Dark Alliance - Main Discussion Topic

Information and updates for the Dark Alliance mod. If you have any questions or suggestions for the mod, please post them here. Click here to visit the official web site.

Moderators: kingpin, Ogodei, Darque, Yohann, afj666, Diabolic Studios Dev

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kingpin
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Re: Dark Alliance - Main Discussion Topic

Post by kingpin » Thu Jan 22, 2004 10:20 pm

I have a way to do that, but right now I have still some parts to solve before I would implement it :)

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Re: Dark Alliance - Main Discussion Topic

Post by Les Ernas » Thu Jan 22, 2004 10:30 pm

Ok, please post it, when it is finally included. Until then, I shall think about some quest for that feature. ;)
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Re: Dark Alliance - Main Discussion Topic

Post by kingpin » Mon Jan 26, 2004 11:27 pm

Ok, please post it, when it is finally included. Until then, I shall think about some quest for that feature.


I will post as soon as its working flawless :)


Secret Area's
Its time to reveal a little about secret area's. There will exist area's that you normally can't find in an chapter. This area's is opened up in different ways and there are different hard to find these area's. There can exist one or more secret area's in a chapter and you can find informations in form of clues in the game.

I have the last days worked on a new secret area called Underworld. This area is located somewhere in the first chapter.

Underworld Screenie #1

Underworld Screenie #2

NOTE: The Underworld map isn't finished yet, so there are still missing some parts in the screenshots.
Last edited by kingpin on Mon Oct 08, 2007 4:32 pm, edited 4 times in total.

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Re: Dark Alliance - Main Discussion Topic

Post by c0L0zus » Thu Jan 29, 2004 5:45 pm

Hi :LO:
I like the traders in the acts.. but i always want to be one of them :) to have a big Inventory with a couple of items for sell and when the other players come to me to bye them :)

Yep this idea is a dream :)
But if you think about it.. to be a trader and the other traders to bye and sell to you and to maybe some skill gaining..
so.. it's stupid ..

Bye :)

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Re: Dark Alliance - Main Discussion Topic

Post by Les Ernas » Thu Jan 29, 2004 9:46 pm

It's probably quite silly to ask this, if the mod is at a state like this :roll: , but:

In the Zy-El Mod the screen between the black marsh and the tower lv 1 does not use one of the graphic-sets, it uses an rendered image (like ff 7 - 9).

This could be a possibility to design the towns or the interior of some buildings (like the tent-pic on the DA-HP).

Let me know if you decide to use some rendered images, I could help you to create them :) . Just tell me what they should look like.
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Re: Dark Alliance - Main Discussion Topic

Post by kingpin » Fri Jan 30, 2004 1:02 am

If you have any example to show of your work its a lot easier to decide. You can always email an example to kingpin@d2mods.com (tell me before you sent if its larger than 2mb)

For the level you talk about Forgotten Tower Level we already uses a different graphics converted by Red Havoc.

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Re: Dark Alliance - Main Discussion Topic

Post by kingpin » Thu Feb 05, 2004 7:39 pm

Here is a small update:
We have changed how identify works in Dark Alliance, there will exist three type of scrolls that is used for identify items with. Also, Cain will only identify magic&rare items for either free or cost (not decided yet). There will exist recipes to identify an item with cube.

Identify Magic&Rare items

Identify Set items

Identify Unique items
Last edited by kingpin on Mon Oct 08, 2007 4:33 pm, edited 3 times in total.

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Re: Dark Alliance - Main Discussion Topic

Post by Les Ernas » Thu Feb 05, 2004 9:42 pm

Well, quite interesting. :)
But much more interesting is the animal at the side of the character...
Did you create pack-mules like it was suggested in another thread?
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Re: Dark Alliance - Main Discussion Topic

Post by kingpin » Thu Feb 05, 2004 10:09 pm

Nope, The horse anim is made by Kjell Eriksson who is part of the Dark Alliance team (he has done a lot of anims) :)

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Re: Dark Alliance - Main Discussion Topic

Post by c0L0zus » Fri Feb 06, 2004 8:39 am

About the scrolls ... is there going to be 3 books for every scroll type ?
And the horse.... he's SUPER MEGA ULTRA COOL :)
but is he going to be immortal ??

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Re: Dark Alliance - Main Discussion Topic

Post by kingpin » Fri Feb 06, 2004 1:25 pm

There is three different books aswell :)

The friendly horses is imortal, but there are enemies that are riding on the horse aswell :)

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Re: Dark Alliance - Main Discussion Topic

Post by ChaoticDeath » Sun Feb 08, 2004 8:51 pm

Hmmm.. Are the enemies on horses targetable? Or is it all just one enemy? That way you could kill the rider on the horse, but the horse would still be alive. Also, you should try to make wandering horses around, and certain enemies can mount them, becoming stronger when they do. :twisted:

Just an idea,

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Re: Dark Alliance - Main Discussion Topic

Post by kingpin » Sun Feb 08, 2004 10:12 pm

The female rider that are riding on the horse are one animation. We tried it out to make separate animation, but it didn't work out good with the AI that exists.

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Re: Dark Alliance - Main Discussion Topic

Post by WarWolf » Sun Feb 08, 2004 10:52 pm

Well, but aren't those goblin things in act5 riding those large beasts sometimes by teleporting onto their backs? Couldn't you use this ai function? I don't know if that actually is possible, I am not familiar with AI editing :)

Edit: Oh sorry, I re-read your post, I guess it's a animation problem, cause the goblins also turn to you all the time even on the backs of those gigantic things... sry :)
Last edited by WarWolf on Sun Feb 08, 2004 10:54 pm, edited 1 time in total.

