Bugs and/or Balacing Problems
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- Paladin
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Re: Bugs and/or Balacing Problems
love the mod!
but as i said before i dont know what happened but the set embossed plate isnt a bug for me anymore....
Edit: hmmmm seems to be a bug with god and satan's judgement on some sets and uniques like the unique shako and subzero set i think its mostly on elite items thocuz some of the sets i have req an elite item and wont let me get the set item when i use satan's judgement. o ya set rune bow doesnt have a name so i can complete set without it
but as i said before i dont know what happened but the set embossed plate isnt a bug for me anymore....
Edit: hmmmm seems to be a bug with god and satan's judgement on some sets and uniques like the unique shako and subzero set i think its mostly on elite items thocuz some of the sets i have req an elite item and wont let me get the set item when i use satan's judgement. o ya set rune bow doesnt have a name so i can complete set without it
Last edited by Krw-Subzero on Tue Jun 03, 2003 2:25 am, edited 1 time in total.
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- Arch-Angel
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Re: Bugs and/or Balacing Problems
there are two embossed plates (set items) . one of them needs to be fixed . .
edit: make sure the item is identified before you cube it .
edit: make sure the item is identified before you cube it .
Last edited by ChaoticDeath on Tue Jun 03, 2003 2:27 am, edited 1 time in total.
-A strong man doesn't need to read the future, he makes his own.
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- Paladin
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Re: Bugs and/or Balacing Problems
i have...... but it still dont work
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- Arch-Angel
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Re: Bugs and/or Balacing Problems
dont know why.. the cube recipie is right. are you a high enough level to make the item?
-A strong man doesn't need to read the future, he makes his own.
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- Paladin
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Re: Bugs and/or Balacing Problems
Well my sorc is lvl 244........
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- Arch-Angel
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Re: Bugs and/or Balacing Problems
That should be enough . But my sorc doesnt have any problems with the Judgement stones, like yours does. That is very strange.
-A strong man doesn't need to read the future, he makes his own.
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- Champion of the Light
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Re: Bugs and/or Balacing Problems
Well before you nerf the Poison blast spell, ill try a sorc based on it. If it is too powerful, you will know about it.
PS: How much HP do dark ones have!?? lol!!
PS: How much HP do dark ones have!?? lol!!
"I feel like I'm diagonally parked in a parallel universe" - Chib, Infoceptor Forums
The 1.10 Editorial
The 1.10 Editorial
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Re: Bugs and/or Balacing Problems
this mod is god it rymes
so u got a host for a sever
so u got a host for a sever
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- Paladin
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Re: Bugs and/or Balacing Problems
well here in about a month or two im planning on buying a new CPU so i might host a server also
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Re: Bugs and/or Balacing Problems
im a monthh i be gettin a new comp so
:edit:
Oh ya do u think we can get the mana burn or mana steal off dury cuase i died about 20 times cuase i was outa mana with my lil sorc but yet i killed meph (4 lvls later) with out dien and i was standing right by him
:edit:
Oh ya do u think we can get the mana burn or mana steal off dury cuase i died about 20 times cuase i was outa mana with my lil sorc but yet i killed meph (4 lvls later) with out dien and i was standing right by him
Last edited by dafox on Tue Jun 03, 2003 10:33 pm, edited 1 time in total.
Re: Bugs and/or Balacing Problems
I like your mod a lot
But, i belive you should increase the monsters damage/hit point in general for alteast act1 to act3 (normal). This is so far i have tested at the moment. Going to play act4 tomorrow
But, i belive you should increase the monsters damage/hit point in general for alteast act1 to act3 (normal). This is so far i have tested at the moment. Going to play act4 tomorrow
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- Champion of the Light
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Re: Bugs and/or Balacing Problems
I've noticed that when I wear gear that adds to life and I leave and create another game, I have to heal up. Dunno why it's doing that. Also, I've been doing a lot of circlet gambling and nearly all of them that add to a skill tree adds to the Druid skill tree. Dunno why it's doing that, either.
