[Release] Ogodei's Diablo 1 Monster pack Final v1.1

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Ogodei
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[Release] Ogodei's Diablo 1 Monster pack Final v1.1

Post by Ogodei » Tue Sep 26, 2017 7:15 pm

Hello guys,

I managed to get my monster pack to a more concrete state, and although not every monster is done, I'm going to release it and update it from time to time.

Please report every bug you notice and I'll fix it ASAP!

Also, should you distribute a mod using any of these files, please GIVE CREDITS to both me and Blizzard.

http://www.mediafire.com/file/9cb48cabg ... k+V1.1.rar

Follow the instructions provided by the readme :)

EDIT: The Skullwing patch is now included in the main release
EDIT2: Updated to v1.1a
------ changelog -------
fixed some issues with the text template files (thanks to Spike a.k.a J'P)
Included a new text file, MonType.txt, with rows you need to paste in your own MonType. This avoids stupid 'fake' errors in your debug logs
Attachments
Ogodeis D1 Monster pack V1.1a.rar
NOTE: It still requires you to use the base pack, as this rar only contains the fixed txts!
(121.52 KiB) Downloaded 29 times
Ogodeis D1 Monster pack V1.1a.rar
NOTE: It still requires you to use the base pack, as this rar only contains the fixed txts!
(121.52 KiB) Downloaded 17 times
Last edited by Ogodei on Sun Oct 29, 2017 9:22 pm, edited 5 times in total.

kpepp
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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.00

Post by kpepp » Sun Oct 01, 2017 10:05 pm

Excellent work!
I have updated all (most) of the monsters in my mod.
Regarding the Hellfire monsters, although of much better quality than the ones in Incadescence,
their color in Act 1 seems to be more brown than the red one that appears in CV5.
Is their pallete optimized for a specific act?
Best

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Ogodei
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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.00

Post by Ogodei » Sun Oct 01, 2017 10:09 pm

Hey, thanks for your precious feedback :)

The mobs are optimized for every act, they're just around 5~15% bigger than the "beta" ones and with a 40% darker color gamma :)

edit: can you provide a screenshot of that brown stuff?

kpepp
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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.00

Post by kpepp » Mon Oct 02, 2017 9:49 am

Here it is. The quality is fine, I wonder whehter you could reproduce the original color.
Best regards!
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screen1.jpg

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Ogodei
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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.00

Post by Ogodei » Mon Oct 02, 2017 11:22 am

Ah, yes! I remember Winged Skeletons to be brownish. It was due to the way D2 translated that kind of red (but you should have properly colored Burning dead skeletons). I'll upload the fixed version today

EDIT: I couldn't manage to restore their red color. I don't know why they become brown, since they use the same exact red of the Burning Dead skeleton type. I'll investigate further when I have more time.
In the meantime, check the first post. I added a link to the new DCC's. Although they're not red, their color is more consistent now. Give it a try

kpepp
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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.00

Post by kpepp » Mon Oct 02, 2017 12:44 pm

Τhe color has been improved, but anyway the quality of the sprites is very high.
Fantastic job anyway!

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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.00

Post by Ogodei » Sat Oct 07, 2017 1:02 pm

@Kpepp

thanks a lot! I'm glad to see that you liked them.

Version 1.01 released:

Link updated: check the first post

Details

- updated the readme (see credits section)
- Inserted some missing Monstats2 rows (i.e specific rows for Leoric and SkullWings)
- Fixed all of the bad settings in Monstats2.txt that could lead the game to crash in multiplayer [thanks to Szumigajowy for reporting and cooperating for that issue]
- Introduced the missing A2 COF for the Tomb Rat (P! token) and the Blinkbat (F_)

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