Conjured Items

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kingpin
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Conjured Items

Post by kingpin » Mon Feb 23, 2009 2:41 pm

Conjured Items

This concept was implemented as an idea already back in 2004/2005. But, due to lack of technology this haven't been fully implemented until today.

For those who seen Scroll of Abyssal Blade know this conjures an item didn't properly work before.

A conjured item exists over limited of time. Once timer ends, the item is removed from the player. The item is also bound to the player. So, if you choose to trade the item to another player this cannot be used by them.

It's also not sellable to a vendor.

A conjured item is in general more powerful for it's itemLevel.

If you choose to logoff your conjured item stay until you play next time. It store the conjure timer on the item. So, you can choose whenever you want to play next time. Without worry that the item is gone.

I previously had conjured items to not remove timer then visit town. But, I have changed my mind on this and for now it will keep reduce the timer then visit town

An example of a conjured item:

Conjured Abyssal Sword
Necromancer_Conjured_Bone_Scythe.jpg


Conjured Items now softcoded
I have been reworked the conjured item code so adding new conjured items is faster to add. Previously I had to add code for each single conjured item.

Unit is extended to handle Conjured_Timer, Conjured_Decay instead of use stat (from itemstatcost.txt)

ConjuredItems.txt
skillID: assign skillID that conjures the item (this uses SrvDoFunc 162)
itemCode: assign itemcode for conjured item
func: (1 = used for stacked conjured items)
duration: set duration in seconds
durationLvl: set duration per skill level in seconds
quality: set quality for conjured item
maxstacks: set max stacks
saved: 0 = not saved, 1 = saved (will save the duration to the item)
prop1-5: assign properity for the item
par1-5: assign param for the item (is a skillCalc field so support formulas)
min1-5: assign min value for the item (is a skillCalc field so support formulas)
max1-5: assign max value for the item (is a skillCalc field so support formulas)



Update 2012-09-23

Corrected non working link and have also added a new screenshot from a new Necromancer skill that allows to conjured a Bone Scythe.

Have also added changes to conjured items, and info about softcoded conjureditems.

Have changed so duration countdown in 25 frames per second.

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Re: Conjured Items

Post by ChaosMarc » Wed Feb 25, 2009 9:43 pm

:) nice feature

with which pace does the countdown decrease.

*waiting for the next version* :)

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Re: Conjured Items

Post by kingpin » Sun Sep 23, 2012 3:17 am

themastercaster";p="411465" wrote::) nice feature

with which pace does the countdown decrease.

*waiting for the next version* :)
Atm 60 frames per sec. But, not finalized yet in what speed it will tick in the end.

Diablo normally uses 25 frames per sec.

EDIT:

Updated the topic with some new info.

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Re: Conjured Items

Post by Necrolis » Sun Sep 23, 2012 9:56 am

both screenshot links point to the same screenshot (the abyssal image).
IMO, you should try use a minute:second timer instead of of an "unknown" counter, makes it easier to understand and gauge when you need to recast.
Last edited by Necrolis on Sun Sep 23, 2012 10:06 am, edited 1 time in total.
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Re: Conjured Items

Post by kingpin » Sun Sep 23, 2012 9:59 am

Necrolis" wrote:both screenshot links point to the same screenshot (the abyssal should).
IMO, you should try use a minute:second timer instead of of an "unknown" counter, makes it easier to understand and gauge when you need to recast.
Thanks, seems to have just copy the line without change the image.

The second one have what you ask for :)

that's actually how I decided to display it for my new code.

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Re: Conjured Items

Post by Necrolis » Sun Sep 23, 2012 10:08 am

ah, that looks a lot better :)
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Re: Conjured Items

Post by weapon-x » Sun Sep 23, 2012 10:34 am

awesome item system... the minutes / seconds display looks super cool...

keep it up sir,

will be tuning in for the next preview
:)
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Re: Conjured Items

Post by kingpin » Mon Sep 24, 2012 3:43 pm

weapon-x" wrote:awesome item system... the minutes / seconds display looks super cool...

keep it up sir,

will be tuning in for the next preview
:)
Next version is no longer a preview version. Instead it will be pre-alpha version.

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Re: Conjured Items

Post by weapon-x » Tue Sep 25, 2012 1:14 pm

kingpin" wrote:Next version is no longer a preview version. Instead it will be pre-alpha version.
glad to hear that sir... the d2 world will rock once DA is released :)

will be tuning in for the Alpha Release sir...

good luck !
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