Evolution Tournament Series - Chapter Three!
Posted: Sat Apr 16, 2011 8:52 am
EVOLUTION SERIES – CHAPTER THREE!
This is the 3rd in a series of mini-tournaments which will increase in difficulty as your character “evolves” and will eventually become a major as scores will be carried forward to each subsequent chapter!
RULES
Please read the entire ruleset carefully before beginning. You are responsible for knowing all rules. It’s straightforward, but infractions may result in points deductions or disqualification. Any use of 3rd party map-revealing software, h@cks, editors and use of the -Act switch is not allowed.
Character. Continue with your registered character from previous chapters. New players may enter the tournament but must create a new character, any you choose is fine apart from a Paladin “summoner” but must be SC only. Register before beginning and always use the Current Zy-El Patch.
NB: New players entering, in order that they are not too disadvantaged by having no carry forward score, can use a CF score of <lowest CF score of existing players> / 2. Alternatively you may play “catch-up” with no penalty by playing all of Chapters One and Two before starting this one but must adhere to their rules. This should give new entrants a bit of a chance.
Multiplay. No multiplay allowed. This is a single player tournament only.
Skill/Stat reallocation is NOT allowed.
Skill Restrictions. No skill restrictions apart from Paladins who are not allowed to summon in any shape or form and no matter the source of the summons (CtC, Charges etc). The “Conversion” skill is allowed as it is not technically a summoning skill.
Rerunning. Rerunning areas is fine. As your character and the tournament both evolve so shall the rules and we will make a ruling on returning to previous difficulties when we get to that stage. That means at least 2 Chapters before that happens.
Shared Stash. New entrants must start with a new empty stash (both shared and personal). You can dump any items into Shared/Personal Stash pages. You will need to and want to do so in order to “evolve”. See below. Existing players continue with their stashes from previous chapters.
Equipment. Chapter Three sees your accumulated knowledge and experience reap real benefits and takes place in Act 3 Normal mode. At the beginning of this Act you can use white items which will include runewords but any runewords you make must be <= your character level. Whether you actually use them is up to you but you must be able to equip all runewords that you make. No making an “Oath of <char>” before you are level 255 for example. You may also use items with “magical” properties (i.e. blue items), rare items (yellow) and newly discovered crafted items (orange). As in previous chapters, any other items may be stored for future use but you can NOT equip them. This restriction stays in place until you find the Gibdin and Lam Esen’s Tome, at which point you discover the secrets of Major Charms of Making (Major CHoMs). On killing the Council in Travincal you figure out how to use Mega Charms of Making (Mega CHoMs). You may now equip these in addition to minor & album posters, white, blue rare and crafted items.
Note on Crafted Items: You are allowed all forms of crafted items i.e. own crafts, Trinity Demon recipes but Megaloading is NOT allowed.
Mercs. No restrictions on hiring and firing. The same item restrictions apply to mercs as to your character at all times.
Recipes. Any recipes that use items that are not in the equipment list must not be used to modify gear you find, gamble or are using (see the exception for downgrading immediately below).
Downgrading. Downgrade recipes can be used to make an item that this chapter allows the use of. Any other downgraded items must be stored in your stash.
Death. All deaths count and will incur a 0.005% reduction in your Evolution Modifier (EM).
SCORING
CFT: Carried forward total. This is the total score carried forward from Chapter Two.
CRF: 1st crafted item equipped = 500 pts. (You must be using it to score).
MAJ: 1st Major CHoM quipped = 1500 pts. (Must be equipped after finding the Gibdin and Lam Esen’s Tome but before advancing to Act 4. You must be using it to score. Any made after this can be used but do not score).
Meg: 1st Mega CHoM made = 3000 pts. (Must be made after killing the Council but before advancing to Act 4 and can only be a Mega CHoM. Any Mega CHoMs made after this can be used but do not score. Whether you use Mega CHoMs or not is up to you).
AC: Act Completion results in an award of 5000 pts.
EM: Each death in Act 3 will result in a 0.005% penalty.
TOTAL: Total points = CFT +CRF + MAJ + MEG + AC * EM
NB: A Perfect Score will allow you to add 0.005% to your Evolution Modifier for Chapter 4.
******************************
Tournament is Active For Players Who Have Finished Chapter 2! Register and Begin Any Time. Tournament Ends — When No Updates Have Been Made in 30 Days or All Entrants Have Completed Act 3 or 90 Days From The Day You Start Chapter 3.....Then It Will Be On To Chapter 4!
