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Seed: 1822402073
(ptCelContext->dwCel < ptGfxBlock->bNumCelsPerDir)
Couldn't get cel handle in for:(null) TYPE:0 CLASS:4 MODE:6 FILE:C:\projects\D2\head\Diablo2\Source\D2CMP\Src\SpriteCache.cpp LINE:1833
(ptCelContext->dwCel < ptGfxBlock->bNumCelsPerDir)
I also noticed a weird bug: when I use the vanilla .cof file for BATWHTH, the layers are fixed, but the frames per direction are different than mine so I can't use that. But when I extract ini from that cof and use the same information + my dcc file the layers are wrong.