New Animations

This is the place to discuss all issues relating to the manipulation of graphics/animations, sounds, music and cinematics within Diablo 2.

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Kieran
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Re: New Animations

Post by Kieran » Sun Nov 13, 2016 4:47 pm

Hey Jetaman,

Is that D3 version of Diablo available for download?

Looks amazing!

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Xibalba
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Re: New Animations

Post by Xibalba » Sun Nov 13, 2016 5:01 pm

jetaman" wrote:Image
thats great! keep up the awesome work man!
Last edited by Xibalba on Tue Jan 03, 2017 9:49 am, edited 1 time in total.
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Re: New Animations

Post by jetaman » Thu Dec 01, 2016 10:01 pm

Malthael (no wings and cloth because they are broken)
Image

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Re: New Animations

Post by kpepp » Sat Dec 03, 2016 11:04 am

Impressive!
Can you post an in-game screenshot?


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jetaman
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Re: New Animations

Post by jetaman » Wed Dec 07, 2016 10:18 pm

Hey guys I want to show you something really awesome! It's not my work - my friend from Russia made this model from scratch. It's not animated - but anyway, looks rally cool.
Image

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Re: New Animations

Post by prodigypm » Wed Dec 07, 2016 11:56 pm

Dear god of rpgs ... this is just ... perfection
We're moving faster than lights and dealing with these demons inside so , Where are the ones who made us now!?


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jetaman
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Re: New Animations

Post by jetaman » Thu Dec 08, 2016 9:40 pm

eps2" wrote:Nice. This site find animation duriel http://www.michaeldashow.com/3d/3d_thornhulk.html
Wow this is really nice! Thank you.

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Re: New Animations

Post by kpepp » Sat Dec 10, 2016 9:53 pm

Looks wonderful for a boss!

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Re: New Animations

Post by jetaman » Mon Jan 02, 2017 7:27 pm

Hello friends.
Are there any TES4: Oblivon fans here?

Here's a little New Year's Present from me. In my new video I tried to imitate a TES4: Oblivion quest called "Miscarcand". This demonstration took quite some time to make becuase I had to learn to do many things. The hardest and the most interesting part was learning about Objects in D2.

So here's a list of what I'm showing here:
-substituting quest speech sounds;
-substituting quest speech string text;
-synchronizing sound and text;
-changing quest icons;
-new tileset based on Ayleid ruins from TES4:Oblivion;
-new animated objects container (breakable and openable);
-new animated object skeleton corpse container (look at the skeleton carefuly when I click on it);
-new animated object based on Horadric malus OperateFunction;
-new boss animation - Lich King with Staff;
-monster sounds;
-animated inventory graphics;

The thing is that I'm most proud of is the animation of all the objects in this video, because I made everything myself, originally these models weren't animated. It was really fun to do it in 3ds Max. I also wanted to make Martin NPC animation to substitute Charsi but I was too lazy because of all the holidays :) Let me know what you think of this. Happy New Year!

Watch video here!


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Xibalba
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Re: New Animations

Post by Xibalba » Tue Jan 03, 2017 9:51 am

jetaman" wrote:Hello friends.

Watch video here!
I saw your video on youtube first and instantly knew it was you :) Simply amazing work!
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Re: New Animations

Post by marques » Tue Jan 03, 2017 10:11 pm

Well done

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Re: New Animations

Post by Nephretes » Wed Jan 04, 2017 7:39 am

I like it a lot, though I must notice that tilesets seems kind of dull and uninspiring. I know that converting for d2palette is not nice process, but as long as you avoid blue and green colors you can differentiate it more.

I like your work connected with armors and monsters the most.

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Re: New Animations

Post by kpepp » Fri Jan 27, 2017 12:02 pm

@Jetaman:

I have encountered some problems with an animation from the golden land pack, and specifically the H!, i.e. the brown horned demon.
It seems that the colors appear correctly in the first act only. I have tried to import it in the second act, however some pieces of the animation appear very blurry or do not appear at all.
Just for verification, I have tried to open the dcc files with the threedice, a java based tool available in the phrozen keep, not cv2, and the dccs appear in the same way as in the act 2, i.e. pieces from the image are missing. In the cv2, all dccs appear correctly.

I think that it may be a problem with the pallete. If you have time can you check it?
Thanks again for your great work!

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Re: New Animations

Post by jetaman » Sun Mar 12, 2017 11:31 am

For all the fans out there!

I spent countless hours playing Final Fantasy 9 and 10 when I was a child. I experienced many beautiful moments with them.

Final Fantasy 9 & 10 convesion for D2 - CONFIRMED!
Image
Image
Image

Next coming - Final Fantasy X-2, XII, XIII, XIII-2 converions :) Stay tuned!

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Re: New Animations

Post by jetaman » Tue Apr 04, 2017 8:18 pm

This is how Azmodan boss fight would look if it was made in Diablo 2 :D :D



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Re: New Animations

Post by kpepp » Sun Apr 09, 2017 4:37 pm

Amazing job!

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Kieran
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Re: New Animations

Post by Kieran » Sat Apr 15, 2017 9:44 am

That is epic Jeta! I think we all need that MAP and boss as a plugin!! :D

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Re: New Animations

Post by Kyky1416 » Mon Nov 27, 2017 9:44 pm

Hi i am new here and i want teach how i make my own monsters in diablo 2

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