Evolution Tournament Series - Chapter Five!
Posted: Wed Apr 16, 2014 8:35 am
EVOLUTION SERIES – CHAPTER FIVE!
This is the 5th in a series of mini-tournaments which will increase in difficulty as your character “evolves” and will eventually become a major as scores will be carried forward to each subsequent chapter!
RULES
Please read the entire ruleset carefully before beginning. You are responsible for knowing all rules. It’s straightforward, but infractions may result in points deductions or disqualification. Any use of 3rd party map-revealing software, h@cks, editors and use of the -Act switch is not allowed.
Character. Continue with your registered character from previous chapters. New players may enter the tournament but must create a new character, any you choose is fine apart from a Paladin “summoner” but must be SC only. Register before beginning and always use the Current Zy-El Patch.
NB: New players entering, in order that they are not too disadvantaged by having no carry forward score, can use a CF score of <lowest CF score of existing players> / 2. Alternatively , you can play “catch-up” in Chapters One, Two, Three and Four with no penalty but must adhere to their rules. This should give new entrants a bit of a chance.
Multiplay. No multiplay allowed. This is a single player tournament only.
Skill/Stat reallocation is NOT allowed.
Skill Restrictions. No skill restrictions apart from Paladins who are not allowed to summon in any shape or form and no matter the source of the summons (CtC, Charges etc). The “Conversion” skill is allowed as it is not technically a summoning skill.
Rerunning. Rerunning areas is fine. As your character and the tournament both evolve so shall the rules and we will make a ruling on returning to previous difficulties when we get to that stage. That means at least 1 Chapter before that happens.
Shared Stash. New entrants must start with a new empty stash (both shared and personal). You can dump any items into Shared/Personal Stash pages. You will need to and want to do so in order to “evolve”. See below. Existing players continue with their stashes from previous chapters.
Equipment. Chapter Five sees your “evolution” hit a brick wall and takes place in Act 5 Normal mode. At the beginning of this Act you can use white items which will include runewords but any runewords you make must be <= your character level. Whether you actually use them is up to you but you must be able to equip all runewords that you make. No making an “Oath of <char>” before you are level 255 for example. You may also use items with “magical” properties (i.e. blue items), rare items (yellow), crafted items (orange), set items (green) and unique items (gold). One exception to this however, you still haven’t made the discovery of Zy-El Artifacts. Zy-El Artifacts may NOT be used. As in previous chapters, any other items may be stored for future use but you can NOT equip them. Anything not named in this list can NOT be used.
For players who have completed the Act 3 “Mephisto’s Treasure Hunt” quest, you may also use Treasure Cards to create items but these items are bound by the restrictions for this Chapter.
Note on Crafted Items: You are allowed all forms of crafted items i.e. own crafts, Trinity Demon recipes and if you completed the Act 3 side-quest successfully and are lucky enough...Treasure Card outputs but Megaloading is NOT allowed.
Recipes. Any recipes that use items that are not in the equipment list must not be used to modify gear you find, gamble or are using (see the exception for downgrading immediately below).
Downgrading. Downgrade recipes can be used to make an item that this chapter allows the use of. Any other downgraded items must be stored in your stash.
Mercs. No restrictions on hiring and firing. The same item restrictions apply to mercs as to your character at all times.
Death. All deaths count and will incur a 0.005% reduction in your Evolution Modifier (EM),
SCORING
CFT: Carried forward total. This is the total score carried forward from Chapter Four.
SHENK: Kill Shenk 3 times progressively at Players 8/16/32 = 50/150/300 pts. You must clear all the way from Harrogath. No waypoints can be used. 1-shot-deal per. Players X setting. Die and your attempt is over for that setting.
ANYA: Rescue Anya at Players 32 = 1500 pts. 1-shot-deal. Die and you can not claim the points.
BAAL: Kill Baal 3 times progressively at Players 8/16/32 settings = 250/750/2000 pts. 1-shot-deal per. Players X setting. Die and your attempt is over for that setting. You must start each attempt at the Players X setting all the way from the Worldstone Level 2 Waypoint.
AC: Act Completion results in an award of 5000 pts.
EM: Each death in Act 5 will result in a 0.005% penalty.
TOTAL: Total points = CFT + SHENK +ANYA + BAAL + AC * EM
NB: A Perfect Score will allow you to add 0.005% to your Evolution Modifier for Chapter 6.
******************************
This Chapter is now active! Start Your Engines!