Good luck, everyone! — Al & Hans.
******************************
Chapter 3 Optional Side Quest– “Mephisto’s Treasure Hunt”
There has been another "Alignment of The Trillion Cubes" causing disruption and chaos to your universe....read on.
AIM
Collect as many Treasure Cards as you can in 1 run of all 3 levels of the Durance of Hate. Treasure Cards collected before this do not count, so please store them on a different stash page.
RULES
(1) The cosmic imbalance caused by the "Alignment of The Trillion Cubes" has this time fallen on the side of “Law” and means you have been transported to Act 3 on a different Plane of existence. In this Plane, you have 1 run to do a full clear of the Durance of Hate (All 3 levels).
(2) Death does not count. “Law” is on your side.
(3) Players X setting of your choice.
(4) Collect as many Treasure Cards as you can find. Other drops may be collected but do not score.
(5) Equipment from Chapter 1 to 3 inclusive is allowed.
(6) Restrictions. You must already have killed Mephisto before attempting this quest and are not allowed to progress to Act 4 and come back to do this. If you go to Act 4 before attempting this, then you can not do this side-quest.
SCORING
(1) Players X factor:
8 - add .001 to your EM
16 - add .002 to your EM
32 - add .003 to your EM
64 - add .004 to your EM
127 - add .005 to your EM
(2) Levels gained factor:
Multiply your levels gained by .0001 and add this total to your EM.
(3) Treasure Cards:
Each 2 of a Kind = 50pts
Each 2 Pairs = 100pts
Each 3 of a Kind = 250 pts
Each 4 of a Kind = 500 pts
Each Full House = 1000 pts
Each 5 of a Kind = 1500 pts
Each 6 of a Kind = 2000 pts
Each 7 of a Kind = 5000 pts
N.B. Any combination of suits for the above is allowed. Having matching pairs, 2 of a Kind or Unique 3s and 4s etc., don't give any better score. To factor this in would have made the scoring too complex.
Completing this side quest also gives you access to Treasure Cards for Act 4. If you don't complete this quest you can not use Treasure Cards in Act 4.
Good luck, everyone! — Al & Hans.
This is the 3rd in a series of mini-tournaments which will increase in difficulty as your character “evolves” and will eventually become a major as scores will be carried forward to each subsequent chapter!
RULES
Please read the entire ruleset carefully before beginning. You are responsible for knowing all rules. It’s straightforward, but infractions may result in points deductions or disqualification. Any use of 3rd party map-revealing software, h@cks, editors and use of the -Act switch is not allowed.
Character. Continue with your registered character from previous chapters. New players may enter the tournament but must create a new character, any you choose is fine apart from a Paladin “summoner” but must be SC only. Register before beginning and always use the Current Zy-El Patch.
NB: New players entering, in order that they are not too disadvantaged by having no carry forward score, can use a CF score of <lowest CF score of existing players> / 2. Alternatively you may play “catch-up” with no penalty by playing all of Chapters One and Two before starting this one but must adhere to their rules. This should give new entrants a bit of a chance.
Multiplay. No multiplay allowed. This is a single player tournament only.
Skill/Stat reallocation is NOT allowed.
Skill Restrictions. No skill restrictions apart from Paladins who are not allowed to summon in any shape or form and no matter the source of the summons (CtC, Charges etc). The “Conversion” skill is allowed as it is not technically a summoning skill.
Rerunning. Rerunning areas is fine. As your character and the tournament both evolve so shall the rules and we will make a ruling on returning to previous difficulties when we get to that stage. That means at least 2 Chapters before that happens.
Shared Stash. New entrants must start with a new empty stash (both shared and personal). You can dump any items into Shared/Personal Stash pages. You will need to and want to do so in order to “evolve”. See below. Existing players continue with their stashes from previous chapters.
Equipment. Chapter Three sees your accumulated knowledge and experience reap real benefits and takes place in Act 3 Normal mode. At the beginning of this Act you can use white items which will include runewords but any runewords you make must be <= your character level. Whether you actually use them is up to you but you must be able to equip all runewords that you make. No making an “Oath of <char>” before you are level 255 for example. You may also use items with “magical” properties (i.e. blue items), rare items (yellow) and newly discovered crafted items (orange). As in previous chapters, any other items may be stored for future use but you can NOT equip them. This restriction stays in place until you find the Gibdin and Lam Esen’s Tome, at which point you discover the secrets of Major Charms of Making (Major CHoMs). On killing the Council in Travincal you figure out how to use Mega Charms of Making (Mega CHoMs). You may now equip these in addition to minor & album posters, white, blue rare and crafted items.
