault against Andariel without Summon Resist. I had to venture off afterwards to claim it (she was slain at 86 and had to kill some Monoliths for 90).

Code: Select all

Warriors of Harven

Name/Class          Level   Difficulty/Act    Name/Class        Level   Difficulty/Act
------------------------------------------    ----------------------------------------
Caretaker-Chibz/Dru    7          Normal/1    Lady-Raven/Ama      1         Normal/1
Commander-Fan/Nec     90          Normal/2    Lord_Terence/Pal    1         Normal/1
SlyvTheUnseen/Asn      1          Normal/1    Tymopheus/Bar       1         Normal/1
Kurisu/Sor             1          Normal/1

{Total: 102   Position: 19th    Deaths: 1}
Sorry Jr-Eye, but your many deaths couldn't comprehend the awesomeness of my necromancer.

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Sat Mar 10, 2012 8:50 pm
by Phlebiac
Thanks for the PM again, Hellwolf.

Work on the jewel for the paladin is going on slowly, but surely. Hopefully it'll be done by the end of the weekend. I am not sure yet, how much Goldfind I want to add in addition to the life.

Edit: I hope you don't mind that I copied your table to update my stats:

Code: Select all

No team name (yet!)
Name/Class          Level   Difficulty/Act    Name/Class        Level   Difficulty/Act
------------------------------------------    ----------------------------------------
Forrest/Dru          295          Normal/5    Jennifer/Ama      178         Normal/5
Conrad/Nec           273       Nightmare/1    Anton/Pal         139         Normal/5
Bessy/Asn            185          Normal/5    Grobby_III/Bar    204(293)    Normal/5
Cassandra/Sor        750       Nightmare/1

{Total: 2113   Position: 6th    Deaths: 4}
Edit #2:
Hopefully it'll be done by the end of the weekend.
What was I thinking. It just occured to me that I will need at least ten more Scrolls to finish the jewel. I will finish it on a weekend probably, but definitley not this one :D.

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Sun Mar 11, 2012 12:14 am
by Hellwolf_36
Lady-Raven the Amazon


I transfered all the items I could to her. I gave her from the Shared Stash:
  • One of my Arctic Fur armors
  • One of my Biggon's Bonnets
  • One of my Cub Scout rings for Bear charges and life
  • A 2 socket belt for 2 Tir Runes
  • A Leadcrow Short Crossbow
  • The Lord's Long Bow
  • A Pluckeye for my Mercenary
  • A Minor Healing CHOM spare
With these items and the assistance of the bear's mighty claws, I was able to clear Cold Plains, Den of Evil, the Caves at Cold Plains and claim the Stony Field WP.

The Amazon is now level 20 and just gained Magic Arrow and Critical Strike. I was mostly firing normal attacks and using my Lunar Spiked Club of Amplify Damage to battle the other monsters. Level 15 onward was mostly using Leadcrow with Fire Arrows to always hit monsters.

Code: Select all

Warriors of Harven

Name/Class          Level   Difficulty/Act    Name/Class        Level   Difficulty/Act
------------------------------------------    ----------------------------------------
Caretaker-Chibz/Dru    7          Normal/1    Lady-Raven/Ama     20         Normal/1
Commander-Fan/Nec     90          Normal/2    Lord_Terence/Pal    1         Normal/1
SlyvTheUnseen/Asn      1          Normal/1    Tymopheus/Bar       1         Normal/1
Kurisu/Sor             1          Normal/1

{Total: 121   Position: 19th    Deaths: 1}

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Sun Mar 11, 2012 12:23 pm
by Rahhja
Now that the author of this fantastic tournament is back and flexing his muscle it's time for me to defend my tournament ranking. 5 of the 7 characters have finished Act5 leaving just Walter and Esten. Wulfgar, Polgara, and Sturm run Suicide Sanctum with ease and has alot of fun doing it.

I need to get into Nightmare and see where I stand health-wise and resists so I can use up some of my backlog of scrolls smartly and not waste them.