Good luck, everyone! — Al & Hans.
Tip: Don't activate the Killing Grounds Waypoint unless you want to give yourself more work in the side-quest (see below).
******************************
Chapter 5 Optional Side Quest #1 – “Narrow-Minded Nilathak” - Authors Hellwolf_36 & Al-T.
There has been another "Alignment of The Trillion Cubes" causing disruption and chaos to your universe....read on.
AIM
The cosmic imbalance caused by the "Alignment of The Trillion Cubes" has this time fallen on the side of “Chaos” and means that Nilathak has been resurrected and is getting away with his Betrayal again. But now, he has utilized the power of Narrow Charms and his new form to create unspeakable horrors in his temple. Your objective is to slay this revived Nilathak and take as many Narrow Charms as you can to "cleanse" this place of his evil once and for all.
RULES
(1) You get a One shot-deal running from the start of The Matrix to The Halls of Vaught culminating in slaying the betrayer. If you have activated the Killing Grounds Waypoint you will not have access to the portal so you must run back up to the Matrix first before descending again (you may clear and collect as you go). Collect as many narrow charms (any quality) as you can find. You fail the quest if you perish during the run and will get no EM bonuses (even if you have any Narrow Charms on death). The charms may be kept.
(2) Character/Merc gear must be runeword items only with the exception of charms, rings, amulet and a crafted belt for you and your merc if you wish to use these instead of a runeword variant and can not be changed once you enter The Matrix to start the side-quest.
(3) Players setting must be a minimum of 8 (higher settings give no advantage) when you enter The Matrix.
(4) You must have already killed Baal and completed all Act 5 quests prior to starting this side quest.
SCORING
Award yourself....
***.001 to EM for every normal (white) Narrow charm dropped
***.005 to EM for every magic (blue) Narrow charm dropped
***.0075 to EM for every rare (yellow) Narrow charm dropped
***.010 to EM for every unique (gold) Narrow charm dropped
***********************************************
Chapter 5 Optional Side Quest #2 – “Hell Hath Frozen Over” - Author Al-T.
There has been another "Alignment of The Trillion Cubes" causing disruption and chaos to your universe....read on.
AIM
The cosmic imbalance caused by the "Alignment of The Trillion Cubes" has once more fallen on the side of “Chaos” and means that you are stripped of some of your best defence mechanisms i.e. the “cannot be frozen” ability and the “half-freeze” ability. Your rewards for successful completion/failure however are aligned on the side of “Balance”...success will be rewarded but failure will be punished (see scoring below) .
RULES
(1) Starting from The Ancients Way waypoint, you get a One shot-deal clearing the entire area of The Ancients Way (full clear) before entering and clearing the entire area of The Icy Cellar (full clear) and must remove all items that have the “cannot be frozen” and “half-freeze” properties prior to starting i.e. remove them in town before starting. These can be replaced by items of your choice but can only be items that are allowed in the rules for this side quest (see 2 below)which also includes the rest of the tournament item restrictions at this point (e.g. no megaloaded items etc) and do not have either “cannot be frozen” or “half freeze” abilities.
(2) Character/Merc gear must be runeword items only with the exception of charms, rings, amulet and a crafted belt for you and your merc if you wish to use these instead of a runeword variant and cannot be changed once you enter The Ancients Way. The rest of the chapter item restrictions also apply. To reiterate the main restriction theme, none of these items are allowed “cannot be frozen” or “half-freeze” properties.
(3) Players setting must be a minimum of 8 which must be set in town before going to the Ancients Way waypoint and cannot be changed for the entirety of the challenge.
(4) You must have already killed Baal and completed all Act 5 quests and have access to the Ancients Way waypoint prior to starting this side quest.
(5) Death. Your first death results in failure and you must deduct the appropriate amount from your EM based upon the Players X setting you had been using. You may not attempt this side-quest again. It is a 1-shot deal.
SCORING
Award yourself....
***0.010 to EM for successful completion at Players 8
***0.020 to EM for successful completion at Players 16
***0.050 to EM for successful completion at Players 32
***0.075 to EM for successful completion at Players 64
***0.100 to EM for successful completion at Players 127
Deduct....
***0.010 from EM for failure at Players 8
***0.020 from EM for failure at Players 16
***0.050 from EM for failure at Players 32
***0.075 from EM for failure at Players 64
***0.100 from EM for failure at Players 127
The rewards are high for success in this challenge but then, so are the penalties for failure! Let’s see how brave you are...
