Yeah, this is purely up to 255 levels, I only ported AFJ's old patches for this, I can make a 1024 levels plugin for 1.10, but first I have to finish something for TrueMageGeorgiaBoy" wrote:I suspect this does not extend the number of playable levels past 255...any updates KP/Nec?
Thanks!
GB
[1.13c] Extended Levels (Now with Dlls!)
Moderators: Nefarius, Havvoric
Re: [1.13c] Extended Levels (Now with Dlls!)
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Re: [1.13c] Extended Levels (Now with Dlls!)
Thanks! Debating on modding more d2 or going to Torchlight 2
Re: [1.13c] Extended Levels (Now with Dlls!)
I finally took some time to port this over to [1.13d]
If anyone is interested in testing send me a PM
If anyone is interested in testing send me a PM
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Re: [1.13c] Extended Levels (Now with Dlls!)
Probably ported for 255 levels, but maybe 1024 levels?devurandom" wrote:I finally took some time to port this over to [1.13d]
If anyone is interested in testing send me a PM
GB
Re: [1.13c] Extended Levels (Now with Dlls!)
Yes its a binary port of what Necrolis posted. So its 255 levels.
Lolet's code may be possible to go to 1024 levels.
Lolet's code may be possible to go to 1024 levels.
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
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Re: [1.13c] Extended Levels (Now with Dlls!)
@devurandom: Will you include that into your mod package?
Cheers
AlphA
Cheers
AlphA
Re: [1.13c] Extended Levels (Now with Dlls!)
yes
Cheers
Cheers
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Re: [1.13c] Extended Levels (Now with Dlls!)
It doesn't either. Expanding to a possibility of 1024 levels (without any issue) requires many changes. You got to replace the town portal and red portal init/operate functions, rewrite a few packet receptor functions, both client and server, expand the object data, and there might be some more I don't remember.devurandom" wrote:Lolet's code may be possible to go to 1024 levels.
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Re: [1.13c] Extended Levels (Now with Dlls!)
Forgive me for Necro'ing this, but does anyone still have the 1.13c extended levels .dll? Every single link in this thread is sadly long past dead and I haven't been able to find anything on google.
Re: [1.13c] Extended Levels (Now with Dlls!)
Yes, HereEzRemake" wrote:Forgive me for Necro'ing this, but does anyone still have the 1.13c extended levels .dll? Every single link in this thread is sadly long past dead and I haven't been able to find anything on google.
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Re: [1.13c] Extended Levels (Now with Dlls!)
Thanks a ton, kidpaddle!
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Re: [1.13c] Extended Levels (Now with Dlls!)
Thank you Necrolis for this big update
I've been using this in my mod for a year and I got something
a lot of users, most with windows 10, got a really random error when creating a room.
Why random? Because if you restart you computer, it might get solved and enter games normaly
but sometimes it's necessary to restart like 5-10 times untill the error stops
In my computer the problem is less often, but today I had it, then I've changed all my dlls to the originals, for dll by dll testing, and when I put originals + extended levels I got the error
Here the d2 log: D2190911.zip
Diablo II Evolution
Re: [1.13c] Extended Levels (Now with Dlls!)
Its likely that these are due to missing .reloc entries, I am likely not going to fix this, hence why the code was made available.b1n wrote: ↑Wed Sep 11, 2019 12:59 pmThank you Necrolis for this big update
I've been using this in my mod for a year and I got something
a lot of users, most with windows 10, got a really random error when creating a room.
Why random? Because if you restart you computer, it might get solved and enter games normaly
but sometimes it's necessary to restart like 5-10 times untill the error stops
In my computer the problem is less often, but today I had it, then I've changed all my dlls to the originals, for dll by dll testing, and when I put originals + extended levels I got the error
Here the d2 log: D2190911.zip
I believe devurandom has incorporated these fixes into BaseMod, which supports 1.13c and 1.13d. I would recommend using this instead.
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Blackened | Day of Death | D2GFEx
"What was yours is mine. Your land, your people, and now your life." - Lim-Dul, the Necromancer
Judgement is Final, Death is Eternal
Re: [1.13c] Extended Levels (Now with Dlls!)
A while back I ported Necrolis Extended Levels to 1.13d from this post. I don't remember having any issues
but, I test mostly in older versions of windows.
I had issues porting this to 1.14d, so I ended up rewriting the automap functions for Ext Lvls to get it to work in all the D2 versions I work with.
EDIT:
@b1n
Check for XPSP3 compatibility Mode for Game.exe in CE patch methods.
but, I test mostly in older versions of windows.
I had issues porting this to 1.14d, so I ended up rewriting the automap functions for Ext Lvls to get it to work in all the D2 versions I work with.
EDIT:
@b1n
Check for XPSP3 compatibility Mode for Game.exe in CE patch methods.
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
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Re: [1.13c] Extended Levels (Now with Dlls!)
yah It's hard to "know" the error because that I said, isn't every time, isn't every windows, some people never had the error with the same configurations as another that had crashs more often hahah
but I assume that older versions doesn't have errors through
Thanks for your answer devurandom, I've never made this compatibility in CE methods, I'll research. If already exists any topic, please let me know
but I assume that older versions doesn't have errors through
Thanks for your answer devurandom, I've never made this compatibility in CE methods, I'll research. If already exists any topic, please let me know
Diablo II Evolution