Hi Guys,
there is another Post with the same topic (viewtopic.php?f=77&t=38788) but it is from 2006. So I thought the question can be asked again. We have new versions, most links from that time don't work anymore today, and so on.
Anyway, do I need an expert mod to increase my stash/cube/box size? I thought they are just some numbers in a hex or txt file. Is it maybe described somewhere, which numbers in which file should be changed to influence these sizes?
Big Stash the second
Moderator: Contrail
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- Location: Serbia
Re: Big Stash the second
hi
If you planing to make graphic changes too and move some elements ( weapon slots or inventory position ) you can use D2Inventory. Its purpose is exactly what you need. Just point to your Inventory.txt and location that contain images and drag elements to desired size/position.
viewtopic.php?f=7&t=56298&p=441749#p441749
If you ask do you need lot of knowledge to make new big inventories, answer is no, it is simple work to do ( in compeering to other modings ). All you need is to take Inventory.txt and change few fields and after that make some tests to assure there is no errors. You need to edit gridX and gridY column as well as gridRight and gridTop columns. Thats all you need to do for simplest grid increasing. Keep in mind that save file limited so lot of items with lot of atributs can exside that limit and you will lost items.sholvar" wrote:Anyway, do I need an expert mod to increase my stash/cube/box size?
If you planing to make graphic changes too and move some elements ( weapon slots or inventory position ) you can use D2Inventory. Its purpose is exactly what you need. Just point to your Inventory.txt and location that contain images and drag elements to desired size/position.
viewtopic.php?f=7&t=56298&p=441749#p441749
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- Posts: 2
- Joined: Thu Oct 07, 2010 2:34 pm
Re: Big Stash the second
First thank you very much for your response. It seems really not so much work. Although, since our both motherlanguage is not english, I am not qute sure if I understood you correctly. You mean, I am able to enhance the stash size but I am still not able to put in more stuff, because the graphics don't represent the bigger size and also the save game can not store all items in a bigger inventory? Is there a work around that? Let me guess, here it becomes more complicated
Btw. do you know that your program only works on Windows? Maybe you can show us the source code (github.com repository for example?) And if it is not something like a .NET Application it might be possible to port it to Mac.
Btw. do you know that your program only works on Windows? Maybe you can show us the source code (github.com repository for example?) And if it is not something like a .NET Application it might be possible to port it to Mac.
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- Posts: 92
- Joined: Tue Aug 28, 2007 4:53 pm
- Location: Serbia
Re: Big Stash the second
haha i try my best, actually i never like English in school , all i know is from movies and google translate ( god bless opera suggestion tool ).sholvar" wrote:...since our both motherlanguage is not english, I am not qute sure if I understood you...
You can put it in but wont be saved. It appear on big inventories and items with lot attributes. If you plan to make 10x10 inventory with classic items that shouldn't be problems.sholvar" wrote:You mean, I am able to enhance the stash size but I am still not able to put in more stuff
Graphic has no effect on inventory. Its just graphic. It will work same with classic graphic and with "adjusted" one.sholvar" wrote:because the graphics don't represent the bigger size
Yeah its actually problem if want make big ( 16x16 stesh,cube,inventory) inventory. But if you want big storage space use PlugY he allowe you to have looooot space.sholvar" wrote:also the save game can not store all items in a bigger inventory
One solution is to restrict yourself on smaller inventories ( lets say stash 10x10, cube 6x6 and regular inventory) orsholvar" wrote:Is there a work around that? Let me guess, here it becomes more complicated
use PlugY to have really big stash.
Uhh... Program is written in Delphi in VCL so its not crossplatform. That can be converted to crosplatform by changing some stuff. But real problem is components i use 90% of them are windows specific so i guess it can't be ported to other platforms. Actually my target platform was Windows XP because i use it .sholvar" wrote:Btw. do you know that your program only works on Windows? Maybe you can show us the source code (github.com repository for example?) And if it is not something like a .NET Application it might be possible to port it to Mac.
What size inventory you plan to make?
Re: Big Stash the second
its probably worth noting that you need to first compile those txt plugins then pack the bins, due to the way macs work. contrail released a tool to allow compiling of txts on a mac.
there is also a tutorial for expanding the stash here
there is also a tutorial for expanding the stash here
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