[1.10] Reviving every possible monster, including uniques

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Ogodei
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[1.10] Reviving every possible monster, including uniques

Post by Ogodei » Wed May 11, 2016 3:10 pm

Hello,

I just discovered how to let Revive resurrect bosses & champions

Code: Select all

6FD0DBA7   75 0E            JNZ SHORT D2Game.6FD0DBB7
change to

Code: Select all

6FD0DBA7   73 0E            JNB SHORT D2Game.6FD0DBB7
Then, in Skills.txt change the cltstfunc of Revive to 39
Also, be sure that the monster you want to revive has Switchai (in Monstats.txt), CorpseSel and Revive (in Monstats2.txt) set to 1 :)

The following screenshot shows Bishibosh following the player in town :) [sorry I had to resize the image since i'm using the 1.10 high res plugin^^"]

Image

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weapon-x
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Re: [1.10] Reviving every possible monster, including unique

Post by weapon-x » Thu May 12, 2016 2:50 am

cool stuff ! :)

thanks for sharin' bro ;)
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "

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thaison
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Re: [1.10] Reviving every possible monster, including uniques

Post by thaison » Sat Jan 20, 2018 1:43 am

I can not find on 1.13c :(

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Re: [1.10] Reviving every possible monster, including uniques

Post by Ogodei » Sat Jan 20, 2018 7:49 am

thaison,

Code: Select all

[v1.10f]
6FD0DB99    BA 07000000     MOV EDX,7
6FD0DB9E    8BCE            MOV ECX,ESI
6FD0DBA0    E8 EB750000     CALL 6FD15190
6FD0DBA5    85C0            TEST EAX,EAX
6FD0DBA7   75 0E           JNE SHORT 6FD0DBB7
6FD0DBA9    5E              POP ESI
6FD0DBAA    5D              POP EBP
6FD0DBAB    33C0            XOR EAX,EAX
6FD0DBAD    5B              POP EBX
6FD0DBAE    81C4 E0000000   ADD ESP,0E0
6FD0DBB4    C2 0800         RETN 8

If this can help you further, know that it's a block of code inside SrvDoFunc 58.

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Re: [1.10] Reviving every possible monster, including uniques

Post by mjhdk » Mon Apr 16, 2018 1:40 am

which file does this codes come from? d2game.dll?,or what else?


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