Hey so I'm gonna back up my characters and try out the new version, but if you see this can you tell us if our old characters will work? (ie. did you change some of the existing items we might be wearing...)
Hey so I'm gonna back up my characters and try out the new version, but if you see this can you tell us if our old characters will work? (ie. did you change some of the existing items we might be wearing...)
Dough, the stuff that buys my beer
Ray, the guy who buys my beer
Me, the guy who drinks my beer
Far = a long way to the john
So, I'll have another beer
La--I'll have another beer
Tea? No thanks, I'm drinking beer...
-Homer Simpson
Ray, the guy who buys my beer
Me, the guy who drinks my beer
Far = a long way to the john
So, I'll have another beer
La--I'll have another beer
Tea? No thanks, I'm drinking beer...
-Homer Simpson
Re: Bugs and/or Balacing Problems
I had no problem with running the new version with my old character.
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- Arch-Angel
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Re: Bugs and/or Balacing Problems
yes. the new version DOES NOT require you to make a new character. You may continue playing with the one from your previous version.
@Krw-Subzero: I found your item. You are an Alpha Helm (Druid Only) .
@Krw-Subzero: I found your item. You are an Alpha Helm (Druid Only) .
-A strong man doesn't need to read the future, he makes his own.
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- Champion of the Light
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- Location: Running around outside of Lut Gholein, sqashing scorpions
Re: Bugs and/or Balacing Problems
I think there's a bug with chain lightning. I can't tell if it's just a display bug (not showing it chaining when it does--monsters will die without being touched), or if it isn't chaining (firing chain into a pack of monsters and it doesn't chain at all). Is there a % to set somewhere to control the chance to chain?
I do confess that I don't like the missile for chain lightning and lightning. It's a neat idea but it only looks cool when it's actually chaining--when you fire it, it kind of looks like you're firing a bunch of little missles really fast...
I do confess that I don't like the missile for chain lightning and lightning. It's a neat idea but it only looks cool when it's actually chaining--when you fire it, it kind of looks like you're firing a bunch of little missles really fast...
Dough, the stuff that buys my beer
Ray, the guy who buys my beer
Me, the guy who drinks my beer
Far = a long way to the john
So, I'll have another beer
La--I'll have another beer
Tea? No thanks, I'm drinking beer...
-Homer Simpson
Ray, the guy who buys my beer
Me, the guy who drinks my beer
Far = a long way to the john
So, I'll have another beer
La--I'll have another beer
Tea? No thanks, I'm drinking beer...
-Homer Simpson
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- Joined: Sat Jul 13, 2002 2:11 am
Re: Bugs and/or Balacing Problems
A little misunderstanding with parents has disabled me to do extensive testing but here it goes what i've seen
Sorc skill bonuses on items have vierd color coding like +1 toFire Star
This may not be mod issue, dunno. But paladin running anim is like 2x faster than it should be!
That's it for now. Will try to find some more
Sorc skill bonuses on items have vierd color coding like +1 toFire Star
This may not be mod issue, dunno. But paladin running anim is like 2x faster than it should be!
That's it for now. Will try to find some more
All your mind shall belong to us!
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Re: Bugs and/or Balacing Problems
man cd mod has been great even though i have barely been able to play i love it still..almost as much as i would love a child..
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Re: Bugs and/or Balacing Problems
[quote=Ssergit";p="103203"]
I think there's a bug with chain lightning. I can't tell if it's just a display bug (not showing it chaining when it does--monsters will die without being touched), or if it isn't chaining (firing chain into a pack of monsters and it doesn't chain at all). Is there a % to set somewhere to control the chance to chain?
I do confess that I don't like the missile for chain lightning and lightning. It's a neat idea but it only looks cool when it's actually chaining--when you fire it, it kind of looks like you're firing a bunch of little missles really fast...
[/quote]
The chain is a bug with D2 and not just with my mod. No clue on how to fix that .
