Xon, you are doing great! A really nice start.
As for the Assassin, I am personally going to use traps for at least all of Act I, and probably most of Act II. Near the end of Act II I will start building up her melee skills and make the transition. They will still be useful here and there, however, so she won't give up on them entirely.
Nice ring Raahja! And yep, that surely is a crappy Gigantor... *comfort*
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Pride the Amazon
Pride killed a bunch of monsters to get herself up to level 40, at which point she held her breath and made a
Hydra Ring. I guess the breath-holding worked, as it was low enough for her to use!
With the ring, 532 life, and 260-1000 damage, she did what she had all but promised herself she would never do... she entered The Cave Level Two. Sadly, it worked out exactly as I expected that it would. The Hydras were kicking major booty, even at p16, but so were the Black Rogues. She roused a whole clan of those bad-ass beotches, which chased her down and eventually took her out. She managed to eliminate at least 8 in the process, and the Hydras that were left in the wake of her death took out four more, but it was all for nought. Ah well... you do something that stupid, you expect to pay the price! Onward to...
Sloth the Assassin
With a yawn of disenthusiasm, Sloth emerged from her chambers to take up the task left by her sister's untimely death. She listlessly pawed through the stash, seeking anything that might make her start in the war as effortless as possible.
She found a bunch of quad charms with poison damage and small amounts of elemental damage on them, and used a few cube scrolls to make a few more. Besides those items, the only thing of any use that Pride had passed on were enough resources to make a ChoM, and enough non-gold resources to make several ChoMs. Oh yeah, and a level 20 small charm with charges of Fire Golem on it.
Out she went with enough damage to kill everything in Blood Moor with two hits. Unfortunately, she could not hit most of it, and her 55 life meant that she could not stand around for too long trying to hit them. Regardless, she flew through the first 10 levels, at which point she started using Psychic Hammer. This worked out well, and she was through the Den of Evil by level 14. A Mana Regeneration shrine is a wonderful thing for a low-level, no-mana, psychic-hammer-throwing Assassin.
At level 15 she made herself a Healer ChoM and went up to p4 in Blood Moor, p2 in the Den. She did these two areas until level 21, at which point she made a second Healer ChoM. She debated about whether or not to use the Fire Golem charm, and decided to hold off until she actually needed it.
Sloth kept plodding along, level by level. She moved out to Cold Plains at p4, then Burial Grounds at p1. She knew that Pizza Heads and Rock Golems would have too much life for Psychic Hammer to take down efficiently if the players setting was any higher. However, she saw no Mush Heads at all, and the Rock Golems went down with one shot, so she bumped it back up to p4, cleared the rest of Cold Plains with ease, and decided to try Stony Field at p4. Amazingly, her rogue friend (the cold version, no less) was still alive through her clearing of Stony Field! In the last corner of the field, Sloth set p127 to pop a chest, as she always does to pop chests, but then forgot to set it back to p4...
The group of Pickled Peckers who lived in that corner saw their chance and charged her en masse. She was mowing them down with little absentminded flicks of her wrist, too lazy to move back when they got close. At p4, the last two or three would not hurt her enough to even notice before she obliterated them, as well. At p127, though, all it took was a hit each from the three of them, and it was lights out.
She made it to level 31. She has 433 life, 221 mana, and her Psychic-hammer does 1370 average damage at skill level 26 (24 hard, 2 from her Katar).
It has not taken me all that long to get out of the super-cautious approach to playing, has it? Not only is that a little sad, it's also really scary. I need that caution to play the HC tourney! I had better get a grip on myself.
Let's be honest, Sloth was really looking forward to taking a break, to having a little dirt nap to break the monotony of crushing the minions of Hell with her mind. She was more than happy to let someone else have a chance and do some of the work. Onward
again to...
Avarice the Necromancer
The previous two unexpected deaths have left the larder all but bare. Not even enough gold to make a ChoM at level 15. Avarice scrounged together a few charms with +6 life on them, shopped for a while to get a few basic pieces of gear, and left town little more prepared than a brand-spanking-new-stash character would have done.
The first scare of his life came about ¾ths of a second after he left the gates. I suddenly remembered that the setting was still at p127 from Sloth's moronic death! Avarice ducked back through the gates, set p1, and reset the game to ensure that no monsters spawned with mega-life.
He started using skeletons at level 5. He sank 10 hard points into the skill over the next 10 levels and wielded a +2 wand to get 12 skeletons total. They are so incredibly weak without Mastery, it is almost not worth using them. However, since reaching level 20, they are slowly, skill point by skill point, becoming more useful.
He is currently level 25 and has put 6 points into Mastery so far. Besides putting a single hard point into any other useful skills that arise over the next 35 levels, he will devote all of his new points to Skeleton Mastery. At level 60, he will start building up his Skeletal Mage army.
Truthfully, Avarice is an accident waiting to happen, so to speak. He is wandering around Blood Moor, Cold Plains, and the Burial Grounds with 138 life at p16.
At least it's not p127, right?
He has been getting lots of loot, true to his name, and now has enough gold to buy the Elixirs for a ChoM. As well, he had an Elixir drop from Bishibosh and two scroll drops for “X gem to elixir.” Tomorrow he will be able to make two ChoMs – a Healer and a Finder. Or maybe a Shield. He is Avarice, though, so probably a Finder.
Good luck to everyone in all of your Zy-Elling Adventures!
Code: Select all
Name Class Level Deaths
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Pride Amazon 40 1
Sloth Assassin 31 1
Avarice Necromancer 25 0
Lust Barbarian 1 0
Wrath Paladin 1 0
Gluttony Sorceress 1 0
Envy Druid 1 0
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Deaths: 2 Levels: 100 Multiplier: 9.998 Score: 999.800