Good luck, everyone! — Al.
This is the 5th in a series of mini-tournaments which will increase in difficulty as your character “evolves” and will eventually become a major as scores will be carried forward to each subsequent chapter!
RULES
Please read the entire ruleset carefully before beginning. You are responsible for knowing all rules. It’s straightforward, but infractions may result in points deductions or disqualification. Any use of 3rd party map-revealing software, h@cks, editors and use of the -Act switch is not allowed.
Character. Continue with your registered character from previous chapters. New players may enter the tournament but must create a new character, any you choose is fine apart from a Paladin “summoner” but must be SC only. Register before beginning and always use the Current Zy-El Patch.
NB: New players entering, in order that they are not too disadvantaged by having no carry forward score, can use a CF score of <lowest CF score of existing players> / 2. Alternatively , you can play “catch-up” in Chapters One, Two, Three and Four with no penalty but must adhere to their rules. This should give new entrants a bit of a chance.
Multiplay. No multiplay allowed. This is a single player tournament only.
Skill/Stat reallocation is NOT allowed.
Skill Restrictions. No skill restrictions apart from Paladins who are not allowed to summon in any shape or form and no matter the source of the summons (CtC, Charges etc). The “Conversion” skill is allowed as it is not technically a summoning skill.
Rerunning. Rerunning areas is fine. As your character and the tournament both evolve so shall the rules and we will make a ruling on returning to previous difficulties when we get to that stage. That means at least 1 Chapter before that happens.
Shared Stash. New entrants must start with a new empty stash (both shared and personal). You can dump any items into Shared/Personal Stash pages. You will need to and want to do so in order to “evolve”. See below. Existing players continue with their stashes from previous chapters.
Equipment. Chapter Five sees your “evolution” hit a brick wall and takes place in Act 5 Normal mode. At the beginning of this Act you can use white items which will include runewords but any runewords you make must be <= your character level. Whether you actually use them is up to you but you must be able to equip all runewords that you make. No making an “Oath of <char>” before you are level 255 for example. You may also use items with “magical” properties (i.e. blue items), rare items (yellow), crafted items (orange), set items (green) and unique items (gold). One exception to this however, you still haven’t made the discovery of Zy-El Artifacts. Zy-El Artifacts may NOT be used. As in previous chapters, any other items may be stored for future use but you can NOT equip them. Anything not named in this list can NOT be used.
For players who have completed the Act 3 “Mephisto’s Treasure Hunt” quest, you may also use Treasure Cards to create items but these items are bound by the restrictions for this Chapter.
Note on Crafted Items: You are allowed all forms of crafted items i.e. own crafts, Trinity Demon recipes and if you completed the Act 3 side-quest successfully and are lucky enough...Treasure Card outputs but Megaloading is NOT allowed.
Recipes. Any recipes that use items that are not in the equipment list must not be used to modify gear you find, gamble or are using (see the exception for downgrading immediately below).
Downgrading. Downgrade recipes can be used to make an item that this chapter allows the use of. Any other downgraded items must be stored in your stash.
Mercs. No restrictions on hiring and firing. The same item restrictions apply to mercs as to your character at all times.
Death. All deaths count and will incur a 0.005% reduction in your Evolution Modifier (EM),
SCORING
CFT: Carried forward total. This is the total score carried forward from Chapter Four.
SHENK: Kill Shenk 3 times progressively at Players 8/16/32 = 50/150/300 pts. You must clear all the way from Harrogath. No waypoints can be used. 1-shot-deal per. Players X setting. Die and your attempt is over for that setting.
ANYA: Rescue Anya at Players 32 = 1500 pts. 1-shot-deal. Die and you can not claim the points.
BAAL: Kill Baal 3 times progressively at Players 8/16/32 settings = 250/750/2000 pts. 1-shot-deal per. Players X setting. Die and your attempt is over for that setting. You must start each attempt at the Players X setting all the way from the Worldstone Level 2 Waypoint.
AC: Act Completion results in an award of 5000 pts.
EM: Each death in Act 5 will result in a 0.005% penalty.
TOTAL: Total points = CFT + SHENK +ANYA + BAAL + AC * EM
NB: A Perfect Score will allow you to add 0.005% to your Evolution Modifier for Chapter 6.
******************************
This Chapter is now active! Start Your Engines!
Good luck, everyone! — Al & Hans.