[quote=MasterMind";p="103261"]
A little misunderstanding with parents has disabled me to do extensive testing but here it goes what i've seen
Sorc skill bonuses on items have vierd color coding like +1 toFire Star
This may not be mod issue, dunno. But paladin running anim is like 2x faster than it should be!
That's it for now. Will try to find some more
[/quote]
All classes running speed and walking speed has been increased. Also the amount of life and mana they get per level, and their mana regen rate. And the sorc skill thing has already been posted, its not a bug, to me it just adds color and looks kool.
[quote=running_penguin";p="103267"]
man cd mod has been great even though i have barely been able to play i love it still..almost as much as i would love a child..
[/quote]
Good to know that you like the mod .
NOTE: From here on, continue the discussion with the patch 1.2a. Thank you .
I think there's a bug with chain lightning. I can't tell if it's just a display bug (not showing it chaining when it does--monsters will die without being touched), or if it isn't chaining (firing chain into a pack of monsters and it doesn't chain at all). Is there a % to set somewhere to control the chance to chain?
I do confess that I don't like the missile for chain lightning and lightning. It's a neat idea but it only looks cool when it's actually chaining--when you fire it, it kind of looks like you're firing a bunch of little missles really fast...
[/quote]
The chain is a bug with D2 and not just with my mod. No clue on how to fix that .
[quote=MasterMind";p="103261"]
A little misunderstanding with parents has disabled me to do extensive testing but here it goes what i've seen
Sorc skill bonuses on items have vierd color coding like +1 toFire Star
This may not be mod issue, dunno. But paladin running anim is like 2x faster than it should be!
That's it for now. Will try to find some more
[/quote]
All classes running speed and walking speed has been increased. Also the amount of life and mana they get per level, and their mana regen rate. And the sorc skill thing has already been posted, its not a bug, to me it just adds color and looks kool.
[quote=running_penguin";p="103267"]
man cd mod has been great even though i have barely been able to play i love it still..almost as much as i would love a child..
[/quote]
Good to know that you like the mod .
NOTE: From here on, continue the discussion with the patch 1.2a. Thank you .
-A strong man doesn't need to read the future, he makes his own.
-
- Champion of the Light
- Posts: 360
- Joined: Thu Mar 06, 2003 5:29 pm
- Location: Running around outside of Lut Gholein, sqashing scorpions
Re: Bugs and/or Balacing Problems
For some reason, a lot of the sorc skills appear to do less damage than they would in normal D2, and this mod is a lot harder at higher difficulties. Hydra, for example, does something like 800 damage at 30/30 (from memory, I could be wrong), whereas I do believe it would be 1.3k in 'Vanilla.' After having my sorc reach higher levels/difficulties, I think that the rest of the sorc skills should be higher damaging, like Frostburn! It still did a lot of dmg for a level 1 skill but it seems to me that the other skills should do comparable damage at high levels. Where a Barb can simply get another weapon, the Sorc has to rely on her skill points for more damage...
Dough, the stuff that buys my beer
Ray, the guy who buys my beer
Me, the guy who drinks my beer
Far = a long way to the john
So, I'll have another beer
La--I'll have another beer
Tea? No thanks, I'm drinking beer...
-Homer Simpson
Ray, the guy who buys my beer
Me, the guy who drinks my beer
Far = a long way to the john
So, I'll have another beer
La--I'll have another beer
Tea? No thanks, I'm drinking beer...
-Homer Simpson
-
- Champion of the Light
- Posts: 433
- Joined: Mon Jun 10, 2002 9:20 pm
- Location: Ontario
Re: Bugs and/or Balacing Problems
In addition to that, is hardcore even plausible?
I started a sorceress... got to level 10 and got slaughtered.
I think it is far too easy to get killed be even tiny monsters, like fallen!
It was very dissapointing that i can get killed so easily.