Code: Select all

Literature Heroes O' Mine
Name/Class          Level   Difficulty/Act    Name/Class        Level   Difficulty/Act
------------------------------------------    ----------------------------------------
Esten/Assassin        341    Normal/5         Wulfgar/Barbarian   419      Normal/5
Sturm/Paladin         371    Normal/5         Catti-Brie/Amazon   276      Normal/5
Polgara/Sorceress     444    Normal/5         Llauron/Druid       296      Normal/5
Walter/Necromancer    161    Normal/5
{Total: 2269 deaths: 4}

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Sun Mar 11, 2012 1:28 pm
by Clersius
I think I'll just follow you around, Rahhja... you need another shadow, don't you? :mrgreen:

----------------

This is a rough overview of what's been going on in Camp RagTag. I had stupidly typed my update on the web page itself, rather than offline, and that was the one day in months when there was a power outage... :roll:
Sleepy the Amazon
Sleepy became a Destroyer at level 515, then went on to collect enough resources for 400 Zy-El Scrolls. She spent most of that time in WSK, as that is where the money is, but she also spent some time in the Insanities gaining some levels. By the time she was done with the Scroll-collection, she had broken 2500 levels. She plays the Insanities at p64.
Dopey the Sorceress
Next up was Dopey. She was given the same basic jewels that Sleepy received, minus the enhancements for damage - a 20/20 life jewel to put her around 4.5 million life, 1200% FHR, a few applications each of mana and max mana %, damage reduction, that sort of thing.

She also has become a Destroyer. Afterwards, she spent quite a bit of time in Suicide Sanctum, a little bit of time in Wayside of Woe, and no time in Orifice to Oblivion. I'm not yet skilled enough to take on Mini-Diablos with a Sorceress. I had gone through elaborate means with spreadsheet formulae and Al's Sorceress Skill Damage Sheets to figure out how many +Sorceress Skill Levels she should have, as well as finding the ideal hard-point settings for Thunderstorm, Fire Bolt, Frozen Orb, Charged Bolt, and Hydra, and then realized that Al had posted some level limits for some of her skills on the Wiki. At that point I became discouraged with my project and moved on to the Paladin. I think she was playing the Insanities at p32, but it might have been p16.
Doc the Paladin
Doc was fairly easy to get ready, as he only has Zeal, Fanaticism, Smite, and Vengeance as worrisome skills. The jewels bequeathed unto him were strikingly similar to Happy's, with the addition of 20/20 life to put him up near 4.5 million as well.

He made Destroyer quite easily, then spent some time in all three of the Insanities. I'm too scared of the Immortals to get into melee range with them with Energy Shield on the Sorceress, much less with a Paladin, so Doc kept his distance. Other than that, he was slicing and dicing and having a grand ole time! The two types of Sith Lords, as well as Tims and the entire family of Succubi were problematic in quantity, as they interrupt his swings quite a bit. The answer to that so far has been to Smite enough of them to death so that he can start Zealing again. He played the Act at p127, but I'm pretty sure I dropped him down to p64 in the Insanities just to be on the safe side. Many of the denizens of the Insanities seem to be flagged unleechable, which is a useless annoyance. Nothing in there other than Immortals is going to kill him, so what's the point? Just to make sure we know how to quaff potions every once in a while? :roll:
Sneezy the Druid
Finally, Sneezy the Druid took a turn. I thought that my plan for him was pretty straightforward, but he is turning out to be even more complicated than the Sorceress as far as skill-balancing is concerned. First, he geared up to be a melee master, doing near max physical damage while using Zy-El's Vengeance and Zy-El's Vice for some elemental damage. He also received jewels similar to Doc's and Happy's. Then I added Druid Skills to his Requiem until his 1-hard-point Armageddon was at max damage. Then he could pump up Hurricane to 100 hard skill points and be somewhat close to max damage with it as well. Then, at p127, he increased his Spirit Wolves until their damage was in the high 70k range, not too near the cap, but still doing loads of damage. Testing on various monsters in the Durance, Canyon of the Magi, and the opening scenes of Act V, their life seemed to be stable at that point as well. That was the plan, and it worked... until he stepped into Suicide Sanctum. I guess that normal monsters are not doing much damage at all, because the ones in SS are doing enough to *poof* wolves with one hit every time – both Spirit and Dire. Now I guess the plan is to increase Spirit Wolves until their life is stable in SS and hope that they do damage at that level. If not, pump them up again until they reach the next stable life level, and recheck the damage. If they get to 100 hard skill points, I'll have to start adding skill-specific charms for Spirit Wolves. The reason I'm not doing all of this with Dire Wolves is because of their corpse-eating damage-boosting skill. Very rarely will they do any physical damage both with and without that skill active, and I cannot rely on the skill being active, so I cannot rely on the Dire Wolves to actually be doing any damage at any given moment. If the Druid could Shapeshift without putting his life in mortal danger, he would not have to rely on wolves for damage at all, but that is not really an option, now is it? I hope I can find that magical skill level where wolves are super-awesome at p127, but I'm having some serious doubts about it at this point.

That was the gist of the update that I had formulated before the SC Rotation Tournament started. I'm going to take a few hours break from Rotation and fiddle around with Sneezy some more, see if I can't solve his problems.

