Atm i use this loop but it's work for player current room.
Code: Select all
for (Room1* pRoom = pUnit->pPath->pRoom1; pRoom; pRoom = pRoom->pRoomNext)
{
for (UnitAny* pMonster = pRoom->pUnitFirst; pMonster; pMonster = pMonster->pListNext)
{
some code here
}
}