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Re: Dark Alliance - Main Discussion Topic

Post by Les Ernas » Sun Feb 22, 2004 7:10 pm

Is it possible to create a new attribute like "multiple shots" ?
I think it would be fair if players can have that attribute as well :) .
- So if an amazon has this attribute somewhere on an item, she would release 3 arrows instead of one. :twisted:
- A sorc would create 3 novas instead of one.
- and so on...

This would work very well with the skill-idea I postedhere.
"Multiple Shots" would be very powerfull and hard to get, I think.
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Re: Dark Alliance - Main Discussion Topic

Post by kingpin » Thu Mar 04, 2004 4:52 am

Is it possible to create a new attribute like "multiple shots" ?
You always create an attribute that release several arrows on attack and the attribute itself raises the number of arrows that are released (think its possible atleast).
A sorc would create 3 novas instead of one.
If its done in the above way it would be possible. But, if the player activates the nova it would be impossible to make (without a lot of ce). Not worth for what it gains i think.


Class Specific Runes
I'm currently working on runes and have re-done the existing runes a little that can appear in the first chapter. Also, I have added a new type of runes that are class-specific. Only the matching class can insert the rune into the item.

Ne Rune (Necromancer Rune)

As Rune (Assassin Rune)

Ba Rune (Barbarian Rune)

So Rune (Sorceress Rune)

Pa Rune (Paladin Rune)

Dr Rune (Druid Rune)

Am Rune (Amazon Rune)
Last edited by kingpin on Mon Oct 08, 2007 4:34 pm, edited 3 times in total.

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Re: Dark Alliance - Main Discussion Topic

Post by sPoT » Thu Mar 04, 2004 5:48 pm

And... There will be more of these runes? Or only these? BTW: nice idea for these runes :)
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Re: Dark Alliance - Main Discussion Topic

Post by kingpin » Thu Mar 04, 2004 6:08 pm

I think there are around 40 runes avaible in the first chapter and only five of those are old runes.

EDIT:

I have some new rune screenshots.

Monster Runes
This are special runes forge by a clan or magician for a special monster race. You can find different runes like Sk Rune (Skeleton Rune). The runes will have different important aspects besides to be able to sock item with it. They can be part of special cube recipes that are used to create monster items and even monster sets. Also, there will be special runewords that are built up by monster runes and you can only get these runeword by adding it to special items.

Here are some screenshots (The names of the runes will maybe change later, since its quite simple naming of the runes right now).

The Brute Rune

Corrupted Rogue Rune

Fallen Rune

Goatman Rune

Goblin Rune

Quillrat Rune

Skeleton Rune

Wolf Rune

Zombie Rune
Last edited by kingpin on Mon Oct 08, 2007 4:35 pm, edited 4 times in total.

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Re: Dark Alliance - Main Discussion Topic

Post by ChaoticDeath » Fri Mar 05, 2004 12:14 am

Quite impressive, Kingpin. I can't wait to play your mod. Looks great, bud. Keep up the good work... now back to my own modding ;).

CD :)
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Re: Dark Alliance - Main Discussion Topic

Post by sPoT » Fri Mar 05, 2004 4:14 pm

[quote=ChaoticDeath";p="158567"]I can't wait to play your mod[/quote]

Me too :!: :mrgreen:. Make things faster kingpin!!!
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Re: Dark Alliance - Main Discussion Topic

Post by kingpin » Mon Mar 08, 2004 5:46 pm

Me too . Make things faster kingpin!!!
It will take the time it need. First goal is to finish the preview version and that is still some time before that one is finished.

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Re: Dark Alliance - Main Discussion Topic

Post by Cereal_Killer » Mon Mar 08, 2004 10:38 pm

If this mod is gonna come out for online gameplay, then what is yer attitude gonna b 2 hackin an cheatin?

also, i dunno if u answered this in a previous topic, but is the stash size gonna b made a lot bigger an r u gonnna introduce some nu runes?

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Re: Dark Alliance - Main Discussion Topic

Post by Cereal_Killer » Mon Mar 08, 2004 10:40 pm

ahhh.. never mind bout whether there r gonna b nu runes. Jus saw the posti u made a couple o replies above mine :lol:
My bad :oops:

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Re: Dark Alliance - Main Discussion Topic

Post by kingpin » Mon Mar 08, 2004 10:59 pm

First, please use edit button next time instead of posting several msg in a row. Since you are new here, you are probably not aware of that :)

About cheating, I don't like people who cheat. But, this is somethings that is quite impossible to stop if they don't play on a closed realm (and even then it would be hard). Lets hope that the players who play Dark Alliance doesn't have a reason to cheat, that is probably my best way to avoid that :)

EDIT:
also, i dunno if u answered this in a previous topic, but is the stash size gonna b made a lot bigger an r u gonnna introduce some nu runes?
Forgott to answer this one. But, cube size will remain same as normal, inventory will be slightly larger, stash (will be somethings you never have seen before, this will be revealed as soon as possible and this is not done by Dark Alliance team).
Last edited by kingpin on Tue Mar 09, 2004 1:23 am, edited 1 time in total.

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Re: Dark Alliance - Main Discussion Topic

Post by Rhonlore » Tue Mar 09, 2004 5:17 pm

I think I know what you are using, is Yohann involved? :D
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