Code: Select all

The RagTags

Name/Class          Level   Difficulty/Act    Name/Class        Level   Difficulty/Act
------------------------------------------    ----------------------------------------
Bashful/Assassin     216       Normal/5       Happy/Barbarian    728       Normal/5
Doc/Paladin          824       Normal/5       Sleepy/Amazon     2543       Normal/5
Dopey/Sorceress      830       Normal/5       Sneezy/Druid       328       Normal/5
Gumpy_III/Necro      236       Normal/5

{Total: 5705    Position: 4th    Deaths: 2} 

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Tue Mar 13, 2012 6:53 am
by Hellwolf_36
Lady-Raven the Amazon


I did what I did with my previous leveling session, but changed the players from 1 to 8. With the players8, I cleared the previous areas and killed Blood Raven at 30. I ended my run at 32.

All my spare points are eaten up, I mostly used them to get Critical Strike to 75% and my Magic Arrow up so it does more damage. It now surpasses my Fire Arrow.

I didn't really gain any new, useful items. The only good ones were a Rare Wand with +3 Skeleton and +2 Mastery which I plan to 2 os and put Dol-Gul into. I did refund my Cub Scout and Arctic Furs that I gave to my Amazon. I am saving them for the Druid. The Cub scout will last until he gets wolves.

After picking up 3 Elixirs, I created a Minor Master CHOM. The +4 all skills and +20 all stats is helping me out a lot. I also made a 3 socket Tall Charm with 5% life and mana steal to ensure I don't run out of mana. However, I have some trouble fighting Skeletons as I cannot steal from them. I also added +8 freeze to my Lord's Long Bow to make fighting foes easier. My next objective will be to get Multiple Shot and Dodge. Then get the Crafted Rings with my much needed procs.

Code: Select all

Warriors of Harven

Name/Class          Level   Difficulty/Act    Name/Class        Level   Difficulty/Act
------------------------------------------    ----------------------------------------
Caretaker-Chibz/Dru    7          Normal/1    Lady-Raven/Ama     32         Normal/1
Commander-Fan/Nec     90          Normal/2    Lord_Terence/Pal    1         Normal/1
SlyvTheUnseen/Asn      1          Normal/1    Tymopheus/Bar       1         Normal/1
Kurisu/Sor             1          Normal/1

{Total: 133   Position: 19th    Deaths: 1}

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Tue Mar 13, 2012 10:54 am
by Phlebiac
Clersius" wrote:
Sleepy the Amazon
Sleepy became a Destroyer at level 515, then went on to collect enough resources for 400 Zy-El Scrolls.
That is absolutely crazy man 8-O.

Creating them scrolls is so tedious. How long did it take you?

Edit: Another question. What do you think which stats are needed for the necro to make those mages viable?

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Wed Mar 14, 2012 10:01 am
by Clersius
Crazy for sure... but she wanted to get a good chunk outta the way so that she could take a break for a while, let everyone else play. I have honestly forgotten how high her earnings became, but I do remember that Happy gets 250M/hr, and Sleepy has better %EG and she clears faster. So she probably earns somewhere in the range of 450 to 550 M/hr, would be my guess. She made almost 5 billion gold just clearing Act V, though that is not much of a gauge of her efficiency.

[EDIT2: Not that it much matters to anyone else but me, but I was way off - Sleepy gathers over 1.9 billion gold per hour running ToD.]

As far as time creating the scrolls, her efficiency from the moment she took command from Happy was high enough to warrant the use of full Scroll creation, so it took her just shy of 2 minutes per scroll to make them. That means she spent 13 1/3 hours spinning hair into gold gold into Scrolls, though obviously not all at once. :D

Regardless of all that, it wasn't a marathon accomplishment. What the sentence that you quoted doesn't intimate is the fact that it occurred over the course of at least two weeks. A lot here, a little there, and a bit in between. :mrgreen:

As for the Necromancer, if you get his Raise Skeletal Mage and Skeleton Mastery as high as you can (preferably 300 or more), that's about all the stats you need to make Mages viable. I'm currently a few hours into Gumpy-III's assault on Mount Arreat. He has over 400 in those two skills, and while SS and WoW have so far not been cake walks (I've not quite figured out how to position the Mages so that they preserve their numbers), they are certainly doable with 350ish Mages. Basically, I'm going by what little information I was able to glean from Dapaba's posts in this thread, and Al's posts in the Master's thread. Is that what you meant? Do these answers help at all?

