[1.10] Boss Picking Bug - Potential Remedy

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[1.10] Boss Picking Bug - Potential Remedy

Post by Mentor » Wed Sep 23, 2009 4:38 pm

I think I have found a way for the game to use the UMon column from levels.txt for all difficulties and get rid of some headaches.
I say I think, because I haven't tested it extensively for potential bugs / side-effects. Anyway, no crash occurred.
Anyone who is willing to spend some time on testing it and finds a glitch ( I haven't, after 4 hours of testing), please provide some feedback.

The original code:

Code: Select all

6FC62441  |.  8A41 6D       MOV AL,BYTE PTR DS:[ECX+6D]			   get difficulty from ptGame
6FC62444  |.  84C0          TEST AL,AL				
6FC62446  |.  0F85 AD000000 JNZ D2Game.6FC624F9				        nightmare / hell > don't use UMon columns

this below is accessed only in Normal
6FC624A2  |> \0FBF8443 9A00>MOVSX EAX,WORD PTR DS:[EBX+EAX*2+9A]	get mon index from UMon column
To skip the check, NOP the 3 lines mentioned above:

Code: Select all

6FC62441      90            NOP
6FC62442      90            NOP
6FC62443      90            NOP
6FC62444      90            NOP
6FC62445      90            NOP
6FC62446      90            NOP
6FC62447      90            NOP
6FC62448      90            NOP
6FC62449      90            NOP
6FC6244A      90            NOP
6FC6244B      90            NOP

Ensley03
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Re: [1.10] Boss Picking Bug - Potential Remedy

Post by Ensley03 » Sat Dec 01, 2018 10:12 pm

Where does this go? I want to make it so the treasure goblins don't spawn as uniques and champs.

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Re: [1.10] Boss Picking Bug - Potential Remedy

Post by Necrolis » Sun Dec 02, 2018 7:54 am

Ensley03 wrote:
Sat Dec 01, 2018 10:12 pm
Where does this go? I want to make it so the treasure goblins don't spawn as uniques and champs.
you can do this via monumod.txt; the above is a code edit for D2Game.dll.
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Re: [1.10] Boss Picking Bug - Potential Remedy

Post by prawn » Mon Jan 28, 2019 9:21 pm

Can confirm this works, thanks for the code!

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