D2Template

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kidpaddle94
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Re: D2Template

Post by kidpaddle94 » Thu Jun 25, 2015 9:33 am

Necrolis" wrote:Just a little usability hint: Shift the patch size to the last member in the structure, this allows you to omit it from records where its not used and have it default to zero.
Yes, that is a good idea. Will be updating this soon, thanks for the suggestion.

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Re: D2Template

Post by devurandom » Fri Oct 16, 2015 7:29 am

Ok... compiled it without errors in VC6, still a noob when it comes to C++ and WinAPI.

Thanks for sharing this!
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin

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Re: D2Template

Post by kambala » Sun Apr 17, 2016 1:14 pm

@XP in VS2012+: there's a thing called WInXP Toolchain that allows building with modern VC compilers and have XP support
cross-platform tools: K.A.M.B.A.L.A.: Kinetic Artificial Machine Built for Assassination and Logical Analysis

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Re: D2Template

Post by devurandom » Mon Sep 05, 2016 8:06 pm

Added a new definition to D2Ptrs.h. It allows you to create a function without DLL prefix assigned to the name in code.

Code: Select all

#define D2FUNC2(DLL, NAME, RETURN, CONV, ARGS, OFFSET) \
	typedef RETURN (##CONV##* NAME##_t ) ARGS; \
	static NAME##_t NAME = (NAME##_t )GetDllOffset(DLLOFFSET(DLL , OFFSET));
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Re: D2Template

Post by kingpin » Fri Jan 06, 2017 4:12 pm

kambala" wrote:@XP in VS2012+: there's a thing called WInXP Toolchain that allows building with modern VC compilers and have XP support
it doesn't support all xp versions, you need to have it patched to patch 3. Because of this I decided myself to stay with vs 2010 then modding in d2. Just a reminder for those with newer compilers.

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Re: D2Template

Post by Jair » Thu Mar 30, 2017 1:52 am

Link Broken: D2 Template!

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kidpaddle94
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Re: D2Template

Post by kidpaddle94 » Thu Mar 30, 2017 11:54 pm

Jair" wrote:Link Broken: D2 Template!
Fixed all links. Dropbox somehow decided to change how links to share files are handled, so all links were broken.
edit: migrated the project to Github

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