Monster Drops

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<t>Only Monster Items?</t>

Yes, and get the beta out faster
2
33%
No, take your time
4
67%
 
Total votes: 6

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ChaoticDeath
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Monster Drops

Post by ChaoticDeath » Mon Mar 08, 2004 1:47 am

Should I make monsters drop normal items, or should I make those only buyable (unique items/set items/rare items will most likely still be dropped.)? If not, monsters will only drop their soulstones and monster weapons/armor (these items can be used without being transformed). Possibly monsters will drop their own gems later on in future versions, or potions, charms, etc... If the items are only buyable, I can get the beta out faster. Vote please. :)

CD
-A strong man doesn't need to read the future, he makes his own.

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kingpin
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Re: Monster Drops

Post by kingpin » Mon Mar 08, 2004 1:55 am

I say, take the time you need. When you feel ready, release your beta and I will play!!! :)

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ChaoticDeath
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Re: Monster Drops

Post by ChaoticDeath » Mon Mar 08, 2004 2:10 am

Hmmmm, I've decided to make this a monster based mod. Therefore, monsters only drop their own version of everything. For example:

A Fallen could possibly drop one of the following:

Fallen Blade (weapon)
Fallen Flesh (armor)
Fallen Vial (potion)
Fallen Charm (charms with Fallen-like powers)
Fallen Soulstone (can become a Fallen)

the same would go for Diablo:

Diablo Claw (weapon)
Diablo Thorns (armor)
Diablo Vial (potion)
Diablo Charm (charms with Diablo-like powers)
Diablo Soulstone (can become Diablo)

Soulstones may also grant extra stats or new abilities/spells ;).

CD

This is my final decision.

*click*

edit: However, this enables such elite weapons and things to be bought. But a true powerful/surviving character will use his own enemies strength's to defeat him :twisted: .

...

Basically, don't think that normal items are going to disappear, because they won't. They just wont be as good as usual ;).
Last edited by ChaoticDeath on Mon Mar 08, 2004 2:12 am, edited 1 time in total.
-A strong man doesn't need to read the future, he makes his own.

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