Good luck to you, sir!

ps - It occurs to me that you might have been referring to character stats, rather than Mage stats. That in turn brings to mind something else that Dapaba talked about, however briefly. He would teleport the mages where he wanted them to do damage, and then take the hits while they mowed things down. My Necromancer has the same life jewel that all of the Ragtags have, which gives him roughly 4.5 million life. That is enough to take a few hits, but if there are more than a couple of either kind of Sith Lords, or more than one Chimera, he has to back off. When he does, Sith Lords beat the crap outta the Mages, and in a hurry! Same with large packs of Chimeras, though just a few are fine. What I tend to do with Sith is to slowly retreat to a choke point like a bridge. That prevents both the Mages and the Sith from spreading out, creating a single point of contact from the Sith side, and 350 points of contact from the Mage side. I lose a lot fewer of them that way. I'm sure there are more tricks to learn, and I am keen to hear about your own experiences with the Mages!

[EDIT1]
---------------
Sneezy the Druid
Sneezy become a Destroyer at level 376, at which point he started testing Spirit Wolves one skill point at a time, finally settling on skill level 203. The wool-uffs do pretty good damage at that level, and their life is not too terrible. They are still semi-fragile, but at least they are not just cardboard cutouts. It doesn't look like it is going to get any better than that, so I'll take what I can get. Sneezy took to using his teleport boots to turn his 24 wolves into a point mass just like Necromancers do, focusing damage where he needed it focused, and that has helped a lot as well.

I am most keen to hear everyone else's approach to playing a Druid in the Insanity levels, as it surely seems that I am doing something wrong – I must be making this more difficult than it should be, right?

Sneezy had fashioned himself a nice Zy-El's Vengeance Artifact for the sweet elemental damages on it, but it swings so incredibly slowly, even with close to 1000% Increased Attack Speed. :roll: I want him to have access to a shield, so he will keep the Vengeance and the Zy-El's Defense Artifact on switch, but he will probably get more use out of the Trinity Demon Blade Bow that he made to supplement it. Both of the Artifact bows have much slower base weapon speed than the Blade Bow, so he avoided making one of those. Sadly, there were no Mega3/4 to any weapon scrolls to use on his bow, so he instead megaloaded a couple of jewels with min damage to get him close to the cap. We'll see if his bow fails to have a damage cap at all, like Sleepy's failed to have. If it does have a cap, he will remove a little dexterity BoCL at a time from his Requiem to keep it under control.

In the aftermath of this flurry of activity came a flurry of leveling, testing everything out. He managed to reach level 1399 in what seemed like the blink of an eye. Compared even to the Sorceress, it is a lot more work playing the Druid in SS, WoW, and OtO, but it is a ton of fun. :D It's truly astounding how quickly levels are acquired in the Insanities! Named Chimeras still give him 16 levels each, for crying out loud. That's... yep, insane!
Bashful the Assassin
It is difficult to drop a character that is finally doing relatively well, but Bashful wanted a turn as well. Unlike Sloth the Assassin, Bashful the Assassin was eager to get out there and make a name for herself on the slopes of Mount Arreat. First, however, she needed a good bit of prep work done.

Happily, her weapons were up to snuff, and needed no attention at all. Choosing weapons has been a real time-consuming process for most of the RagTags, in fact. She put in an order with Happy for new Zy-El's Stride boots, Zy-El's Vice gloves, and a Zy-El's Decorum chest armor. She also requested the standard 20/20 life jewel with FHR, %MF, Damage Reduction, and dual applications each of mana and maximum mana %. She stuck a Shard of Accuracy into a Narrow Charm for ITD, requested a Zy-El's Marker with the Knockback removed, and a jewel with Open Wounds applied to it, which jewel she planned to pair with the Marker.

Where she deviated from the normal plan was in asking for 210% Mana Leech (one application) and 1500% Life Leech (ten applications) to be added onto her Open Wounds jewel. Flash forward a few hours: it turns out that 1500% Life Leech is barely good enough for Normal Insanities with life in the millions. If I had it to do over, I would have foregone any Life Leech until I could put at least 50 applications of it on a jewel (7500%), if not more. Even in Normal, 1500% is not enough to counter the poison after several hits by Mini Mauls.

With those trinkets fashioned by the Happy Barbarian, Bashful turned her attention to her skillset. She used all of the cube scrolls she had, raising her Requiem to +126 Assassin Skill Levels. She then spent an eternity clicking together 32 Cube Locks, then using them to add +127 All Skills to her belt. This brought her 82-hard-point Blade Shield up to 76k. She maxed out her Charged Bolt Sentry (409 total points) so that it did 32k damage per bolt, and maxed out her Wake of Fire so that it did 48k damage per wave. Her Venom shows over 5 million damage over 4 seconds on the skill screen, and over 6 million applied damage on the LCS. Either way, it is monstrous.

