Pre-Alpha version release (0.05.00.10.18)

Information and updates for the Dark Alliance mod. If you have any questions or suggestions for the mod, please post them here. Click here to visit the official web site.

Moderators: kingpin, Ogodei, Darque, Yohann, afj666, Diabolic Studios Dev

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kingpin
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Pre-Alpha version release (0.05.00.10.18)

Post by kingpin » Sun Feb 04, 2018 6:57 pm

Download: patch 0.05.00.10.18
patch size: 3MB

Note:
Patch 0.05.00.10.14 is required to run this.

The new alchemist in rogue encampment is work in progress. You will see in future update more about it.


BugFixes
- fixed all pets behavior. All follow the owner as they should.
- fixed weird celcontext error for the Succubus' Blood Star.
- Dark Mages no longer crashes and are given new skills.
- QuilratAI will no longer get stuck. .
- Jaruld Dentworld is now using correct introduction. .
- Raise Skeleton Archer is now correctly listed Skeleton Archer as summon type in skill description..
- Necromancer: Death frenzy skill no longer crash then minion with Death frenzy die. .
- Cain is now using correct greetng message after free him.
- Mrishnakk The Mad no longer vanish then use teleport.


Balance Changes
- adjusted imp chance to teleport.


Graphics changes

New graphic improvements by Ogodei.
- Necromancer: Skeleton, Skeleton Archer, Skeleton Mage and Death Frenzy got new skill Icon.


Spelling Corrections
- None


Improvements
- fixed imp skill usage.
- adjusted the Magma Demon balance between throwing and approaching.
- Restored the Dark Mages initial appearance. From D1 Counselors, they will now look again like the D1 unused Dark Mages.
- New behavior and skills for the Dark Mage Boss (Jareth).
- Rune Color changed to orange.
- A new Novic Alchemist is added in rogue encampment.

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