Tip: Don't activate the Killing Grounds Waypoint unless you want to give yourself more work in the side-quest (see below).
******************************
Chapter 5 Optional Side Quest #1 – “Narrow-Minded Nilathak” - Authors Hellwolf_36 & Al-T.
There has been another "Alignment of The Trillion Cubes" causing disruption and chaos to your universe....read on.
AIM
The cosmic imbalance caused by the "Alignment of The Trillion Cubes" has this time fallen on the side of “Chaos” and means that Nilathak has been resurrected and is getting away with his Betrayal again. But now, he has utilized the power of Narrow Charms and his new form to create unspeakable horrors in his temple. Your objective is to slay this revived Nilathak and take as many Narrow Charms as you can to "cleanse" this place of his evil once and for all.
RULES
(1) You get a One shot-deal running from the start of The Matrix to The Halls of Vaught culminating in slaying the betrayer. If you have activated the Killing Grounds Waypoint you will not have access to the portal so you must run back up to the Matrix first before descending again (you may clear and collect as you go). Collect as many narrow charms (any quality) as you can find. You fail the quest if you perish during the run and will get no EM bonuses (even if you have any Narrow Charms on death). The charms may be kept.
(2) Character/Merc gear must be runeword items only with the exception of charms, rings, amulet and a crafted belt for you and your merc if you wish to use these instead of a runeword variant and can not be changed once you enter The Matrix to start the side-quest.
(3) Players setting must be a minimum of 8 (higher settings give no advantage) when you enter The Matrix.
(4) You must have already killed Baal and completed all Act 5 quests prior to starting this side quest.
SCORING
Award yourself....
***.001 to EM for every normal (white) Narrow charm dropped
***.005 to EM for every magic (blue) Narrow charm dropped
***.0075 to EM for every rare (yellow) Narrow charm dropped
***.010 to EM for every unique (gold) Narrow charm dropped
***********************************************
Chapter 5 Optional Side Quest #2 – “Hell Hath Frozen Over” - Author Al-T.
There has been another "Alignment of The Trillion Cubes" causing disruption and chaos to your universe....read on.
AIM
The cosmic imbalance caused by the "Alignment of The Trillion Cubes" has once more fallen on the side of “Chaos” and means that you are stripped of some of your best defence mechanisms i.e. the “cannot be frozen” ability and the “half-freeze” ability. Your rewards for successful completion/failure however are aligned on the side of “Balance”...success will be rewarded but failure will be punished (see scoring below) .
RULES
(1) Starting from The Ancients Way waypoint, you get a One shot-deal clearing the entire area of The Ancients Way (full clear) before entering and clearing the entire area of The Icy Cellar (full clear) and must remove all items that have the “cannot be frozen” and “half-freeze” properties prior to starting i.e. remove them in town before starting. These can be replaced by items of your choice but can only be items that are allowed in the rules for this side quest (see 2 below)which also includes the rest of the tournament item restrictions at this point (e.g. no megaloaded items etc) and do not have either “cannot be frozen” or “half freeze” abilities.
(2) Character/Merc gear must be runeword items only with the exception of charms, rings, amulet and a crafted belt for you and your merc if you wish to use these instead of a runeword variant and cannot be changed once you enter The Ancients Way. The rest of the chapter item restrictions also apply. To reiterate the main restriction theme, none of these items are allowed “cannot be frozen” or “half-freeze” properties.
(3) Players setting must be a minimum of 8 which must be set in town before going to the Ancients Way waypoint and cannot be changed for the entirety of the challenge.
(4) You must have already killed Baal and completed all Act 5 quests and have access to the Ancients Way waypoint prior to starting this side quest.
(5) Death. Your first death results in failure and you must deduct the appropriate amount from your EM based upon the Players X setting you had been using. You may not attempt this side-quest again. It is a 1-shot deal.
SCORING
Award yourself....
***0.010 to EM for successful completion at Players 8
***0.020 to EM for successful completion at Players 16
***0.050 to EM for successful completion at Players 32
***0.075 to EM for successful completion at Players 64
***0.100 to EM for successful completion at Players 127
Deduct....
***0.010 from EM for failure at Players 8
***0.020 from EM for failure at Players 16
***0.050 from EM for failure at Players 32
***0.075 from EM for failure at Players 64
***0.100 from EM for failure at Players 127
The rewards are high for success in this challenge but then, so are the penalties for failure! Let’s see how brave you are...
Good luck, everyone! — Al.