She was ready to hit the slopes, the deadliest ski-bunny Arreat had ever seen. She did the opposite of what most of her contemporaries had done... she played through the act at p127 until she got to the Throne of Destruction, at which point she avoided the entire mess of Witches by Burst of Speeding her way to Baal's Minions. She became Destroyer at level 304.

Done with normalcy, she decided to brave the Insanities... and apart from the Amazon, she was by far the easiest character to play in there. Monsters simply melt under the triple-pointed assault of traps, Blade Shield, and Crushing-Blow-augmented-Venom. On her first-ever trip through SS, WoW, and OtO, she gained a total of 270 levels, and that was with a big goose-egg worth of Chimeras. That's right, not a single bloody Chimera showed up in WoW at all. Cowards! There were two packs of Immortals in OtO, all commingling in the same room. This is where she discovered her only offensive weakness – she has nary a point of Magic Damage on her person. She may need to remedy that someday, but then again, it seems that it would be a lot more efficient to simply restart and clear those areas out again rather than spend dozens of hours worrying about 0.5% of the monster population... I'm sure Nightmare and Hell will show me the error of my theory. :P
Gumpy_III the Necromancer
Finally and at last, it was time for Grumps to redeem himself in my eyes. Taking a look at his kit, it was evident that he would need to rebuild it from nearly the ground up (he held onto his amulet and his belt). Or rather, that one of his comrades would need to do so, as he didn't have access to the full range of crafting resources that they did. His requiem had already been fashioned months ago, so all he had to do was toss the Helm of Fierce Wool-uffs in favour of the more traditional Diadem of Glorious Goodness.

He perused the list of goodies available and put in his rather tall order: Zy El's Vice, Stride, Idea x 2, Decorum, Marker, Ransom, and Deceit Artifacts. As well, he requested the standard 20/20 life jewel with FHR, DR, FBR, %MF, and five applications each of mana and max mana %. Hours later, his order came in and he could start adding skills to the various pieces.

He put all of the common +Nec skills cube scrolls on his Requiem, as that is the only place they can go. He brought it up to +50 and will leave it open to receive further commons. From the Decorum he removed all other class skills, leaving only Necromancer skills. To this he could then add uncommon +Nec skills scrolls, and he did just that, raising the total to +43. The gloves he left as +All Skills, and to this he can add +All skills scrolls. Again, he followed up preparation with action, raising the Vice's +All Skills to a healthy +70. All total, he has +455 to his maxed Summon Skeletal Mage, Skeleton Mastery, Poison Nova, Bone Spear, and Bone Armor, and +356 to all of his 1-point skills.

To his Vice Vambraces, he added a slew of FCR scrolls to enable him to spam his summons or his Bone Spear, or whatever he wanted to spam. A slew in this case turned out to be exactly 175%, which was perfect for every circumstance he encountered.

Ready to try out his new digs, he barreled out of the gates of Harrogath at p127, waded into the first group of druidic vine-casters he stumbled across, and started spamming Poison Nova. They succumbed rapidly, and before long he had a massive army of Mages over 300 strong. His mana pool with the 5/5 jewel is permanently full, even spamming Mages or Poison Nova, which he does whenever he possibly can. :twisted:

He did Quests and Waypoints, and the various group of monsters here and there that looked ripe and juicy, ready for plucking. He also ducked into each of Suicide Sanctum, Wayside of Woe and Orifice to Oblivion as he happened across them, and started learning how to be a real Necromancer. Here are the two top-priority essentials of Necro-hood that I've learned so far. Never. Move. Without. Teleporting. That's the big one. Only slightly less important, though, and a little more subtle to pick up on, is: If you are losing Mages, then you aren't teleporting enough! Seriously, try applying that principle, and just see if it doesn't cause an audible *click* somewhere inside your head. Mages cast instantaneously upon landing from a teleport. There is no lag, no delay of any kind that I can tell. So if you are getting mobbed from Chimeras or Sith Lords of either kind, or anything else that can possibly hurt you or the Mages, back up every half-second if you have to. Just a little way, keep the target in missile range, but out of melee range. The Mages will do the rest. Your first (and possibly only) priority is to ensure their survival, and thereby your own. That should be an alien notion to most people who have used mercs before. Ensuring the survival of a merc will get you killed. Maybe not yet, but soon if you are still doing it. Guaranteed. Ensuring the survival of level 450 Skeletal Mages has the exact opposite effect. :mrgreenlaughing:

The only other piece of advice about Mages that comes to mind is a pretty obvious tidbit: use Lower Resists liberally. They really get off on that. :D Doubling their kill time when you are getting a level per kill is... helpful... to say the least!

