The Ollydbg Tutorial Thread

This forum is for discussions on how to edit what can not be edited through the txt files, needless to say this isn't about battle net hacking.

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Necrolis
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Post by Necrolis » Wed May 14, 2008 1:00 pm

here is something incase people are interested in the:
(these are condensed versions of nefs link)
use of the registers, the calling types etc:
http://msdn.microsoft.com/en-us/library/cc267758.aspx

functions:
http://msdn.microsoft.com/en-us/library/cc267756.aspx

a small C++ to asm annotated piece:
http://msdn.microsoft.com/en-us/library/cc267763.aspx

sorry for ressing an old thread, but i came across this and it seemed useful
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Post by Necrolis » Mon Mar 23, 2009 10:54 am

well, due to the fact that the intel assembly reference is very big(1.5k+ pages), and isn't very clear on some things, here is a very nice reference site for asm ops:
http://ref.x86asm.net/index.html#Download
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Re: The Ollydbg Tutorial Thread

Post by Pangaea » Fri Mar 04, 2011 5:46 pm

When saving via OllyDbg the new code, does it also correct the .reloc entries, when
pointers into the .data section are used?
I'm working with v1.13c

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dav92
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Re: The Ollydbg Tutorial Thread

Post by dav92 » Fri Mar 04, 2011 5:59 pm

No, you have to manually do that.

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