Also melee sorc are VERY difficult to play. You get swarmed far to easily and mana drops so fast its insane. I dont know how you could increase their effectiveness though.
I started a sorceress... got to level 10 and got slaughtered.
I think it is far too easy to get killed be even tiny monsters, like fallen!
It was very dissapointing that i can get killed so easily.
Also melee sorc are VERY difficult to play. You get swarmed far to easily and mana drops so fast its insane. I dont know how you could increase their effectiveness though.
"I feel like I'm diagonally parked in a parallel universe" - Chib, Infoceptor Forums
The 1.10 Editorial
The 1.10 Editorial
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- Arch-Angel
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Re: Bugs and/or Balacing Problems
So bring Forstburn back to the way it was, and up the damage of everything else?
edit: All all sorc skills dmg, I meant .
edit: All all sorc skills dmg, I meant .
Last edited by ChaoticDeath on Thu Jun 05, 2003 8:53 pm, edited 1 time in total.
-A strong man doesn't need to read the future, he makes his own.
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- Paladin
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Re: Bugs and/or Balacing Problems
i say we make all 3 of the best spells be completely different, like one would be a nova, another would be an orb blast, and the last a chainlightning of some sort...
OT: the tempature shot up from +5 to +35 today(celcius) and so due to the painstacingly hot tempature and gorgeous sun, im going to have to go and get that tan... but dont worry, ill be back soon
OT: the tempature shot up from +5 to +35 today(celcius) and so due to the painstacingly hot tempature and gorgeous sun, im going to have to go and get that tan... but dont worry, ill be back soon
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Re: Bugs and/or Balacing Problems
[18:19] <Rhonlore> Assetion Failure
[18:19] <Rhonlore> Location : D2Game\SKILLS\SkillItemEffect.cpp, Line # 169
[18:19] <Rhonlore> Expression : Item assigned a skill effect, but the skill should not do effects
yummy crash, could be related to the belt :
Erock's Belt of Curses
It has modifier:
127% chance to cast level 31 attack on striking.
relation? I sure think so
[18:19] <Rhonlore> Location : D2Game\SKILLS\SkillItemEffect.cpp, Line # 169
[18:19] <Rhonlore> Expression : Item assigned a skill effect, but the skill should not do effects
yummy crash, could be related to the belt :
Erock's Belt of Curses
It has modifier:
127% chance to cast level 31 attack on striking.
relation? I sure think so
"I feel like I'm diagonally parked in a parallel universe" - Chib, Infoceptor Forums
The 1.10 Editorial
The 1.10 Editorial
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- Champion of the Light
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Suggestions
The reward from Akara should be changed to an elemental ring. jUst a thought
Reduce Enemy HP, they are far too difficult to kill. Globally reduce it... even in normal!
Elemental Rings for gamble... price 50,000 - 60,000
Reduce Enemy HP, they are far too difficult to kill. Globally reduce it... even in normal!
Elemental Rings for gamble... price 50,000 - 60,000
Last edited by Rhonlore on Fri Jun 06, 2003 1:29 am, edited 2 times in total.
"I feel like I'm diagonally parked in a parallel universe" - Chib, Infoceptor Forums
The 1.10 Editorial
The 1.10 Editorial
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- Paladin
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Re: Bugs and/or Balacing Problems
[quote=ChaoticDeath";p="103168"]
@Krw-Subzero: I found your item. You are an Alpha Helm (Druid Only) .[/quote]
hehehe ive got it..... but thx for telling me and i like the helm ill need to make a druid next but ive done all this mfing and still havent found none of the subzero's freeze set..... and since my sorc cant make them from satan's judgement im kinda wondering if anyone has a piece
@Krw-Subzero: I found your item. You are an Alpha Helm (Druid Only) .[/quote]
hehehe ive got it..... but thx for telling me and i like the helm ill need to make a druid next but ive done all this mfing and still havent found none of the subzero's freeze set..... and since my sorc cant make them from satan's judgement im kinda wondering if anyone has a piece