For me, the ideal number of mages for harder areas has been 400, but that could change as I get better at using Teleport to control attrition. However, the damage that 400 Mages do is fast enough to keep me from getting antsy, even if I never lost another one.

He became a Destroyer at around level 730, or 750, or something like that. One more run through SS, WoW, and OtO brought him up to level 1190.

That brings the team to this point, with all of them having finished Normal and, apart from Happy, ready to slam through Nightmare. Happy lacks his life jewel and any Artifacts, and I am going to go ahead and ditch his stupidly-slow Colossus Swords and replace them with Cuisinart Finery Phase Blades. Phase Blades are just too incredible for him to waste any more time with anything else. Playing Lust really brought that point home for me. :)

Unfortunately, Happy's neediness raises some slight problems. The gold supply for the team is dwindling and the crafted charm supply has been entirely used up (thanks a lot, Gumpy_III!). That means about 300-400 million gold just for the charms, plus a healthy reserve for what QL promises will be lean times ahead in Nightmare mode. Time for Sleepy to come out of hibernation and do some of that pilot s**t slaughter the baddies for some cold, hard cash.

Code: Select all

The RagTags

Name/Class          Level   Difficulty/Act    Name/Class        Level   Difficulty/Act
------------------------------------------    ----------------------------------------
Bashful/Assassin    1045       Normal/5       Happy/Barbarian    728       Normal/5
Doc/Paladin          824       Normal/5       Sleepy/Amazon     2543       Normal/5
Dopey/Sorceress      830       Normal/5       Sneezy/Druid      1399       Normal/5
Gumpy_III/Necro     1190       Normal/5

{Total: 8559    Position: 3rd    Deaths: 2} 

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Wed Mar 14, 2012 7:45 pm
by Rahhja
My god man.....6000 levels since your last update?

I think Eastern Sun is calling my name....

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Sun Mar 18, 2012 2:03 am
by Hellwolf_36
Phlebiac" wrote:
Clersius" wrote:
Sleepy the Amazon
Sleepy became a Destroyer at level 515, then went on to collect enough resources for 400 Zy-El Scrolls.
That is absolutely crazy man 8-O.

Creating them scrolls is so tedious. How long did it take you?

Edit: Another question. What do you think which stats are needed for the necro to make those mages viable?
It is best to not question the excess of scrolls. I did to another guy and I got a "time out" and immortalized on Hans' signature.

As for mages, max out the Skeleton Mastery, make as many mages as you can maintain without wondering too far off, . Finally, make sure you always have teleport charges so you can use them to destroy harder foes with little effort. Spread out only helps in the easy areas.

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Sun Mar 18, 2012 3:39 am
by Clersius
Please, question away! I've tried to be as absolutely transparent as possible when it comes to this very subject. Because it is such a tedious process to make Scrolls, and because they are so central to making any headway in this mod, I would like everyone to be talking about how they make them, how long it takes them, how many they have, how many they think they'll need, and most importantly, how to streamline the process and make it as efficient as possible. To this end, I've spent pages upon pages detailing my experiences with the above questions/perusals, so much so that I am pretty sure most people don't even read my posts anymore, if they ever did in the first place. That is quite all right, however, as I write them for people who might just possibly glean something from them in the future, for people who actually want to get through this tedious part as quickly as they can by gathering together all of the knowledge on the subject on which they can get their hands.

I do, however, disagree with the notion that even 400 is an "excess of scrolls," as those and a lot more will be consumed before the RagTag's journey comes to an end. :twisted: I think there are less than 50 left of that 400, and the team has done zero work on buffing up their elemental damages.

I wish you all good luck in your endeavors, and if I can be of any assistance, I'd love to be. As has been stated in this thread, time and again, by much more respected persons than Clersius, playing in a Hardcore Septathlon is not a tournament against each other, but a tournament played with each other's support! I therefore encourage us to be bolstered by each other's accomplishments rather than feeling downtrodden by them. :)

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Sun Mar 18, 2012 3:07 pm
by Al-T
I'll bring you all back into perspective.

400 Full Zy-El scrolls will give you a chance of staying alive at Players 127 in the "normal" insanity levels and maybe for a while in the Nightmare "insanities" but you will need a lot more for Hell...trust me ;) .

As for collecting that amount of scrolls you should read more carefully what Clersius has done in his previous exploits and garnering of materials..e.g. high gold find jewels coupled with an awesome character with carefully placed skill points and attention to a balance between defence/attack/damage/resistances...it's all there in black and white (or blue yellow, gold and a bit of green thrown in for good luck :P).

