what is this error?
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- kidpaddle94
- Principality
- Posts: 2057
- Joined: Thu Aug 13, 2009 2:54 pm
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what is this error?
sometimes when i approach my new monster (skeleton king or leoric..), the game crash with this error:
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Re: what is this error?
Will need error log to debug the issue.
"Hi. My name is Hans, and I am addicted to a game that is not yet been made" - Card carrying member of D3 Addictions Anonymous, since June 2008.
Card carrying member of Mentaldom, since May 2006 - Zy-El Hardcore.
"German pornstar/Bee Gee lookalike" & "The Blacksmith"
Trying to picture Hans as a Dominion...nah it isn't working sorry. It's the mustache that gets me every time - Al-T.
"All men play on 127" - Hans
"Okay, time out. This is Zy-El. The mod of total excess. Since when would any Zy-El lover do only what's necessary?" - Metropolis Man
Zy-El Wiki|New Zy-El Website
Card carrying member of Mentaldom, since May 2006 - Zy-El Hardcore.
"German pornstar/Bee Gee lookalike" & "The Blacksmith"
Trying to picture Hans as a Dominion...nah it isn't working sorry. It's the mustache that gets me every time - Al-T.
"All men play on 127" - Hans
"Okay, time out. This is Zy-El. The mod of total excess. Since when would any Zy-El lover do only what's necessary?" - Metropolis Man
Zy-El Wiki|New Zy-El Website
Re: what is this error?
This is among others that have the same error number between 1.10 -> 1.11, I'm fairly certain.
By the way, please don't post picture of your errors, it degrades the search function.Assertion Failure
Location:d2client\engine\GfxUtil.cpp, Line #1437
Expression: eComponent < NUM_COMPONENTS
11/1/08 - COTL; 5/10/09 - Angel; 11/11/09 - ArchangelAlthough done for our needs, mod-makers should like these changes, too.
- kidpaddle94
- Principality
- Posts: 2057
- Joined: Thu Aug 13, 2009 2:54 pm
- Location: localhost
Re: what is this error?
degrades search function???
Re: what is this error?
Yes, you can't search for pictures, so if you had just typed in the error (or pasted from your error log), then people with similar errors could have used search and found the answer.
Now imagine if somebody else had this error and there was no information whatsoever on the forums and there was just this post. They would search:
But fortunately there is enough information on the Phrozen Keep to deduce that it is the above error, because it is a pretty common error.
Now imagine if somebody else had this error and there was no information whatsoever on the forums and there was just this post. They would search:
And not have found the answer, provided that I did not post the whole error message.line #1437
But fortunately there is enough information on the Phrozen Keep to deduce that it is the above error, because it is a pretty common error.
11/1/08 - COTL; 5/10/09 - Angel; 11/11/09 - ArchangelAlthough done for our needs, mod-makers should like these changes, too.
Re: what is this error?
Framecount in animdata is wrong, if correcting it doesnt solve the problem then make new cof files.
Moving to multimedia forum
Moving to multimedia forum
- fear-karina
- Posts: 82
- Joined: Sat Aug 30, 2008 6:33 am
Re: what is this error?
Location:, line #1437
This error relates to the wrong animation you assigned to a new monster and always occure when have done changes in monstat.txt file
You will not see a cof error and although u used the same tokens for the new monster and it seems to work correct, youre game is crashing
so the animationdata is most likely causes this
try giving king leoric the unraveler1 (hcIdx 101 in monstattxt file)or radament and bulid out with this so
King leoric - DT,NU,WL,DD,GH,A1,A2,SC
GreaterMummy - DT,NU,WL,DD,GH,A1,A2,SC
(Radament)
Works ok with this
Skeleton – DT,NU,WL,DD,GH,A1,A2,BL,S1(summon)
Not work with skeleton
I give this example from the skeleton, since king leoric looks like a skeleton with his animation but he is build up as a greatermummy.
This could give the confusion by using the skeleton,thats wrong since it wont work
The fastest way to test out youre new monster is for instance to let it spawn by level txt , ofcourse make sure your monster can be spawned, and i always test that in travincal area with running game in txt files
so before inserting evrything into your patch this is the fastest way to stay out of trouble
This error relates to the wrong animation you assigned to a new monster and always occure when have done changes in monstat.txt file
You will not see a cof error and although u used the same tokens for the new monster and it seems to work correct, youre game is crashing
so the animationdata is most likely causes this
try giving king leoric the unraveler1 (hcIdx 101 in monstattxt file)or radament and bulid out with this so
King leoric - DT,NU,WL,DD,GH,A1,A2,SC
GreaterMummy - DT,NU,WL,DD,GH,A1,A2,SC
(Radament)
Works ok with this
Skeleton – DT,NU,WL,DD,GH,A1,A2,BL,S1(summon)
Not work with skeleton
I give this example from the skeleton, since king leoric looks like a skeleton with his animation but he is build up as a greatermummy.
This could give the confusion by using the skeleton,thats wrong since it wont work
The fastest way to test out youre new monster is for instance to let it spawn by level txt , ofcourse make sure your monster can be spawned, and i always test that in travincal area with running game in txt files
so before inserting evrything into your patch this is the fastest way to stay out of trouble
- kidpaddle94
- Principality
- Posts: 2057
- Joined: Thu Aug 13, 2009 2:54 pm
- Location: localhost
Re: what is this error?
uhmm ... Thanks, but you do realize this topic is like, three years old, and that I'm likely to have resolved this issue since a good while, lol.