Note on Crafted Items: You are allowed all forms of crafted items i.e. own crafts, Trinity Demon recipes but Megaloading is NOT allowed.
Mercs. No restrictions on hiring and firing. The same item restrictions apply to mercs as to your character at all times.
Recipes. Any recipes that use items that are not in the equipment list must not be used to modify gear you find, gamble or are using (see the exception for downgrading immediately below).
Downgrading. Downgrade recipes can be used to make an item that this chapter allows the use of. Any other downgraded items must be stored in your stash.
Death. All deaths count and will incur a 0.005% reduction in your Evolution Modifier (EM).
SCORING
CFT: Carried forward total. This is the total score carried forward from Chapter Two.
CRF: 1st crafted item equipped = 500 pts. (You must be using it to score).
MAJ: 1st Major CHoM quipped = 1500 pts. (Must be equipped after finding the Gibdin and Lam Esen’s Tome but before advancing to Act 4. You must be using it to score. Any made after this can be used but do not score).
Meg: 1st Mega CHoM made = 3000 pts. (Must be made after killing the Council but before advancing to Act 4 and can only be a Mega CHoM. Any Mega CHoMs made after this can be used but do not score. Whether you use Mega CHoMs or not is up to you).
AC: Act Completion results in an award of 5000 pts.
EM: Each death in Act 3 will result in a 0.005% penalty.
TOTAL: Total points = CFT +CRF + MAJ + MEG + AC * EM
NB: A Perfect Score will allow you to add 0.005% to your Evolution Modifier for Chapter 4.
******************************
Tournament is Active For Players Who Have Finished Chapter 2! Register and Begin Any Time. Tournament Ends — When No Updates Have Been Made in 30 Days or All Entrants Have Completed Act 3 or 90 Days From The Day You Start Chapter 3.....Then It Will Be On To Chapter 4!
Good luck, everyone! — Al & Hans.
******************************
Chapter 3 Optional Side Quest– “Mephisto’s Treasure Hunt”
There has been another "Alignment of The Trillion Cubes" causing disruption and chaos to your universe....read on.
AIM
Collect as many Treasure Cards as you can in 1 run of all 3 levels of the Durance of Hate. Treasure Cards collected before this do not count, so please store them on a different stash page.
RULES
(1) The cosmic imbalance caused by the "Alignment of The Trillion Cubes" has this time fallen on the side of “Law” and means you have been transported to Act 3 on a different Plane of existence. In this Plane, you have 1 run to do a full clear of the Durance of Hate (All 3 levels).
(2) Death does not count. “Law” is on your side.
(3) Players X setting of your choice.
(4) Collect as many Treasure Cards as you can find. Other drops may be collected but do not score.
(5) Equipment from Chapter 1 to 3 inclusive is allowed.
(6) Restrictions. You must already have killed Mephisto before attempting this quest and are not allowed to progress to Act 4 and come back to do this. If you go to Act 4 before attempting this, then you can not do this side-quest.
SCORING
(1) Players X factor:
8 - add .001 to your EM
16 - add .002 to your EM
32 - add .003 to your EM
64 - add .004 to your EM
127 - add .005 to your EM
(2) Levels gained factor:
Multiply your levels gained by .0001 and add this total to your EM.
(3) Treasure Cards:
Each 2 of a Kind = 50pts
Each 2 Pairs = 100pts
Each 3 of a Kind = 250 pts
Each 4 of a Kind = 500 pts
Each Full House = 1000 pts
Each 5 of a Kind = 1500 pts
Each 6 of a Kind = 2000 pts
Each 7 of a Kind = 5000 pts
N.B. Any combination of suits for the above is allowed. Having matching pairs, 2 of a Kind or Unique 3s and 4s etc., don't give any better score. To factor this in would have made the scoring too complex.
Completing this side quest also gives you access to Treasure Cards for Act 4. If you don't complete this quest you can not use Treasure Cards in Act 4.
Good luck, everyone! — Al & Hans.