I will also reiterate what Clerisus has said about this being a "competition". It is for the "novelty" aspect but as with Phlebiac's original intentions it is more a "personal challenge" to test ourselves and try to master this mod, something that could be done by various methods but after 10 years of playing it still eludes me :x . With all the various methods of crafting and the more recent introduction of Treasure Cards, it is possible to make a godly character but there will always be that bit more "damage reduction", "defence", "x to y elemental damage", "absorptions" etc., etc., etc., that you need.

Having said all that....it looks like Clersius has "thrown the Gauntlet directly in my face" so it is time for me to get back to this and kick some a** :P

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Sun Mar 18, 2012 7:47 pm
by Clersius
Oops... someone woke up Papa Bear... 8-O

This is my last posting in Normal, and my last chance to put forth a showing in 2nd place before Al goes ahead and finishes the tourney!

Welcome back, Mr. Al-Tisaus, and it is wonderful to see you again. :mrgreen:

----------------------

After Sleepy had gathered the resources for, and then created, another 50 Scrolls, she filled the coffers with gold and then went back to sleep.
Happy the Barbarian
Happy made himself a pair of Vice Vambraces, a pair of Stride Mirrored Boots, a Decorum, and a Marker small charm. He replaced his Colossus Swords with Phase Blades (which put a permanent grin on his face... and mine!). He then fashioned a 20/20 life jewel with 255% Magic Resistance on it, stuck it into a FRW charm, and went out to test his mettle against the denizens of SS, WoW, and OtO.

Smooth like butter. Took him very little time to clear all three of them out and make almost 500 levels in the process. There were dozens of Chimeras in WoW, including one pack of Champions, and all together they made for a nice run of levels for him. Interestingly enough, they either never once landed a blow on Happy, or he has some sort of damage mitigation that none of the others have. For the rest of the team, a hit from a Chimera will eventually be strong enough to take out roughly 60% of their 4.5-5 million life, which is somewhere around 2.7-3 million damage. That never happened to Happy, and he was neck-deep in them for much longer periods of time than the others. He does have much, much higher defense than anyone else, but as far as I am aware, defense does not include a mitigation factor. Does it? He has the same 240% Damage Reduction that everyone else does, as well, so I can't figure out what the difference is. :ponder: Maybe he really did just get lucky and never received a solid blow from a single one of them.

Well, now that that is all settled, there is nothing holding the RagTags back from delving into the unknowns of Nightmare Difficulty, so that's what they'll do! Happy will lead the charge... “Once more unto the breach, my friends!” he screams, and dives into the alter-dimensional wormhole leading once more to Akara and the rogue scouts.

Code: Select all

The RagTags

Name/Class          Level   Difficulty/Act    Name/Class        Level   Difficulty/Act
------------------------------------------    ----------------------------------------
Bashful/Assassin    1045       Normal/5       Happy/Barbarian   1222       Normal/5
Doc/Paladin          824       Normal/5       Sleepy/Amazon     2607       Normal/5
Dopey/Sorceress      830       Normal/5       Sneezy/Druid      1399       Normal/5
Gumpy_III/Necro     1190       Normal/5

{Total: 9117    Position: 2nd    Deaths: 2} 

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Tue Mar 20, 2012 12:01 am
by Hellwolf_36
Al-T" wrote:I will also reiterate what Clerisus has said about this being a "competition". It is for the "novelty" aspect but as with Phlebiac's original intentions it is more a "personal challenge" to test ourselves and try to master this mod, something that could be done by various methods but after 10 years of playing it still eludes me . With all the various methods of crafting and the more recent introduction of Treasure Cards, it is possible to make a godly character but there will always be that bit more "damage reduction", "defence", "x to y elemental damage", "absorptions" etc., etc., etc., that you need.
To tell you the truth, the only thing challenging about this tourney is the Hardcore modifier. The only other "hard" tournament I have been in was the No Equipment tourney that JrEye hosted. I came in 3rd but was winning for 3 weeks.

What makes this tournament a tad bit easier is you can use all 7 characters in tandem to share items between each other. But the player will determine how easy or difficult the 7 characters REALLY are.

I myself have learned how to start very easily with sorcerers (Anybody that has attacks that ignore defenses and block rates for damages) over warriors (people who need Attack Rating and Weapon damage abilities to cause damage). I start off everyone but the Barbarian, Paladin, and Amazon this way. Yes, I do use the Druid Elemental spells.

