ideas/suggestions?

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ChaoticDeath
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ideas/suggestions?

Post by ChaoticDeath » Tue Jul 01, 2003 11:54 pm

I need ideas/suggestions for the next patch.... Anybody got some? If so, post them here please!
-A strong man doesn't need to read the future, he makes his own.

Lit
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Re: ideas/suggestions?

Post by Lit » Wed Jul 02, 2003 3:29 am

1. runewords. u should try to get in as many as possible
2. Crafted large and grand charms should get better mods then crafted small charms
3. hell is still pretty easy
4. more super unique items, particluar of the class specific and armour varity
5.fix mercenarys if possible
6. revamp or remove particularly usless sets such as the kingdom ones (imho)
7. skill changes for other classes besides sorceress.
8. increase stash/cube/inventory space if possible. i have about 10 mules.


also i always wondered if it would be possible to make another difficulty after hell. Is that information hardcoded or just really hard to change/create?

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kingpin
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Re: ideas/suggestions?

Post by kingpin » Wed Jul 02, 2003 4:03 am

I would say fix the mercenarys problem would be the major fix for next version. Don't do anything else before this is fixed, please ;)

I know you are waiting for skill changes for other classes besides sorceress before 1.10. But, this one is what i'm waiting for most.

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aboutblank
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Re: ideas/suggestions?

Post by aboutblank » Wed Jul 02, 2003 6:24 am

For my part, I would add more randomness to the crafted rings recepies. you always know what you get, and you can get thousand of rings, so rerolling to get one wouldnt be so hard, and we couldnt get exactly whats needed in one shot.


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noir [CD]
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Re: ideas/suggestions?

Post by noir [CD] » Wed Jul 02, 2003 12:28 pm

make them more like the craft recipies in vanilla lod. 10% dual leech is far too much :/
And most of all what really sucks is everything and all of us....

chloe - lvl 108 hardcore assassin

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aboutblank
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Re: ideas/suggestions?

Post by aboutblank » Wed Jul 02, 2003 3:22 pm

380 faster cast rate too :roll:
Well actually 100fcr comes from the 4th dimension but.. shh :D
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ChaoticDeath
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Re: ideas/suggestions?

Post by ChaoticDeath » Wed Jul 02, 2003 3:44 pm

Well, i know that rogue hirelings will work in the next patch ;). I also increased monster damage in hell AGAIN by 1.5.

@Lit: WTF are you carrying? 10 mules is a little much :P.

@aboutblank: I'll see what I can do.

@noir [CD]: hmmmmm.... Maybe with the increased damage you might need it ;).

I think I should lower drops of crafting rings GREATLY. Maybe make them as rare as either a rare, set, or unique item. Or as rare as a Blank rune ;). :twisted:
-A strong man doesn't need to read the future, he makes his own.

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aboutblank
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Re: ideas/suggestions?

Post by aboutblank » Wed Jul 02, 2003 3:53 pm

Yeah, you could do that for crafting rings, since most of the gear everyone use till they found some nice uniques are crafted things, my lvl 113 sorc use most crafted items :S
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Lit
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Re: ideas/suggestions?

Post by Lit » Wed Jul 02, 2003 5:38 pm

hehe i keep almost all the unique/set stuff i find, except for the really usless stuff. i also have a mule full of runes, waiting for runwrods to come into the picture.

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Krw-Subzero
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Re: ideas/suggestions?

Post by Krw-Subzero » Fri Jul 04, 2003 8:39 am

ok ive been away for a bit so..... lets see.... If necro skills havent been done yet u should give skeles a more chance to fight and live..... they seem to blow on LOD.... and make Bone mages be something unique... like maybe a summoner? ill add more later...

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