[1.10] Revive AI improvements 2.0
Posted: Mon Aug 22, 2016 10:56 am
Hello guys I discovered new things about the Revived monsters, and wanted to share them with you.
Note: While in the thread they're called "Revived", keep in mind that this code also handles the super uniques and the random bosses minions!
This is the conditional jump that forces Revived minions to move away from the owner, and yes, even during combat (-_-). I think it's a Blizz leftover from v1.00, when the Revived actually could collide with players. Fix it by changing into JE.
this handles the distance from the owner in order to trigger the AI pathing.
This push handles the range ( in sub tiles ) that the revived will keep from their owner while following him.
Reduce it in order to have the revived better keep the pace with you.
This push states the velocity bonus that revived will get when trying to reach their owner
Note: While in the thread they're called "Revived", keep in mind that this code also handles the super uniques and the random bosses minions!
Code: Select all
6FCF0DD9 75 1E JNE SHORT 6FCF0DF9
Code: Select all
6FCF0DF9 83F8 14 CMP EAX,14
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6FCF0E0E 6A 14 PUSH 14
Reduce it in order to have the revived better keep the pace with you.
Code: Select all
6FCF0DFE 6A 28 PUSH 28
This push states the velocity bonus that revived will get when trying to reach their owner