After awhile, it is about hoarding items to further gain benefit. But ultimately you are doing the following on all 7:
  • A craft belt with life and mana per level and +127 all skills. You utilize Cube scrolls, Zy-el Scrolls and Cube Locks.
  • A jewel to add the 85k damages to your physical attacks. Factoring in what you currently have and your %ed at the same time.
  • A personalized weapon to destroy your foes with. Be it Zy-el or Crafted. Zy-el artifacts just reduce the work you need to do. You can make a "zy-el artifact clone" using Cube Scrolls, Craft Jewels and stuff.
  • Zy-el Armors or Runewords that supplement if you dont need specific ones. But of the zy-el armors, at least the Diadem is required
  • Maybe a Mega Master CHOM or 2 for the EG and MF and 2 Mega Master Healing to compensate the losses.
  • Some method of getting 595 Resist all (factoring in the -500 resist all in Hell), some way of getting your max resist to 95% AND 50% absorption to the elements. Damage and Magic Damage reduction as a set number is still an influence.
But it's HOW you get to that point that REALLY defines the challenges. Lots of things can happen on the road. You could have what happened to me and get murdered by Dark Lancers or you could just flat out succeed on your first try.

My strategy for this tourney is to do one character at a time based on what I find. I play through that character, slay Andariel and assess my goodies. Whatever I feel I enough items for, I start that character. The necromancer I felt was the easiest for me to do because I did him twice before. The amazon was next because I got that kick ass Lord's Long Bow, which I later applied Piercing Attack, some damage increase modifiers and +8 Freeze target with Cube Scrolls. It now outranks the damage potential of the Nightmare class weapons. I'll probably do the Sorceress next and spam my mighty "Crossbow on Steroids spell" (Firebolt) to Charged Bolt and use my Puppy Drool ring to level up quickly.

Re: My hardcore Challenge - Unique Of-a-Kind

Posted: Tue Mar 20, 2012 10:05 pm
by Al-T
Getting back to the "We Hate Everyone" team I had to check each of them just to see where I was with them it has been so long since they had an outing. It appears that everyone apart from my Necromancer and Paladin have finished Act 2 so I guess I will forge on with them next.

I also gained a few levels for each of them, especially my Sorceress, as she is now level 3702. I guess I did a bunch of WoE runs with her at some point but it's been so long I can't remember (either that or senility is setting in). So, Clersius, it looks like your stay in 2nd place was short-lived, sorry, although I imagine we will alternate for a while as you journey through Nightmare and I through Hell.

Code: Select all

We Hate Everyone

Name/Class               Level       Difficulty/Act      Name/Class             Level      Difficulty/Act
---------------------------------------------------      ------------------------------------------------
Get_Hans/Assassin         1031               Hell/3      Get_JrEye/Barbarian     1020              Hell/3
Get_Away/Paladin          1038               Hell/3      Get_Phlebiac/Amazon     1034              Hell/3
Get_This/Sorceress        3702               Hell/3      Get_Clersius/Druid      1016              Hell/3
Get_Dapaba/Necromancer    465                Hell/3     

{Total 9306    Position 2nd    Deaths 9}
Happy Zy-Elling everyone :)
-----------------------------

[EDIT]
Get_Away (Paladin)


This guy's best friends in Act 2 were not the usual Zeal + Fanaticism but for large mobs he used Conversion on a bunch then either ran past them while they smashed each other (particularly effective on Dark Shapes in Duriels chamber) or attacked the non-converted with Zeal and Conviction. For big hitpoint monsters, superuniques etc., it was a case of Smite followed by Conviction + Vengeance. The Paladin really has everything in his armoury he needs so I find it strange that other players find him so difficult. I know Phlebiac just isn't a fan (I used to be the same) but ignoring that and getting to really know him, he is awesome.

Having said that, this guy still needs some improvements. I should change his torso from "Oath" to a "Decorum", his boots from "Word" to a pair of "Stride", get more dual-leech and maybe look at replacing his weapon with a "Vengeance". I'll leave the weapon until last as the others are more of a priority. So now I may either do some Meph/WoE runs in normal with my Sorc to get him this gear or finish Act 2 with my Necromancer first. Gained a couple of levels but not enough to be worthy of a table update apart from showing my Paladin in Act 3 now and no pics taken as I am attempting to get through Hell as fast as I can safely.

Now for my Necromancer to complete Act II.

Happy Zy-Elling folks :)

[EDIT 2]
Get_Dapaba (Necromancer)


I was a little concerned that this guy being the lowest level of the team might struggle but my fears were soon put to rest after summoning just 50 mages and using teleport to good effect (a) to get places quickly and (b) to focus on individual monsters. This was comfortable to say the least.

The only annoying consequence of playing in Act 2 was....

Drognan: "I find your lack of faith disturbing".

Get_Dapaba: "Faith? I am a Necromancer. Master of the undead summons. Faith is my version of blasphemy."

Drognan: <No Answer>

On to Act 3........